Valiens Nantaris
Head Admin
Good day all.
As you are all aware we are constantly looking to fine tune the way rules, and especially Invasions work here at SWRP.
Just over a year and a half ago a significant change was made to invasions and how they were judged. Rather than judging based on duels or NPCs they were instead judged on a series of criteria which emphasised the story and good behaviour rather than IC results.
I believe it was necessary to make a change as 'racking up points' was a very common issue at the time and made invasions unpleasant.
Fast forward to now and I believe that whilst it was a positive change I believe it has swung too far the other way. Even with recent wording changes there is little incentive for factions to properly interact with each other, which leads to people doing their own thing without proper combat.
I initially looked at introducing an objective system which would provide definite IC targets, but there were numerous problems with this which after discussing with Staff. I could not find a way to make it work without more complications and confusion.
Instead, a proposal from [member="Jamie Pyne"] redefines the victory conditions in a way which reduces the ‘filler’ criteria and aims to make things more focused on IC action. At the same time it aims to be less nebulous than the current criteria.
However, this is a big change, and whilst I am in favour of it, I’d like to get some community feedback on the question. If you do not agree please explain why and provide constructive suggestions to assist us.
The new criteria are below, these would replace the existing 5, but not change anything else on the invasion page.
VICTORY CONDITIONS
The following will be considered when judging an Invasion.
As you are all aware we are constantly looking to fine tune the way rules, and especially Invasions work here at SWRP.
Just over a year and a half ago a significant change was made to invasions and how they were judged. Rather than judging based on duels or NPCs they were instead judged on a series of criteria which emphasised the story and good behaviour rather than IC results.
I believe it was necessary to make a change as 'racking up points' was a very common issue at the time and made invasions unpleasant.
Fast forward to now and I believe that whilst it was a positive change I believe it has swung too far the other way. Even with recent wording changes there is little incentive for factions to properly interact with each other, which leads to people doing their own thing without proper combat.
I initially looked at introducing an objective system which would provide definite IC targets, but there were numerous problems with this which after discussing with Staff. I could not find a way to make it work without more complications and confusion.
Instead, a proposal from [member="Jamie Pyne"] redefines the victory conditions in a way which reduces the ‘filler’ criteria and aims to make things more focused on IC action. At the same time it aims to be less nebulous than the current criteria.
However, this is a big change, and whilst I am in favour of it, I’d like to get some community feedback on the question. If you do not agree please explain why and provide constructive suggestions to assist us.
The new criteria are below, these would replace the existing 5, but not change anything else on the invasion page.
VICTORY CONDITIONS
The following will be considered when judging an Invasion.
- Presence. Based on the participating characters, which faction demonstrated a greater presence throughout the course of the invasion? This should be measured by steady, active responses by those involved, not the total number of participants or number of total posts. Similarly, of those participating, were any conflicts between writers that arose handled in a professional manner?
- Story. Invasions are conflict. Whether through war or diplomacy, those involved will gain and lose. When it comes to judging the story of an invasion, a victor will not be decided solely based on who ticks the most boxes in terms of duel victories, or buildings captured, but by the merit of the story as a whole. Which faction wrote their victories and defeats most consistently? Their strengths and weaknesses? Which faction explored and expanded upon the lore surrounding them? From a general overview, which faction unfolded their story at a steady pace to its climax and inevitable denouement? Victory cannot be achieved without actively engaging and collaborating with the opposing faction.
- Rallying. During an invasion there will be climactic events. Perhaps a fleet's dreadnought has just been destroyed, how well do the characters belonging to the faction on the receiving side rally together to handle these crippling moments? How do the members of the opposing faction take advantage of their successes while continuing to push forward? This objective ties directly into the story, but is deserving of a closer review of each side during these key moments.