Star Wars Roleplay: Chaos

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Force User Guide.

Posted 12 May 2014 - 12:03 PM

Every single fraction across the board has, or at least should if they don't, a guide for any and all FU's. The guide itself is to standardize what each rank can learn, and what is still out of their grasp. The guide is only to point out which powers on which level would be best. Meaning, if your particular FU was a melee oriented fighter, they should learn powers such as Force Speed and Force Jump to assist them. A sorcerer should focus more on Force Telekinesis and the like.

However, this guide is not optional in the sense that there will be powers restricted by rank. An apprentice, and a Knight for that matter, cannot use the ability Art of the Small in combat, or at all without being extremely tired afterwards. This does not mean they can't learn the powers of higher ranks, it simply means they cannot use it without extreme exhaustion or a massive amount of prep time until they reach that rank.

With the above being said, the Guide will have more Force powers added over time as I myself learn them. Post below the Force Powers you want your character to use and I shall put them in the appropriate rank. So for the meantime! This is the guide itself.



Apprentice
  • Force Telekenisis
  • Force Jump
  • Force Sense
  • Breath Control
  • Alchaka
  • Art of Movement
  • Force Heal (Meditation)
  • Force Listen
  • Force empathy
  • Force Sight
  • Telepathy
  • Animal Friendship (Small)

Knight

Master

Unique
Not everyone can learn everything. Some powers are just out of a characters grasp. This list will expand. At any point a character can become a 'learner' of one of these powers, and only one. Until they become a Master, the power will be out of their reach. Once they become Master, the power they are working on can be trained in further, actually usable. Once having mastered the power, the character can pick only one more power from this list, making it a total of two unique force powers per character, and only after a master rank and mastery of the first power.


If you think some powers should be in another area, please, comment below. And again, any other powers you can think of, post those as well!

(Ignore the spaces. I'm not sure on how to get rid of them)

*A note on the Alter Elements and Alter Envitornment
Alter Elements allows a Force User to alter the elements within their immediate surroundings. At this level, the Force User is limited to work with what they have, and cannot create something out of nothing. For example, the Force User could manipulate the flames of an existing fire, but cannot create fire out of thin air. The four elements are Air, Earth, Fire and Water, and each element must be studied individually.

Air allows the Force User to control the element of the Air, affecting the strength of the winds, the air in one’s lungs or bring on a little air-related storm.
Earth allows the Force User to cause small earthquakes, crack the ground, and sense for existing minerals within the ground.
Fire allows the Force User to manipulate existing flames, using them as a weapon.
Water allows the Force User to manipulate sources of water, bringing down the rain out of clouds, freezing waters into ice, or boiling them.
A Force User who can Alter Enviroment can manipulate nature at its worst, displaying a high level of control, accuracy and intensity with the element they have studied and trained in.
Air elementalists can now create hurricanes and tornadoes, and cause devastating effects.
Earth elementalists can now create golems, earth constructs, reshape the landscape, and alter magnetic fields.
Fire elementalists can now create fire out of air, using it as a destructive weapon.
Water elementalists can now create water orbs out of thin air, cause hail storms and create tsunamis.
 
A Basic Guide-
For the purpose of each Force Using character there needs to be a list of Force Powers. The below scaling is not a mandatory addition, but using this specific scale will help everyone in the Liberty Concord understand one another training needs.

Ranking from lowest to highest.
Learning (Can't use it in most situations, specifically combat) -> Apprentice (Can use it in combat or otherwise, but the ability is lacking) -> Knight (Basic understanding and use) -> High Knight (Advanced understanding and use) -> Master (Need I explain?)

Sometimes less is more. Having your character learn multiple powers at the same time is difficult on the character him/herself. It is similar to trying to walk, run, swim, and ride a bike all at the same time, in the air. Focus on a maximum of three powers at a time, progress them up to at least a Knight before moving onto another power. It will help you OOC and IC in the long run.
 
The Actual Guide

This isn't actually going to be as long as you would think. Really, all it is is a reminder to pick Force Powers that work -with- your character, not because they look cool or they seem like they would help out your character. If you're a fighter, don't learn Force Heal yet. You may think that it would help you in a fight, but learning Force Reflex might just save you from an injury instead of needing to heal it in the middle of a battle.

All in all, what you learn is up to you. Your character can attempt to learn higher ranking skills, but until they hit the rank, they will be of the Learning rank. Be creative, have fun with your training, and stay realistic.

With as much love as I can offer,
-Krest
 

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