Gutter Goddess
EXPEDITION KASHYYYK
The Sith Covenant has arrived on Kashyyyk - the forested home of wookies, rarefied plants with exotic properties, and a thicket filled with deadly beasts. Their presence on this wild, Mid Rim planet is owed entirely to one thing: Greed.
Beginning with the establishment of an inconspicuous shadowport, the Sith Covenant intends to exploit Kashyyyk’s vast natural resources. Be it the precious botanicals of the Western Forest or the thrilling game of the Shadowlands, Port Mercy will play host to big game hunters, enterprising naturalists, wanton explorers, or even the passing spacer. It wouldn’t be a bad spot for smuggler dead drops or a bounty hunter to go in search of quarry, either.
But first… There’s work to be done!
Worksite 153 was the husk of an old mining operation. Nearly a decade ago, a group of Trandoshan pirates transformed the derelict outpost into a bustling shadowport where big game hunters, smugglers, mercenaries, and wildcat miners gathered to rest, restock, and stake out their claims in the Western Forest and Shadowlands.
Yet, after recent decline, it has become a shady hub for profitless spacers and petty criminals.
Under the directive of Triumvir Arris Windrun, it will be re-established as a Sith outpost on the forest planet: Port Mercy.
Mission: Take control of the spaceport, establish new black markets, boot out the undesirables, and reopen the cantina.
OOC Notes
Recommended for: Talkers, swindlers, wheelers, and dealers. Feel free to establish your own little enterprise on Port Mercy, cast out unwanted ruffians, or unwind at the seedy cantina. A good spot to drop in your spacer characters, too.
Reward: A discrete, ‘unscannable’ container for smuggling goods. (To be submitted soon!)
The Neti seer, A’Mia Madrona, holds a terrible grudge for Kashyyyk - a world that once entombed her. At her urging, the Sith Covenant has ordered a full-scale scouring of the Western Forest. A bounty of botanicals awaits - collect and catalog the rare specimens, but be warned: treacherous saava and giant jaw plants will make a quick snack of you if you’re not careful.
Mission: Collect and catalog the following flora.
Gather wroshyr saplings.
Harvest the fibers of the syren plant.
Cut a bundle of kshyy vines.
Pick orga roots.
Or stumble upon the rare, fossilized amber of the extinct white worshyr tree.
OOC Notes
Recommended for: Nature lovers, wilderness explorers, and botanists. Could also be a great objective if you’re looking for a lighter pace or a challenge other than underworld commerce and deadly beasts.
Reward: A spying flower, Bellis Perennis Videre, to keep an eye on things, among other benefits.
In Kashyyyk’s infamous Shadowlands lurks a diverse ecosystem of deadly creatures. They are extremely valuable, captured alive or killed for parts. Mercenary trappers on the Covenant’s payroll have already established a base camp and staked out a number of hunting sites.
However, some of the more dangerous and elusive creatures require an expert touch. Seek out these rarefied beasts to hunt or capture. Both glory and profit await!
Mission: Hunt legendary beasts for kill or capture.
ALIVE
Sacha’Tolok - A massive Bull Rancor that’s centuries old. Legend has it that the beast is actually a demon summoned by the vengeful Sayormi people to spread their rot so that it may one day consume the forest whole. Regardless, Sacha’Tolok is a lethal monster capable of killing even Sith, and capturing it will be a monumental task.
Sacha’Tolok - A massive Bull Rancor that’s centuries old. Legend has it that the beast is actually a demon summoned by the vengeful Sayormi people to spread their rot so that it may one day consume the forest whole. Regardless, Sacha’Tolok is a lethal monster capable of killing even Sith, and capturing it will be a monumental task.
The Sith Covenant wants Sacha’Tolok alive.
EITHER
Shadowfoot - An all-black Katarn about the size of a landspeeder. Shadowfoot is known to leave wookies alone but attacks outsiders on sight. Hunters have tracked the elusive beast to its lair somewhere near the Well of the Dead - but none who entered have returned.
Shadowfoot is valuable alive, but acceptable as a slain trophy.
DEAD
Mother - an old Sathog whose progeny have infested an entire section of the Shadowlands, decimating the precious tach population. Her thick, leathery hide is riddled with broken weapons from the wookies who have failed to bring her down. Locals regard her as invincible. Prove them wrong. Kill Mother and end her line for good, but be careful… her mighty charge can fell a scout walker.
Mother must be killed.
OOC Notes
Recommended for: Those who wish to pit strength or wits against deadly beasts. Or if you want to explore Kashyyyk’s shadowlands. Or if you want to throw your character into a dangerous situation to see how they survive! Consider teaming up!
Reward: Your very own Slipstream Adar - an amusing pet, swift warmount, or lifelong animal companion!
OUT-OF-CHARACTER
Expedition: Kashyyyk is a PVE thread open to Sith Covenant characters and all big game hunters, explorers, smugglers, or mercenaries who want to get in on the action. Feel free to pick an objective and sign up below!
THREAD LAUNCH: JUNE 26th