Well-Known Member
OUT OF CHARACTER INFORMATION
Designed by First United Astral Engineering, the FAE/MDW-03 Resonant Disruption Projection System is a weapon system that represents a radical departure from conventional point-defense methods. Rather than shooting down incoming projectiles with kinetic interceptors or energy bolts, the FAE/MDW-03 destroys them from within by inducing catastrophic harmonic resonance in their physical structure.
The system operates on the principle that every solid object has a natural resonant frequency at which it most readily vibrates. By pinpointing a given object’s resonant frequency and propagating that frequency with sufficient amplitude, vibrations build until the object shakes itself apart. The FAE/MDW-03 is that principle refined, weaponized, and scaled.
As sound does not travel through space, the FAE/MDW-03 generates a focused, pulsed resonance field that produces oscillating gravitational/hyperspace-adjacent distortion. This field propagates at light speed and induces sympathetic vibration in any solid matter within the resonance beam. An incoming missile, caught in the beam, experiences micro-fractures spreading through its fuselage. Its guidance electronics shake apart. Its warhead casing cracks. In the best-case scenario, the missile shatters into harmless fragments. In the worst-case (but still successful) scenario, it becomes aerodynamically unstable or goes wild, veering sharply off-course.
The FAE/MDW-03 works in four main steps. First, the host platform’s primary sensor suite detects an incoming projectile, before handing off tracking to the FAE/MDW-03’s onboard targeting system. Next, the sensors in the material composition analyzer (in addition to any relevant sensors in the host platform) fire simultaneously, generating a multi-dimensional data set encompassing LIDAR returns, EM distortion, gravimetric readings, and yet more data types from sensor returns. From here, the material composition analyzer compares the sensor data against its onboard material frequency database—a library of thousands of known materials, alloys, composites, and their resonant frequencies. If the target material is in the database, the material composition analyzer retrieves the stored resonant frequency. If the material is unknown or novel, the analyzer instead performs a real-time calculation based on the sensor data. While this calculation is computationally expensive and takes longer (~80-150 ms), it allows the FAE/MDW-03 to adapt to new or exotic materials on the fly.
Finally, the material composition analyzer sends the retrieved or calculated frequency to the harmonic oscillation chamber, which calibrates the resonance projector. The system fires.
It should be noted that the FAE/MDW-03 is not static. Each engagement presents a learning opportunity. In the event of a successful interdiction, where a targeted projectile type is shattered or disrupted, the system logs the sensor data and frequency used, reinforcing the database entry. For a partial success, the system refines the frequency calculation for the next event. In the case of a failure, in which a targeted projectile is unaffected, the material composition analyzer flags the material for further analysis and may attempt different frequencies if follow-up pulses are possible. Over time, a FAE/MDW-03 unit builds a customized frequency database for the specific threats that it encounters most often. Two units deployed against different forces will develop different optimized profiles.
This data can be shared across networked units, typically via a FAE/S-13 Unified Engagement Network. A star destroyer that encounters a new missile type can broadcast the analysis to its entire battlegroup within seconds.
The FAE/MDW-03 is scalable from small droids and personal armor all the way up to super star destroyers and orbital stations. Each size class shares the same core technology—a harmonic oscillation chamber, a material composition analyzer, a frequency database, and a projector array—scaled appropriately for the host platform's power generation and physical footprint.
In an era of ever-more-advanced missile technology, the FAE/MDW-03 Resonant Disruption Projection System offers an unconventional answer. Rather than shooting down a missile, pushing it away, outmaneuvering it, jamming it, or shielding against it, the FAE/MDW-03 instead works by convincing the missile to shake itself to death!
- Intent: Shake ‘n bake!
- Image Source: N/A
- Canon Link: N/A
- Permissions:
- Primary Source: N/A
- Manufacturer: First United Astral Engineering
- Affiliation:
- First United Astral Engineering
- Exclusive Writers and Buyers
- Market Status: Closed-Market
- Model: FAE/MDW-03 Resonant Disruption Projection System
- Modularity: Yes
- Systems may be stripped as needed or desired.
- May be installed in any armor, vehicle, starship, station, or emplacement.
