Lord of the Diarchy
OUT OF CHARACTER INFORMATION
GENERAL INFORMATION
COMBAT INFORMATION:
Strengths:
Weaknesses:
HISTORICAL INFORMATION
The Flamewalkers were commissioned after the Diarchy's operations on Mygeeto and Jabiim revealed a tactical gap: units capable of fighting where no others could survive. Survivors of ash-choked foundries, breached reactors, and Sith-forged flame traps, these Myrmidons were retrained and rebuilt into an elite force hardened by fire and sealed in steel.
Led by Optio Grax Venra—known as "Ashveil"—a stoic Cathar who once held an entire corridor while flames rolled around him, the Flamewalkers gained notoriety for their terrifying battlefield presence.
Known Members:
- Intent: To submit the Flamewalkers as a unique hazard operations cohort within the Myrmidon Guard of the Diarchy, specializing in high-heat, toxic, and chemically hazardous environments.
- Image Credit:
myself via deep AI - https://images.deepai.org/art-image...r-praetorian-guard-with-black-arm_0X33zxG.jpg - Role: Environmental warfare specialists, close-quarters fire suppression, chemical and heat zone infantry
- Permissions: N/A
- Links: The Myrmidons
GENERAL INFORMATION
- Unit Name: Flamewalkers – Third Cohort of the Myrmidons
- Affiliation: The Diarchy, Diarch Reign
- Classification: Hazard Warfare / Environmental Assault
- Description:
The Flamewalkers are the third cohort of the Myrmidons, trained and equipped to fight in the most extreme environments the galaxy can offer—volcanic worlds, chemical zones, irradiated battlefields, and starship interiors aflame. They are flameproof, pressure-sealed, toxin-hardened, and mentally unshakable. Their armor is often smoke-blackened, their capes charred at the edges, but they endure. Known for walking calmly through infernos and suppressing enemy positions under blazing skies, the Flamewalkers are both feared and revered across the Diarchy's warfronts.
COMBAT INFORMATION:
- Unit Size: Small
- Unit Availability: Unique
- Unit Experience: Elite
- Equipment:
Phrik-alloy hazard-sealed armor with thermal baffles
Flamethrowers, cryo-gel packs, plasma cutters, incendiary weapons
High-heat grenades, toxins, suppressant gas and chemical warfare equipment
Reinforced rebreathers, environmental filters, personal coolant systems - Combat Function:
Flamewalkers are deployed in extremely hostile environments—lava fields, toxic ruins, irradiated vaults—where conventional troops cannot operate. They dominate heat zones, incinerate enemy strongholds, and neutralize chemical threats with brutal precision. Their role is both shock assault and area denial, often pairing with Blackhewn for environmental adaptation and Redsign for recovery. When Flamewalkers appear, the battlefield burns. - Force Abilities (Force User Units Only): N/A
Strengths:
- Hazard-Proof: Designed and trained for chemical, fire, and pressure-intense environments.
- Psychological Impact: Their ability to move through infernos unnerves even hardened enemies.
Weaknesses:
- Environmental Dependence: Optimized for high-heat and close-range—less effective in clean, open terrain.
- High Maintenance: Their armor and equipment require constant calibration and resupply, making long campaigns logistically demanding.
HISTORICAL INFORMATION
The Flamewalkers were commissioned after the Diarchy's operations on Mygeeto and Jabiim revealed a tactical gap: units capable of fighting where no others could survive. Survivors of ash-choked foundries, breached reactors, and Sith-forged flame traps, these Myrmidons were retrained and rebuilt into an elite force hardened by fire and sealed in steel.
Led by Optio Grax Venra—known as "Ashveil"—a stoic Cathar who once held an entire corridor while flames rolled around him, the Flamewalkers gained notoriety for their terrifying battlefield presence.
Known Members:
- Grax Venra – "Ashveil" – Optio; commander, flamer-spear user, battlefield anchor.
- Keliv Durn – "Smolder" – Heavy flamer specialist; soft-spoken giant with twin-tank fire projectors.
- Thessa Jarn – "Blight" – Chem-warfare operative; master of poison clouds and misters.
- Parn Voska – "Cinder" – Plasma cutter; breacher with a melted faceplate and thermal gauntlet.
- Iri Velso – "Scald" – Thermal recon scout; flame-colored hair, prefers blade-blaster combos.
- Brokk Larn – "Coal" – Explosives and combustion expert; always blackened from his own firestorms.
- Kaess Tolar – "Rime" – Cryo counter-specialist; icy personality, ironic flame cohort member.
- Daxa Kreel – "Torchline" – Flanking fireteam; aggressive, wild, and flame-happy.
- Ennek Sorr – "Kindle" – Combat medic and rescue unit; carries gel packs and anti-burn kits.
- Alren Moth – "Glow" – Decoy and lure operative; distracts enemies with light-beacons and flares.