[member="Rohlan"] - I've got some input for you, since you're electing to already have some powers under your belt.
Typically, if I'm starting a character off with some training, that'll be fairly basic, as follows (for example) for someone to have gotten some idea of in... oh, their first week with the Jedi, as a 'mature student':
Control
Force Speed
Projective Telepathy
Alter
Force Jump
Telekinesis [Pull, Push, Levitation]
Sense
Force Sense
Receptive Telepathy
...depending on the character, some of this may have been discovered as due course of experimenting upon personal discovery of the character's ability as a force user - and there might be one or two other things that would have tipped the character off that they had power in the force at all, whether they were aware that's what it's called or not.
Jannik, for example, started with Force Vision, which is the scope of what he is - a powerful seer - as well as telepathy, receptive in particular... which made him believe he was hearing voices, in addition to the intense visions! These things necessitated items like Mind Barrier and Thought Shield to take the weight off of his sanity, as some of his first
assumed lessons.
If you're taking on powers as already learned, discovered, or innate from the get-go, be reasonable, and make sure it makes sense for your character. Oh, and if a power sounds
really freaking cool, then it might be
really not for padawans.
Don't be afraid to talk your selections over with someone if you're not sure. We want you to be able to have a good time, and have people take you seriously.