- Scales based on host platform size and class.
- Capable of linking with the host platform’s sensor suite(s) and system(s).
- Energy capacitor draws power from the host platform.
- Various Settings and Programming Alterations
- Variable Output and Calibration Settings
- Compatible with power management systems.
- Can link with anti-stealth systems when used on lower-production host platforms ([Unique] and [Semi-Unique]).
- Production: Mass-Produced
- Material:
- Classification: Resonance Projector
- Bolt Color / Appearance: N/A
- The resonance beam is invisible to the naked eye. However, sensors may detect a faint, localized gravitational fluctuation or a low-frequency electromagnetic signature during its firing.
- Muzzle Velocity: N/A
- The resonance beam is created via field propagation at the speed of light. Resonance effect manifests at target location at c.
- Size: Very Small - Scalable
- FAE/MDW-03-S1 - Light Personal (Small Droids, Miniature UAVs, Light Personal Armor, Etc.)
- FAE/MDW-03-S2 - Medium Personal (Personal Armor, Man-Sized Droids, Etc.)
- FAE/MDW-03-S3 - Heavy Personal (Hover Bikes, Heavy Power Armor, Heavy Droids, Jetpacks, Etc.)
- FAE/MDW-03-S4 - Light Vehicle (Hover Bikes, Personal Walkers, Light Vehicles, Etc.)
- FAE/MDW-03-S5 - Medium Vehicle (Landspeeders, Tanks, Walkers, Medium Vehicles, Starfighters, Etc.)
- FAE/MDW-03-S6 - Heavy Vehicle (Heavy Tanks, Heavy Walkers, Heavy Starfighters, Etc.)
- FAE/MDW-03-S7 - Light Starship (Heavy Bombers, Corvettes, Super Heavy Walkers, Etc.)
- FAE/MDW-03-S8 - Medium Starship (Frigates, Cruisers, Small Stations, Etc.)
- FAE/MDW-03-S9 - Heavy Starship (Star Destroyers, Battlecruisers, Medium Stations, Etc.)
- FAE/MDW-03-S10 - Super Heavy Starship (Super Star Destroyers, Dreadnoughts, Large Stations, Etc.)
- Weight: Very Light - Scalable
- Ammunition Type: Energy Capacitor
- Ammunition Capacity: Very Large - 200 Discharges
- Effective Range: Average - Scalable
- FAE/MDW-02-S1 - 25 m
- FAE/MDW-02-S2 - 40 m
- FAE/MDW-02-S3 - 60 m
- FAE/MDW-02-S4 - 100 m
- FAE/MDW-02-S5 - 200 m
- FAE/MDW-02-S6 - 350 m
- FAE/MDW-02-S7 - 500 m
- FAE/MDW-02-S8 - 2 km
- FAE/MDW-02-S9 - 5 km
- FAE/MDW-02-S10 - 10 km
- Rate of Fire: Automatic
- Damage Output: High
- Damage is dealt via focused, pulsed resonance beams that propagate oscillations in a localized gravity-hyperspace field, inducing sympathetic vibration in solid matter.
- Recoil: Very Low
- Oversight and Administration
- Computer Brain Module
- Information Storage and Processing
- Gabonna Memory Crystal
- Heuristic Processing
- Positronic Processing
- Data and Information Security
- Genetic Code, Retinal, and Dermatoglyphic Operator Verification / Security System
- Bio-Hexacrypted Systems
- GPO-12 "Ironmaze" Threat-Prevention Suite
- Targeting Systems and Combat Electronics
- Interfacing, Uplink, and Networking Capability
- Pyrowall and Echo Pulse
- FAE/S-06 Reactive Targeting Matrix - If Needed
- Universal FCS Compatibility
- May be configured for compatibility with virtually all types of fire control and targeting systems.
- Interfacing, Uplink, and Networking Capability
- Resonance and Disruption Systems
- Harmonic Oscillation Chamber
- Variable Frequency Omnidirectional Resonance Projector
- Automated Material Composition Analyzer
- The material composition analysis system is designed to identify the material composition of an incoming projectile in milliseconds, before calculating its resonant frequency. To do this, the system uses a multi-spectral sensor fusion approach, utilizing the follow sensor types:
- Active LIDAR
- Passive Infrared Spectrometry
- Millimeter Wave Scanner
- Electromagnetic Field Distortion Scanner
- Mass-Density Gravimetric Sensor
- Measures the target's localized gravitational distortion, reading overall mass, density distribution, and whether the projectile is solid, hollow, or multi-layered.
- Hyperspectral Imaging
- Captures the target's appearance across dozens of narrow spectral bands beyond what the baseline human eye can process, revealing color, reflectivity, surface coating composition, and material-specific spectral signatures.
- The material composition analysis system can also draw additional sensor data from any sensors on the host platform, including [Unique] and [Semi-Unique] anti-stealth sensors. This allows the MDW-03 to analyze, track, and engage stealth targets, provided it is linked with the anti-stealth sensors on a low-production platform.
- The system is capable of sensor networking, most often via the FAE/S-13 Unified Engagement Network or a similar battle net or integrated fire control system. In this, the material composition analyzer can use the sensor returns from an allied unit to determine the material composition of an incoming projectile before calculating its resonant frequency or retrieving it from the material frequency database.
- The material composition analysis system is designed to identify the material composition of an incoming projectile in milliseconds, before calculating its resonant frequency. To do this, the system uses a multi-spectral sensor fusion approach, utilizing the follow sensor types:
- Frequency Calibration Modulation System
- Material Frequency Database
- Power Setting Modulation System — High Power, Low Power, Economy Mode, Etc.
- Utility and Safety Systems
- Electronic Safety
- Various Overrides and Safety Protocols
- IFF Integration
- Prevents blue-on-blue incidents.
- Minimum Engagement Range Safeguard
- Prevents wasted pulses on targets that within minimum engagement range.
- No Ammunition, No Reloads: The MDW-03 draws power directly from the host platform's reactor or capacitors. As long as the platform has power, the FAE/MDW-03 can continue to function. This represents a massive logistical advantage over physical ammunition-based point-defense systems, particularly during prolonged engagements or extended campaigns.
- Slip Through: The resonance beam is not a directed-energy weapon in the conventional sense. It is a localized gravity-hyperspace field oscillation. As such, it passes through most energy shields, allowing the system to interdict incoming projectiles even when the host's own shields are active or when engaging threats protected by energy shielding.
- Anti-Kinetic Disruptor: Missiles, rockets, grenades, shells, cannonballs, kinetic rods, railgun slugs, boarding pods, and even thrown explosives—if it has mass and a physical structure, it has a resonant frequency. The MDW-03 can analyze and disrupt virtually any solid projectile, making it an ideal anti-kinetic point-defense system which can be smoothly integrated into virtually all types of host platforms.
- Silent Engagement: The resonance beam is invisible to the naked eye. While sensors may detect a faint gravitational fluctuation or low-frequency electromagnetic signature, to visual observation, the MDW-03 appears to do nothing while incoming projectiles mysteriously shatter or go wild. This allows for discrete point-defense and that can sow confusion in enemy forces.
- Intelligence: The oversight computer brain is very intelligent and is capable of making snap decisions with data from its own sensors and that of the host platform. It can prioritize threats, distinguish between enemy-launched and friendly-launched projectiles (particularly when networked), choose optimal frequency calibrations for each target, and pick when to disrupt a given target. It can also identify situations where disruption is unlikely or dangerous and conserve power rather than waste a pulse.
- Power Hungry: The RDA draws significant power. Any host platform that lacks a high-grade power source will see noticeable power drain, potentially compromising other systems as a result.
- Tough Case: The real-time calculation is notably slower than database retrieval. Against a projectile made of a completely novel alloy, the projector may only get one pulse off before the projectile impacts, or none at all if the projectile is too close.
- Electronic Warfare: Intense jamming can degrade the performance of the sensors in the material composition analyzer. In the event that the host platform lacks anti-ECM or anti-jamming systems, sufficiently powerful jammers could force the system to rely on fewer sensor types, potentially leading to errors in frequency analysis. In such an event, a missile might be targeted with the incorrect frequency, resulting in a failed interdiction.
Designed by First United Astral Engineering, the FAE/MDW-03 Resonant Disruption Projection System is a weapon system that represents a radical departure from conventional point-defense methods. Rather than shooting down incoming projectiles with kinetic interceptors or energy bolts, the FAE/MDW-03 destroys them from within by inducing catastrophic harmonic resonance in their physical structure.
The system operates on the principle that every solid object has a natural resonant frequency at which it most readily vibrates. By pinpointing a given object’s resonant frequency and propagating that frequency with sufficient amplitude, vibrations build until the object shakes itself apart. The FAE/MDW-03 is that principle refined, weaponized, and scaled.
As sound does not travel through space, the FAE/MDW-03 generates a focused, pulsed resonance field that produces oscillating gravitational/hyperspace-adjacent distortion. This field propagates at light speed and induces sympathetic vibration in any solid matter within the resonance beam. An incoming missile, caught in the beam, experiences micro-fractures spreading through its fuselage. Its guidance electronics shake apart. Its warhead casing cracks. In the best-case scenario, the missile shatters into harmless fragments. In the worst-case (but still successful) scenario, it becomes aerodynamically unstable or goes wild, veering sharply off-course.
The FAE/MDW-03 works in four main steps. First, the host platform’s primary sensor suite detects an incoming projectile, before handing off tracking to the FAE/MDW-03’s onboard targeting system. Next, the sensors in the material composition analyzer (in addition to any relevant sensors in the host platform) fire simultaneously, generating a multi-dimensional data set encompassing LIDAR returns, EM distortion, gravimetric readings, and yet more data types from sensor returns. From here, the material composition analyzer compares the sensor data against its onboard material frequency database—a library of thousands of known materials, alloys, composites, and their resonant frequencies. If the target material is in the database, the material composition analyzer retrieves the stored resonant frequency. If the material is unknown or novel, the analyzer instead performs a real-time calculation based on the sensor data. While this calculation is computationally expensive and takes longer (~80-150 ms), it allows the FAE/MDW-03 to adapt to new or exotic materials on the fly.
Finally, the material composition analyzer sends the retrieved or calculated frequency to the harmonic oscillation chamber, which calibrates the resonance projector. The system fires.
It should be noted that the FAE/MDW-03 is not static. Each engagement presents a learning opportunity. In the event of a successful interdiction, where a targeted projectile type is shattered or disrupted, the system logs the sensor data and frequency used, reinforcing the database entry. For a partial success, the system refines the frequency calculation for the next event. In the case of a failure, in which a targeted projectile is unaffected, the material composition analyzer flags the material for further analysis and may attempt different frequencies if follow-up pulses are possible. Over time, a FAE/MDW-03 unit builds a customized frequency database for the specific threats that it encounters most often. Two units deployed against different forces will develop different optimized profiles.
This data can be shared across networked units, typically via a FAE/S-13 Unified Engagement Network. A star destroyer that encounters a new missile type can broadcast the analysis to its entire battlegroup within seconds.
The FAE/MDW-03 is scalable from small droids and personal armor all the way up to super star destroyers and orbital stations. Each size class shares the same core technology—a harmonic oscillation chamber, a material composition analyzer, a frequency database, and a projector array—scaled appropriately for the host platform's power generation and physical footprint.
In an era of ever-more-advanced missile technology, the FAE/MDW-03 Resonant Disruption Projection System offers an unconventional answer. Rather than shooting down a missile, pushing it away, outmaneuvering it, jamming it, or shielding against it, the FAE/MDW-03 instead works by convincing the missile to shake itself to death!
Out Of Character Info
Intent:
Shake ‘n bake!
Permissions:
See Body
Technical Information
Affiliation:
First United Astral Engineering, Exclusive Writers and Buyers
Model:
FAE/MDW-03 Resonant Disruption Projection System
Modular:
Yes
Effective Range:
Average
Rate of Fire:
Automatic
Material:
See Body
Ammunition Type:
Energy Capacitor
Ammunition Capacity:
Very Large
Damage Output:
High
Recoil:
Very Low
Ranged Class:
Other