Star Wars Roleplay: Chaos

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Hello

When it comes to Factory approved weapons, ships, armors, or otherwise, that's where things can get complex. Factory is user creations on the site and can be locked down behind permissions and production limits.

Because the DL-45 Heavy Blaster Pistol is listed as Open Market and Mass Produced, it is free reign to have for your character. However, a weapon like the Broomstick Shotgun Blaster would require permission from the item's creator to use as it is both closed market and limited production.

I hope this makes sense.
 
Also, for uploading a modified canon ship model to the factory, would the Armament be scaled to the stock Armament of that ship, or just to other ships of that classification?
 
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What about an attachment for my weapon? Specifically a Liquid Cable Launcher attachment, would that need to be approved or could I just add that?
A Liquid-cable launcher should be fine with or without a Factory submission, as the attachment is found directly in Star Wars canon/legends and is a standard modular weapon attachment. Now, if you started to add a lot of different attachments to a weapon and significantly started changing its properties, it would likely be a different story.

Also, for uploading a modified canon ship model to the factory, would the Armament be scaled to the stock Armament of that ship, or just to other ships of that classification?
It depends on the modification, but in general, consider the ship's size and the modification you are making. For instance, it wouldn't be feasible to modify an X-wing to install quad turbolaser cannons. It is strongly recommended that, if you begin modifying technology in ways that produce a notable change to its functionality or properties, you complete the Factory submission process.

For more Factory-related help, I'd suggest posing some of your questions here. The site has staff dedicated to everything Factory, and they'll be monitoring those threads more closely and can give you more official answers. You might also want to join the site's official Discord if you haven't already, and you can ask questions there (there is a Factory tab as well). John Locke John Locke is the official Factory Admin and is consistently available to answer questions and help where he can.
 
A Liquid-cable launcher should be fine with or without a Factory submission, as the attachment is found directly in Star Wars canon/legends and is a standard modular weapon attachment. Now, if you started to add a lot of different attachments to a weapon and significantly started changing its properties, it would likely be a different story.


It depends on the modification, but in general, consider the ship's size and the modification you are making. For instance, it wouldn't be feasible to modify an X-wing to install quad turbolaser cannons. It is strongly recommended that, if you begin modifying technology in ways that produce a notable change to its functionality or properties, you complete the Factory submission process.

For more Factory-related help, I'd suggest posing some of your questions here. The site has staff dedicated to everything Factory, and they'll be monitoring those threads more closely and can give you more official answers. You might also want to join the site's official Discord if you haven't already, and you can ask questions there (there is a Factory tab as well). John Locke John Locke is the official Factory Admin and is consistently available to answer questions and help where he can.
Okay, thank you. For the modification to the ship I was mostly thinking of adding a Refresher (since the canonical ship doesn't have one, for some reason), upgrading the hyperdrive to a class 1 (stock has a class 2), and adding some drop turrets.
 
Also, for uploading a modified canon ship model to the factory, would the Armament be scaled to the stock Armament of that ship, or just to other ships of that classification?
Ship weapons tend to scale to other ships of that classification.

For example, a fighter with an extreme armament is going to do no real damage to a star destroyer, even if it has low defences (unless there's a trenth to run :p)
 
Ship weapons tend to scale to other ships of that classification.

For example, a fighter with an extreme armament is going to do no real damage to a star destroyer, even if it has low defences (unless there's a trenth to run :p)
Okay, so a stock VCX-100 would have low Armament due to its two twin laser canons being extremely underpowered when compared to other Light Frieghters?
 

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