Star Wars Roleplay: Chaos

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Approved Starship Enforcer-Class Assault Ship

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BIG Z1776

Baboon with a MAAWS
OUT OF CHARACTER INFORMATION[/FONT]
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Heavy Assault Ship
  • Crew: ~5,000
  • Passengers: ~60,000 Troops
  • Length: 2,000 Meters
  • Width: 400 Meters
  • Height: 300 Meters
  • Armament: Average
  • Defenses: High
  • Hangar Space: Extreme: 20
  • Hangar Allocations:
    • Gunships: 5 squadrons
    • Dropships: 15 squadrons
  • Maneuverability Rating: Low
  • Speed Rating: Low
  • Hyperdrive: Yes
  • Hyperdrive Class: Class-1 (Primary), Class-2.5 (Secondary), Class-7 (Emergency)
STANDARD FEATURES
  • Large spacious hangar and storage bays and extensive cranes and elevators for moving supplies, troops, and vehicles in a rapid and efficient manner.
  • Large and powerful life support systems for supporting large numbers of soldiers.
  • Numerous maintenance bays with the capability to completely disassemble and repair advanced and sensitive systems and large armored vehicles (i.e. can remove main battle tank turrets and engines from hulls and heavy gun barrels from carriages)
  • Particle Shields, sectioned off and overlapped to provide additional redundancy.
  • Point-defense fire control systems for defense against starfighters and corvettes.
  • Drop pod launch bays.
  • Has enough escape pods for all crew and passengers.
ADVANCED SYSTEMS
  • Extensive and advanced compartmentalization for heavily-redundant damage control capability.
  • Advanced sensor and computing systems feeding multiple command and control centers and provides excellent intelligence-gathering capability.
  • Advanced communications suite for issuing orders and receiving communications to and from numerous sources.
  • Modular construction, entire hull sections and major systems can be cut away at prescribed lines and replaced seamlessly, increasing ease of repair.
  • Large autochefs which can produce vast amounts of foods and clean-water plants to produce large amounts of water.
  • Powerful sensor jammers and scramblers for aiding the approach of its first assault wave of dropships and drop pods.
STRENGTHS
  • Can carry and deploy large numbers of troops.
  • Strong armor and shields can protect against starfighter and bombers.
  • Can supply its own troops ably-enough to not need a dedicated supply ship.
  • Carries large amounts of ammunition, medical supplies, equipment, and spare parts.
  • Carries large numbers of dropships, meaning it can deploy large waves of troops all at once.
  • Powerful jammers can blind enemy scanners to its dropships' and drop pods' approach.
WEAKNESSES
  • Possesses no heavy ship-to-ship weaponry
  • Slow sublight speed.
  • Sluggish in its maneuverability.
  • Can be a major target due to its large number of troops and vehicles.
  • Has to be escorted if it is to be considered safe, constituting a drain on warship commitments.
  • Has no starfighters of its own.
DESCRIPTION
A fairly aesthetically-simple design. This ship has the express design purpose to transport large numbers of troops to the battlefield and deploy them with ample logistics and communications support. With its hangars on the bottom of the ship its dropships and gunships simply drop from the hangar into space and proceed on their missions. In the bow of the ship are large suites of electronic countermeasures systems and jammers to assist in establishing electronic superiority and maintain tactical surprise for ground troops even before an invasion truly begins. Usually, CRAF doctrine is to establish itself in orbit and begin its campaign with air strikes and massive jamming operations to throw its enemy off-balance in preparation for the inevitable ground assault. It is the Enforcer-Class that spearheads this electronic dominance mission while its troops prepare for combat using intelligence gathered by the ships' sensor suite.

When the invasion begins the ship's load-bearing equipment swings into action bringing supplies and troops to the dropships, ammunition for the gunships and everything is monitored and organized by air control officers on board the ship. A high number of communications and command facilities make just one ship capable of organizing the large effort efficiently. Once the active-stage of the invasion is underway the ship is used primary as a logistics base until enough ground is taken for larger forward operating bases to be established to take over for the ship in the logistics and command and control role. As the invasion continues these ships disperse, with fewer and fewer of them being needed as more ground is taken. The ships cycle to prevent them from being a gathered batch of vulnerable targets and therefore free up more warships to active combat areas. In occupation duties the fleet returns to pick up their forces and leaves an occupation force supported by smaller ships with ground-based squadrons supporting them.

RPers are advised to remember that these aren't frontline combat ships, although they can take a hit and maintain the same damage-control measures of frontline warships while possessing respectable point-defenses. It is still necessary for them to be jealously guarded by true combat ships in order to avoid disaster.
 
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