Kiff Brayde
The One and Only
I think many people can agree that map mechanics and the map 'game' has been stale for a bit with a lack of updates or engaging mechanics. Although the Story(tm) is always a good thing and should be a focus, the Map and Chaos's Map Game is one of the things that makes it unique and stands out from other roleplay sites. To not give it some TLC is to refuse to recognize what makes Chaos so special.
Now everyone has heard the tired and repeated suggestions (cough map wipe cough) but after a brainstorming sesh I've come up with an entirely different suggestion. One that engages with one of the core mechanics of the Star Wars Universe but is hardly recognized on Chaos: Hyperlanes. This change to map mechanics would make expansion and general map movement along hyperlanes much easier, changing how factions in general engage in expanding territory, invading other factions and leading to a more dynamic map.
Basically, here is how updated mechanics featuring hyperlanes would work:
This would make the map a lot more dynamic than its current state and change how factions engage with the map without having too much of a revamp or doing something drastic like a map wipe.
Now everyone has heard the tired and repeated suggestions (cough map wipe cough) but after a brainstorming sesh I've come up with an entirely different suggestion. One that engages with one of the core mechanics of the Star Wars Universe but is hardly recognized on Chaos: Hyperlanes. This change to map mechanics would make expansion and general map movement along hyperlanes much easier, changing how factions in general engage in expanding territory, invading other factions and leading to a more dynamic map.
Basically, here is how updated mechanics featuring hyperlanes would work:
- Along adjacent hexes connected by a hyperlane (ex: Alakatha and Woostri hexes along the Rimma Trade Route) a faction can use one 'hex gain' (through a dominion, populate, junction etc.) to gain two hexes.
- In this hypothetical situation, if a faction bordered the Alakatha hex did a dominion for the Alakatha hex, they would gain the immediate hex adjacent to Alakatha along the Rimma Trade Route which would be Woostri.
- This would only work for hexes adjacent to the cloud.
- If a faction's cloud is adjacent to an opposing factions cloud, they can claim up to three hexes of an opposing faction along a hyperlane so long as all hexes are adjacent.
- i.e. if the Enclave bordered the Allianex's Iktoch hex, if they won an invasion they would be able to claim Iktoch, Wielu and Denon in a single victorious invasion.
This would make the map a lot more dynamic than its current state and change how factions engage with the map without having too much of a revamp or doing something drastic like a map wipe.