Before I get into any of my thoughts on this, I want to preface it by saying I agree with the general idea you have here that invasions should have larger ramifications than just a hex gained/lost, I just don't necessarily think it needs to be longer than a couple of bullet points (and I fundamentally disagree on a few thoughts, but that's my personal opinion, and I'll explain below, so don't be discouraged).
Factions could spend a chunk of Invasion Points to trigger a War Exhaustion declaration. Once declared, that faction enters a cooldown period during which:
- They cannot be targeted for new invasions, and
- They cannot initiate invasions themselves.
I fundamentally disagree with the notion that factions should have an avenue to unilaterally avoid invasions aside from the existing mandate system. Minor factions which go major are actively pursuing interaction between other major factions in all of the avenues afforded to them (both giving and receiving), there shouldn't be an instance where a faction, after 3-4 invasions, decides they no longer want to participate in inter-faction threads where they stand to lose something.
Sure, a faction wouldn't be able to initiate an invasion themselves - but in what circumstance would this be what a faction trying to avoid receiving an invasion chooses to do? Dominions, junctions, etc, where the ability to
gain a hex (or more) are what a faction trying to stave off invasions would be performing in order to minimize perceived loss - but the game-y behavior isn't even the biggest problem, there's entire factions whose purpose (in-character) is to act as antagonists to other factions, what do we think will happen if those factions aren't able to launch invasions (which might be their focus) against another faction that simply doesn't want to take part in their story?
We have a mandate system (examples: Fair Fight, Self Destruct), if a faction is facing heavy losses and their only avenue for reprieve from continual hex loss is calling a ceasefire then they should turn their attention to a mandate which allows them to avoid the confrontation with another major faction.
This mechanic would accomplish several things:
It provides a pressure release valve for factions who have fought hard and need time to catch their breath without being punished for taking a break.
I touched on this already, but I'll approach this from the topic of burnout rather than just map game rulesets: If you, as a faction's leadership, feel you are being worn down by invasions then you should either consider stepping back from the role you've stepped into or consider asking the other faction for a break. Asking another faction to simply put a pause on whatever storyline they've been trying to work out with you might not work out, but asking to switch from invasions to, say, junctions or skirmishes so that you can take a breather and not worry about losing a hex can lower the pressure your entire faction might be feeling at this point. If avoiding interaction with those other factions in their entirety is the goal here, though, I don't think that's really what factions agree to when they choose to go major.
It gives time for winning factions to instead focus on an internal story rather than worrying about their new gains.
I don't really understand what this means exactly. I'm guessing this is a reiteration of
not needing to worry about invasions per the previous point but there's multiple different forms of threads factions can initiate to still gain things (junctions, dominions, etc).
It allows smaller or recovering factions to reset the board before they collapse entirely.
Again, I think this is better handled with a mandate that allows a faction to spin off from invasion losses to recover either elsewhere or by some other trade-off that makes invasions less of a concern for them.
These points could then be exchanged for rewards that already exist within Chaos' ecosystem, like Super Star Destroyers, or potentially for new incentives that are created collaboratively over time. The system would not replace map hex gains—it would supplement them.
I think this is a better goal to be eyeing, rather than adding a system that provides a faction to put a pause on invasion for taking part in invasions. Invasions, particularly the prospect of
losing hexes/planets as a result of those invasions, are one of the key ways factions are able to interact with each other on Chaos in a way that has direct and immediate consequences. A losing faction shouldn't feel like they just spent two weeks and several hundred posts to just lose a hex, they should definitely be able to point at that time and effort spent as a substitution for things that'd normally only be available through other arbitrary means (i.e; dominions for SSDs) because they obviously
were being active and the entire purpose for those other arbitrary goalposts is to incentivize faction activity.
This idea reads as a natural continuation of the direction Chaos has been moving towards to trade large thread activity for something in return, I just don't think being able to put a pause on invasions
on top of other faction mandates is the way to go about it.