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Question Eternal Fleet Mandate clarification

I love the premise of Eternal Fleet Mandate - what's better than a roaming fleet in the Galaxy? It's such a strong IC story-telling mandate of a fleet moving through the Galaxy doing whatever its story is supposed to be.

I would just like to ask for some confirmation regarding the OOC of the mandate:

When the Capital Hex is to be moved, does it need a supporting thread every time? As per general rules, moving Capital Hexes requires a Diplomacy thread of x amount posts - would this mandate supersede that rule? Can we do a PvE thread (Dominion/Populate/Junction) to motivate the move IC instead, seeing, as per the current mandate, there isn't exactly a cap on the amount of times you can move (which is pretty powerful, so I personally feel that to balance this, we can at least do a PvE thread to motivate the move every map update - seeing as you are capped on 7 hexes and won't exactly update the Map Update unless it's to move capital).

This is just to clarify - the mandate is great as a story-telling mandate and is nerfed on its actual movement - I just want to check as it would be cool for IC if there's an actual thread motivation for the capital move - in this mandate's case - a PvE thread (same as gaining a normal hex) is done to motivate the move of IC ships.

Would it be ok to motivate it with a PvE thread instead of actual Diplomacy? Does the mandate supersede the Rule of moving Capital?
 
I love the premise of Eternal Fleet Mandate - what's better than a roaming fleet in the Galaxy? It's such a strong IC story-telling mandate of a fleet moving through the Galaxy doing whatever its story is supposed to be.

I would just like to ask for some confirmation regarding the OOC of the mandate:

When the Capital Hex is to be moved, does it need a supporting thread every time? As per general rules, moving Capital Hexes requires a Diplomacy thread of x amount posts - would this mandate supersede that rule? Can we do a PvE thread (Dominion/Populate/Junction) to motivate the move IC instead, seeing, as per the current mandate, there isn't exactly a cap on the amount of times you can move (which is pretty powerful, so I personally feel that to balance this, we can at least do a PvE thread to motivate the move every map update - seeing as you are capped on 7 hexes and won't exactly update the Map Update unless it's to move capital).

This is just to clarify - the mandate is great as a story-telling mandate and is nerfed on its actual movement - I just want to check as it would be cool for IC if there's an actual thread motivation for the capital move - in this mandate's case - a PvE thread (same as gaining a normal hex) is done to motivate the move of IC ships.

Would it be ok to motivate it with a PvE thread instead of actual Diplomacy? Does the mandate supersede the Rule of moving Capital?
Staff are currently looking at this mandate more in-depth because the wording is off and the function is a bit strange when compared with the other Mandates...We think there's a fix, but it may take a little bit longer to get there. I know the Iron Covenant is eager to use it and jump while the "iron" (pun intended) is hot, but if our deliberation is slowing your story, you are 100% welcome to choose a new mandate in the interim.

Thank you ahead of time for your patience and understanding.
 
Srina Talon Srina Talon thank you getting back to me. Are we allowed to wait for this mandate and just do IC roaming for the interim - no invasions or anything planned for now, just story? Or are we required to choose a new mandate for the time-being?

Why I ask is due to Eternal Fleet currently not allowing to grow past 7 hexes, so if we choose a different mandate for the interim, how would we be able to lose gained hexes through that new mandate again? With Concession? As a faction, we're not exactly fussed with territory gain, seeing as we're fleet based mostly IC.
 
Srina Talon Srina Talon thank you getting back to me. Are we allowed to wait for this mandate and just do IC roaming for the interim - no invasions or anything planned for now, just story? Or are we required to choose a new mandate for the time-being?

Why I ask is due to Eternal Fleet currently not allowing to grow past 7 hexes, so if we choose a different mandate for the interim, how would we be able to lose gained hexes through that new mandate again? With Concession? As a faction, we're not exactly fussed with territory gain, seeing as we're fleet based mostly IC.

You are 100% welcome to wait but you wouldn't be able to use the Mandate until it gets cleared up. I just wanted to give you the option to switch off if waiting didn't appeal to you. If you gained hexes and then chose to re-take Eternal Fleet you'd just have to choose the hexes you want to keep and we'd adjust from there.

There is "consolidation" but that's a bit redundant.
 

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