Star Wars Roleplay: Chaos

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Work In Progress Hapes Lore

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Ring featuring a Harterran moonstone, used since ancient times as the symbol of House Khal.

OUT OF CHARACTER INFORMATION
  • Intent: To outline the family tree of House Khal, including the status of its members, their relationships with each other, and their role in Hapan society.
  • Image Credit:
  • Permissions: N/A
  • Links: N/A
FAMILY INFORMATION
  • Family Name: House Khal
  • Family Type: Hapan Nobility
  • Place of Origin: Harterra
  • Family Size: 4
  • Loyalties: Hapes Consortium
  • Description: House Khal is the ruling family of Harterra, a planet located in the Interior Regions of the Hapes Cluster. A clan of ambitious overachievers, their ranks include brilliant scientists, scheming politicians, and Force Users whose talents range from middling to prodigious.
FAMILY MEMBER 1

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Above: Painting commissioned by the family matriarch, Secciah Khal, depicting herself as a warrior queen flanked by mythical battle dragons.
  • Name: Secciah Khal, former Ducha of Harterra
  • Age: Elderly (deceased)
  • Species: Hapan
  • Role: Former Matriarch of House Khal | Mother of Lenore, Mirella, and Arlessa; Grandmother of Ben
  • Languages:
    • Hapan (native)
    • Galactic Basic (fluent)
  • Skills: A former Admiral of the Hapan Navy, Secciah was a formidable warrior in her prime and a cunning, ruthless politician in her later years.
  • Notable Possessions: Upon her death, Secciah's belongings were inherited by her surviving female kin, particularly her daughters Mirella and Arlessa.
  • Appearance: Secciah was your standard Hapan superwoman, beautiful and powerful. Though she often depicted herself as a tall warrior-goddess in paintings, in reality she was short in stature, further reduced by a back injury she sustained in battle.
  • Description: Secciah was a legend in her youth, a warrior who commanded hundreds of ships. Yet despite her heroic defense of the rainbow gem crown, she was motivated by one desire: to become the next Queen Mother. Yet fate intervened. A catastrophic battle injury left her stooped and limping, bringing her military career to a premature end. Ashamed of her maimed body, she dedicated the rest of her life to serving Her Majesty as a shadowy advisor - all while she ruthlessly shaped her children's destinies for the singular purpose of guiding House Khal toward the throne of Hapes. The murder of her granddaughter Shaya on the day of her wedding to Prince Astor destroyed years of planning in an instant. With her titanic ambitions failing to come to fruition, she purportedly gave herself over to drinking in excess during her final years, suffering a fatal heart attack after a long night of carousing at the age of eighty nine. Her legacy nonetheless plays a vital role in the lives of her relatives and the planet she once ruled.
FAMILY MEMBER 2
  • Name: Mirella Khal
  • Age: Early fifties
  • Species: Hapan
  • Role: Mother of Shaya Khal, Second Daughter of Secciah, Sister of Lenore and Arlessa
  • Languages:
    • Hapan (native)
    • Galactic Basic (fluent)
    • Binary (fluent)
    • Others
  • Skills:
  • Notable Possessions:
  • Holdings:
  • Appearance:
  • Description:
FAMILY MEMBER 3

  • Name: Cedrin Khal
  • Age: Late teens
  • Species: Hapan
  • Role: Cousin
  • Languages:
    • Hapan (native)
    • Galactic Basic (semi-fluent)
  • Skills:
  • Notable Possessions:
  • Holdings: None
  • Appearance:
  • Description:

Others:

Lenore Khal (deceased) - Secciah's eldest daughter Lenore was considered the golden child of the family, the one they all believed had the best chance at becoming Queen Mother. She was also monstrously sadistic and cruel to people she considered beneath her. She was married to Kalen; she abused him, even going so far as to use a Gun of Command on him for kicks. Eventually he snapped and killed her. Though he was sentenced to death for her murder, he escaped and went on to become a pirate, and eventually a rebel/terrorist leader.

Lenore's death had a profound effect on the family, evident in the fact that her two younger sisters, Mirella and Arlessa, didn't try to become Queens themselves. Mirella groomed her daughter Shaya to marry Prince Astor, the younger brother of then-Queen Mother Kha'la Daaray, which would put her next in line for the throne. But Kalen showed up on their wedding day and assassinated both Shaya and Astor. Mirella wanted revenge and started dabbling in the Dark Side; she was discovered, arrested, and thrown in prison for it.



Mirella Khal - Second daughter of Secciah, imprisoned for use of the Dark Side
Shaya Khal (deceased) - Daughter of Mirella, murdered on her wedding day along with her groom, Prince Astor, by Kalen
Kalen Khal - REDACTED


GENERAL FAMILY INFORMATION
House Khal is a relatively new addition to the Great Houses of Hapes. Records show the earliest Hapan of any significance bearing the surname Khal to be one Sinsor Khal, a male scientist and former Jedi who was employed in secret by Queen Mother Ta'a Chume I. But the first mention of House Khal as a noble family dates some seventy years after the Second Galactic Civil War, in the form of a record of purchase of the land later to be known as Moonmist, the family's primary estate. In the centuries since, individuals with the surname Khal have included scientists, inventors, politicians, Force Users, and other significant historical figures.

As is typically the case among Hapans, all of these achievements were accomplished by women. It is the female line which makes the decisions and shapes the future of the next generation. The men of House Khal are relegated to the background, regarded as useful only for breeding or, in times of war, cannon fodder. There have been few exceptions to this rule; Ben Khal, a son of the current youngest generation, was sent to train under the Jedi Order. But it is more common that the fate of a male Khal is to be used as a pawn in the family's pursuit of power.

House Khal recently made intergalactic news, albeit not for the reasons they hoped. Their attempt at achieving the highest office in the land—that of Queen Mother, by marrying one of their daughters to the Chume'da—ended in blood when the prince and his bride were both murdered on their wedding day. After such a close brush with victory ended in failure, they have nonetheless redoubled their efforts at obtaining the throne.
 
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OUT OF CHARACTER INFORMATION
  • Intent: To codify the personal estate of Mara Aurelai.
  • Image Credit:
    • Jupiter Ascending
  • Canon: N/A
  • Permissions: [Please link any Marketplace purchase or similar approvals to use other Writers' content as part of this submission.]
  • Links: [ Provide links to any relevant threads, characters, companies, locations, etc here. Canon or otherwise. Especially obscure references, or events important to the submission.]
SETTING INFORMATION
  • Structure Name: Golden Palace
  • Classification: Palace
  • Location: Stalsinek IV
  • Affiliation: House Aurelai
  • Accessibility: [ Describe logistical information on how easy it is to find/access this location. Is it hidden? Is it isolated from society or is it in the middle of civilization? Is it guarded? Open to the public or private access only? ]
  • Description: [ Provide a description of this structure at a glance. More in-depth descriptions can be added in points of interest. ]
POINTS OF INTEREST
[ What areas within the structure are significant? Give a description of each point listed. ]

SECURITY
[ Provide a Security Rating (choose from: None, Low, Medium, High, Maximum) and any specific security assets in list format. What defenses does this location have, including internal and perimeter defenses? Please note that the rating is relative to the type of location this is. Normal civilian structures have a different scope in security, compared to military bases. As such a civilian structure with a Maximum security rating is not on the same level as a military base with a Maximum rating. A civilian structure with a Maximum rating could be the seat of a planetary government, or the headquarters of an inter-galactic corporation. Private security, alarms, perhaps even a defensive shield, but they should not have entire armies within or enough armament to destroy a fleet above. Please link rare or uncommon tech/equipment to the SW wiki article or Factory-approved submission. Common canon items do not need to be linked. ]

