Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Tech "Iresine" - Personal combat armor for Jack Sandrow

Status
Not open for further replies.

Jack Sandrow

Writer, Character, Invasive Species
EenfaiX.png
DysD0Zk.png


OUT OF CHARACTER INFORMATION
  • Intent: To craft personal combat armor for Jack Sandrow
  • Image Source: Nidus from Warframe
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: Plant Surge
PRODUCTION INFORMATION
  • Manufacturer: Joint craft between Sylvia Praesidia and Sylvia Arma
  • Affiliation: Jack Sandrow
  • Market Status: Closed-Market
  • Model: "Iresine" - Series: SPSV-J2.1.1.00001
  • Modularity: Yes
    • Can adapt to graft any Sylva Vitae weapon or biotech onto it, provided the weapon or biotech is otherwise able to be carried by one person
    • Not compatible with other armor, SV or otherwise.
  • Production: Unique
  • Material: Hardened plant fibers, durable fungi mycelium, rapidly-regenerating plant material, various Plant Surged flora, Plem cells. All this is grown through the Plant Surge Force ability; specific armor or material will get its own submission as necessary.
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose - Scout armor with limited maneuvering capabilities and powerful defensive options, with high adaptability to a constantly changing hostile environment
  • Weight: Heavy
  • Resistances:
    • Energy: Very High*
    • Kinetic: Very High*
    • Lightsabers: Very Low*
    • Other: Very High*
SPECIAL FEATURES
  • Wrist-mounted flechette launchers
  • Built-in Force-based thrusters
  • Invisibility to standard sensors and detection equipment
  • Rapid regeneration of damaged matter
  • Epidermal pigmentation alteration capabilities for limited visual camouflage
  • 'Overclocking' allows it to be almost a second skin for Jack, channeling his powers and abilities stronger than he could alone.
STRENGTHS
  • Resistances across the board are extremely high, thanks to its regenerative capabilities
    • *This comes with a caveat - while it can quickly regenerate from most damage, it still requires time to regenerate.
    • *At any one time, its overall resistance can be assumed as 'Average'; the increased auto-healing increases this protection to Very High (except against Lightsabers).
    • *Full regeneration takes a set time:
      • 90% integrity - 15 seconds
      • 75% integrity - 60 seconds
      • 50% integrity - 5 minutes
      • 25% integrity or less - 1 hour
  • High modularity, thanks to its inherent compatibility with SV biotech
  • Force-assisted maneuvering makes the 'apparent' weight of this heavy suit of armor almost ultralight.
  • 'Overclocking' allows the armor to momentarily be tougher, faster, hit harder, and regenerate faster.
  • Adapted for Type I, II, and III atmosphere types
WEAKNESSES
  • As with most SV creations, this armor is weak to lightsabers.
  • Also as with most SV creations, this armor is Force-awakened. If the Force link is cut off, this armor will 'deactivate'.
  • In addition, as it is plant material, its durability is limited. Enough focused firepower is more than enough to overwhelm. This is scout armor, not frontline armor.
  • While it is capable of regeneration, this is not an unlimited resource. It requires replanting regularly, or recharging via Plem cell stimulant packs.
  • This armor is heavy. While it is capable of maneuverability befitting that of a lighter suit of armor, it is still weighty, and if unpowered, will be extremely sluggish.
  • Can only be worn and used by Jack Sandrow (or someone similarly skilled with biotech)
  • Not vacuum- or space-worthy (not adapted for Type IV at length)
DESCRIPTION
Jack needed armor. While his EVA suit is good for some things, actual combat armor is something Jack has been sorely lacking for a while. Even though this is scout armor, its capabilities allow him to extend his own abilities, and increase his own protection. While it is a scout suit, in that it is (relatively) lightly armored and (relatively) lightly armed, it is still a hefty piece of armor in and of its own right. The next step in crafting durable, regenerative, entirely organic armor, the Iresine paves the way for future armor that Jack might craft. It also stands alone as a watershed moment of Jack's prowess and skills with biotech.

Aligned with Jack's MO of high durability and regenerative capabilities, the Iresine is a tough piece of kit. With its adaptability and strength in and out of combat, it makes for a good suit for light missions where danger might be ever-present. It's not an EVA suit, but it is capable of operating in Type I, II, and III atmospheres. This makes it ideal for most planetary jobs, but though while it can manage for a few minutes in a vacuum, it is not designed with long-term vacuum exposure in mind.

Overall, this is a durable and extremely distinctive piece of equipment. And it will pave the way for future SV biotech.
 
Last edited:

Jack Sandrow

Writer, Character, Invasive Species
Added this section to Material:
  • Material: Hardened plant fibers, durable fungi mycelium, rapidly-regenerating plant material, various Plant Surged flora, Plem cells. All this is grown through the Plant Surge Force ability; specific armor or material will get its own submission as necessary.
I have also included a link to Plem cells.

I am also explicitly stating that this submission can remain under balance.

Ravenfire Ravenfire
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom