Ozymandias

OUT OF CHARACTER INFORMATION
- Intent: To create a gunship for niche support, and strong support against both large ships and ground forces.
- Image Source: Here.
- Canon Link: N/A
- Restricted Missions: N/A
- Primary Source: Pelagia Duplex Command Assault Gunship
- Manufacturer: Jaeger Solutions
- Model: GS-90 "K'kayeh" Class Assault Gunship
- Affiliation: Closed-Market
Production: Limited
- Material: Varied (Mentioned Throughout Submission)
- Classification: Assault Gunship
- Length: 38 Meters
- Width: 29 Meters
- Height: 12 Meters
- Armament: Extreme
Quad Fore Mounted HVC-120 "Pit Horror" Hypervelocity Cannons - Six Self Loading Missile Launchers
HELIX Missiles (Minor Deployment) - Vindicator XM-15 "Brilliant" Missiles
[*]Defenses: High
- MC1013 Delphus.3 Standard Mon Calamari Shielding
- Ablative Quadanium Steel Hull
[*]Squadron Count: Very Low: 4
[*]Maneuverability Rating: Very Low
[*]Speed Rating: Very High
[*]Hyperdrive Class: None
STANDARD FEATURES
- Communication Systems:
MC1005 Dolfin-Class Communications Array - Backup MC1004 OPAL-Class Communication Laser Projector
[*]Enviromental Systems / Life Support:
- Environmental Converter
- Redundant Life Support Systems
- Military Grade Air Scrubber w/ Toxic Gas Compensation
Optional: Choice of Scent (Apple Pie, Lavender, Rock Candy, Et Cetera...)
[*]Sensor And Targeting Systems:
- Redundant G-003 Tri-Trackers
- MC1003 Tetra-Class Targeting/Tracking System
- MC1002 Oracle-Class Sensor Suite
[*]Reactor System:
ADVANCED SYSTEMS
- Four HVC-120 "Pit Horror" Hypervelocity Cannons
- Shoot 'Em Up -
Overall, the 'K'kayeh' is more a giant gun mount, and a ship itself. It has one purpose, and that is to hold four massive gatling turrets capable of decimating ground forces and capital ships alike. Round for round, they lay out a swath of destruction matched by very little in the galaxy at current; and seek nothing more than to share its destruction with all the galactic plane. Warfare is where it was bred to be, and a flying weapon is all that it is.
[*]Outrace The Interceptor -
- While the ship does have good defenses and then some, there simply isn't any purpose to having high defenses if the ship will simply delay the time it takes for it to go down. Because of this, Jaeger put in a number of features to allow it to simply outrace contemporaries. This is used as a defensive measure, and an offensive measure in terms of how long it takes the ship to deploy to its current assault target, allowing for nearly instant vectoring and analysis.
Weaknesses:
- Ground Pound -
The ship has absolutely no counter measures for interceptors. It simply wasn't put in, for the sake of keeping the ship readily lightweight. Each weapon is meant for the ground or large capital ships, and anything less is simply ignored. There is no room for such trivialities in its infrastructure, so an escort is almost mandatory should it face a faster vessel than it can outrace.
[*]Air Brake -
- Despite the speed, and its numerous backups, there is one severe issue with the plane itself. If it is fired for more than a few seconds at a time, it will slow itself down substantially, even stalling it despite an insane atmospheric speed. Too long, and the ship will become a viable target for ground installations it failed to take out in its run. Too short, and it simply won't do enough damage to maintain any semblence of protection.
[*]Ammunition? I hardly knew her... -
- Because of the absolutely insane firerate of the 'Pit Horror's, the K'kayeh's main weapons, there is the glaring issue of ammunition capacity. While much of the back engines are built to hand a few thousand rounds, most deployments of the gunship are restricted to only a few short minutes before being pulled back for restocking and redeployment. Sustained air support is impossible with the gunship, and it is meant for nothing more than one off attacks and backups by another squadron.
[*]Hyperdrive Be Gone -
- With no need for inter-system travel, the ships are not equipped with hyperdrives. This means that once left behind, they are simply to land or run out of fuel, and are entirely carrier dependent from the get go. That, or base restricted with a limited range from the planet itself. There in lies the major weakness of the ship, its complete lack of autonomy and tactile flexibility.
Description:
With the introduction of the more mass produced GS-77, Jaeger needed a gunship less focused on deep cover missions behind enemy lines with air support, but to simply destroy whatever it may like should they come within striking range. Just what could Jaeger do to ensure absolute decimation of an entire striking run? Well, after a few hours of drinking and two scientist getting in a fist fight, they thought ‘lets just put, like, four really big guns on it.’
And put four really big guns on it they did.
The GS-90 is a limited run assault gunship named after the legendary sith spawn dragon formed by Darth Revan; because it shares the flying aspects of death the old creature too exuded. This aura of mortality was no mistake either, as each ‘K’kayeh’ is fully capable of laying waste to where target they wish, and with four in each squadron, you can expect serious damage; especially considering each’s armament.
This armament, is none other than the HVC-120 “Pit Horror” Hypervelocity Cannon multiplied four times over. The entire mass of these four guns make up the entire front half of both the limb styled engine compartments, meaning that whenever it fires it must be flying directly towards it. This can be a serious weakness when under stress of enemy air superiority. Suffice to say however, the trade offs were taken into account, and the better of the two was decided upon. With four of the guns on the ship, it is capable of laying out thousands of 120mm rounds for expressive purpose of informing the enemy in a not so subtle way to get back on their nerf and saunter on home. All in the matter of a few seconds, nonetheless.
Now this firepower doesn’t come without restrictions. Each is very restricted on the ammunition it can carry due to the absolute magnitude at which it belts the rounds out; effectively forcing them to carry the bare minimum. One or two strafing runs with only a few seconds of actual firing create a ‘shock and awe’ for very specific targets; or using their speed to strafe long areas. Either way, the moment this first strike is done, it must return to base and rearm before going back out. This can be an extreme hinderance when facing numerous targets in less than ideal positions.
To at least alleviate this problem slightly is it's additionally strong foundation is speed. On par with most interceptors, and exceeding even some of them, the ship is capable of entering and leaving combat on the backs of two enlarged 4L4 Fusial Thrust Engines with specially designed dynamic mounts to better allow control at high speeds. Effectively, this creates a ‘quick response’ vehicle with all the armament of a small army; and additionally one that can help to escape slower vessels. It is not uncommon for pilots of the GS-90 to simply speed up as an immediate response to ground installations targeting it, or other fighters coming to attack. This speed is meant to either outpace the target, or get it to more friendly targets before it additionally strong defense is broken and the ship is vulnerable.
All in all, the ship has an almost insane capacity for laying out punishment, with the speed and defenses to back it up. Just don’t ask it to turn on a dime, or come in a large pack; as its only able to do its one job and nothing more. Just as Jaeger prefers it.