HISTORICAL INFORMATION
[ Include a descripti
 
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  • Name: Arlessa Khal
  • Age: Late forties
  • Species: Hapan
  • Playby: Hedy Lamarr, Samson and Delilah (1949)
  • Role: Ducha of Harterra | Mother of Ben Khal, Second Daughter of Secciah, Younger Sister of Lenore and Mirella
  • Languages:
    • Hapan (native)
    • Galactic Basic (fluent)
    • Binary (fluent)
    • Others
  • Skills: Arlessa is an inventor with a passion for communications technology. As a trained member of the Sibsi and a member of their highest ranks, the Balzarg, she has abilities on par with a Jedi Master, minus their philosophy and moral compass.
  • Notable Possessions:
    • The Frequency Hopper, a stylish corvette
    • DV-98, a research droid built and programmed by Arlessa
    • Moonstone ring of the Ducha of Harterra
    • Gun of Command
    • House Khal heirloom dagger (hilt inlaid with rainbow gems)
    • Expensive designer clothing, jewelry, etc.
  • Holdings:
    • Moonmist Palace, the ancient family estate on Harterra
    • Various properties on Harterra and other worlds, including a vacation home on Dreena
    • Patents for her various inventions, typically involving communication methods and devices, though sometimes branching out into other areas, such as droids and AI
  • Appearance: Arlessa is a fair-skinned, dark-haired beauty with eyes as blue as the moonstone in the Ducha's ring on her finger. In public she appears as a Hapan noblewoman, clad in the latest fashions and dripping from head to toe in jewels. In private she dresses far more comfortably in practical clothing, shedding the trappings of her station when possible.
  • Description: Arlessa is something of an enigma, even to those who know her. She seems to have it all: brains, beauty, wealth, privilege, and even the Force. And yet, there is something missing in Arlessa. She is cold, distant, and temperamental, but not out of malice. The truth is, Arlessa is deeply unhappy. She goes through the motions of being the Ducha of Harterra, a cold and ruthless lady of Hapes, but her heart isn't in it. She is still trapped in the dark shadow of her mother, the late Secciah Khal, whose towering ambition to make House Khal into royalty has been hammered into Arlessa for her entire life. Even now that her mother is dead, Arlessa still longs to please her, clinging to the idea of honoring her memory by fulfilling her greatest wish. Though she is capable of acts of great love and self-sacrifice, especially for her son, Arlessa does them seemingly without warmth or joy. Her love is care without comfort. Far from being evil or cruel, she tends to be insensitive to others' feelings. She is usually well-intentioned, but her blind devotion to honoring her mother's dream will inevitably end with her doing more harm than good.
BIOGRAPHY

Arlessa Khal was born on Harterra, the third daughter of Secciah Khal, the Ducha of Harterra. Secciah was a former military commander who was left disfigured by a life-altering battle wound. Retreating from the public eye, she raised her daughters for greatness, laying grand plans for their futures. Arlessa was trained from a young age to put her family first. While her two older sisters, Lenore and Mirella, competed bitterly against each other for their mother's approval, Arlessa was found to be Force Sensitive and sent to train under the Sibsi. They permitted her to pursue her interests in science and invention. She flourished, achieving the highest rank among their order.

Tragedy and joy both visited Arlessa in the twenty-fifth year of her life. Her sister Lenore was murdered at the hands of her husband Kalen, and Arlessa gave birth to a son. When she held her baby in her arms, everything changed. These events brought about a dramatic change in Secciah's plans, too. Suddenly Arlessa was important. She was recalled home from the Sibsi, ostensibly in order to raise her new child with a better support system. In reality, it was so that Secciah could find a use for her now that she was short a daughter.
 
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OUT OF CHARACTER INFORMATION
  • Intent: Codify the staff/spies employed by Jaina for future RP.
  • Image Credit: Future of Greece
  • Role: While droids perform the most menial tasks, Mara keeps a full team of well-paid staff to cook, garden, and keep things running smoothly. Beneath the surface, they also serve as her agents, spying on her behalf, meeting with people as her proxies, delivering sensitive materials and messages, and even embarking on covert missions.
  • Permissions: [Please link any Marketplace purchase or similar approvals to use other Writers' content as part of this submission.]
  • Links: [ Provide links to any relevant threads, characters, companies, locations, etc here. Canon or otherwise. Especially obscure references, or events important to the submission.]
GENERAL INFORMATION
  • Group Name: [ What is the name of this unit? Example: "Czerka's Engineers" or "University Archaeologists". ]
  • Affiliation: [ Who is this unit loyal to? Usually a faction, company, or character. Link any relevant character bios, faction pages, or groups. ]
  • Classification: [ What type of unit is this? Choices include, but are not limited to: Engineers, Researchers, Scientists, Doctors, Teachers, Archaeologists, Bureaucrats, etc. ]
  • Description: [ Give a brief overview of this team/group. Notable appearance, if they have a team symbol, general mindset or behavior, etc. ]
UNIT INFORMATION: The combination of Unit and Availability below is the indicator of how numerous your unit is. A general medical team for instance may be considered Large/Common, while Doctors specializing in the "Blackwing Virus" would be a Small/Unique unit. A Majority Force User Unit is prohibited from being Common or Large. The more specialized your unit is (FU or NFU), the smaller and less common it should be.
  • Unit Size: [ This is how many individuals make up a single unit. Choose from Small (each unit is small, comprising a dozen members or less), Medium (moderately sized unit, often specialized), Large (many individuals, often compromising the rank and file). ]
  • Unit Availability: [ This is how many personnel are available for replacement. Choose from Unique (only one), Rare (very few, difficult to replace, may have long learning/training times), Uncommon (some, replaceable, enough to support), Common (many, easy to replace, likely with more always in learning/training, or does not require expertise). ]
  • Unit Experience: [ How experienced is this team/group? Choose from Incompetent, Novice, Trained, Expert, Master. Expert and Master are more appropriate to smaller, less common groups/teams, while Trained and lower are appropriate for larger, more common groups/teams with higher replacement needs. You are encouraged to update groups/teams, as they grow through RP in experience, through the submission modification thread. ]
  • Equipment: [ If your team/group possesses any specialty equipment (equipment suitable for their work, sensors, medical equipment, bureaucratic programs, computers, etc.) list them and provide links here. Check the table below for production level and affiliation of any Factory submissions based on the unit's size and availability. The unit may use equipment of the listed production or higher production values, but not lower. Note: Non-Combat Units can only field non-lethal weaponry even if they are capable of creating dangerous technology. ]
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  • Specialization Function: [ Describe this unit's general function in their specialization. Put things like their overall functions, habits, or goals. Information on how they interact with other parts of a company, faction, or group is also ideal. Are they playing a supporting role? Do they need support? How do they fit in? ]
  • Force Abilities (Force User Units Only): [If your NPC unit has Force Users, please list their Force abilities, especially unusual or rare ones.]
Strengths:
  • [ Provide, in list format, some strengths of this submission. 2 recommended. ]
Weaknesses:
  • [ Provide, in list format, some weaknesses of this submission. 2 recommended. ]
HISTORICAL INFORMATION
[ Include a description of the unit's history here. How they were formed and by whom, past noteworthy actions, how they work, what their short or long-term goals are, etc.]
 
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OUT OF CHARACTER INFORMATION
  • Intent: To codify a character for future RP.
  • Image Credit: Vingil
  • Role: A Naboo noblewoman descended from the notable Naberrie family, Phylo serves as an ambassador to the Hapes Cluster.
  • Permissions: [Please link any Marketplace purchase or similar approvals to use other Writers’ content as part of this submission.]
  • Links: [ Provide links to any relevant threads, characters, companies, locations, etc here. Canon or otherwise. Especially obscure references, or events important to the submission.]
PHYSICAL INFORMATION
  • Age: Twenties
  • Force Sensitivity: Non-Force User, Untrained Force Sensitive
  • Species: Naboo Human
  • Appearance: A young woman with fair skin, blue eyes, and long brown hair which her handmaidens plait and pin into intricate updos. Somewhat short and stocky in physique, she makes up for her smaller size by wearing elaborate Naboo-style gowns designed to make her seem grand and stately.
SOCIAL INFORMATION
  • Name: Phylo Naberrie
  • Loyalties: Mara Aurelai > The High Republic > House Naberrie
  • Wealth: [ How wealthy are they? Where does that wealth come from? Are they stakeholders in existing corporations? If so, link to them. ]
  • Notable Possessions: [ Describe or link any notable possessions they might own. Please link any relevant factory submissions or uncommon canon links. ]
  • Skills: [ What skills does this NPC have? Are they a pilot, a farmer, a mechanic? Do they paint or knit in their free time? For Force users if they have any special abilities that are rare list them here. Be reasonable. ]
  • Languages: [ What languages do they know? For example, it's very common to know Basic and Huttese, and many droids know binary droidspeak. Please provide links for any unusual languages. ]
  • Personality: [ Describe the NPC’s personality. Acerbic? Friendly? Ditzy? Annoyingly calm and superior? What about mannerisms or habits? ]
COMBAT INFORMATION
  • Weapon of Choice: [ Military blaster rifle? Toy lightsaber? Bioweapons? Wits? Charm? The Force? Please provide links to any relevant factory submissions or uncommon canon links. ]
  • Combat Function: [ Combat is difficult to avoid -- after all, this is Chaos. Should your NPC wind up in combat, what would they be good at? How would they work alongside you, or would they be a liability? Remember: An NPC is weaker than a PC of an equivalent level, and will not match them in power, skills, or abilities. ]
  • Force Abilities (Force Users Only): [If your NPC is a Force User, please list their Force abilities, especially unusual or rare ones.]
Strengths:
  • [ Provide, in list format, some strengths of this submission. 2 recommended. ]
Weaknesses:
  • [ Provide, in list format, some weaknesses of this submission. 2 recommended. ]
HISTORICAL INFORMATION
[ Include a description of the NPC's history here. ]
 

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