Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Status
Not open for further replies.
Name: Endelaan



Endelaan.jpg
The official Wookie image for the Unknown Regions


Region: Unknown Regions
System: Endelaan System
Suns: 1
Orbital Position: The one and only planet in the Endelaneese sun's orbit.
Moons: 1
Coordinates: Two hexagons above Rhadamanthus, same horizontal line as where it says "the confederacy" (apologies, couldn't find X/Y coordinates... If I'm derping let me know and I will edit)
Rotational Period: 24 hours
Orbital Period: 350 days

Class: Terrestial
Diameter: Aprox. 9,000km.
Atmosphere: Type I
Climate: Temperate, leaning towards the relatively hot
Gravity: Standard
Primary Terrain: Jungles, rivers, grassland, farmland

Native species: Humans, Ancient Sith (in the past)
Immigrated species: none
Primary languages: Galactic Standard is the spoken tongue. High Sith can be found on many written records and while the educated can understand it, none actually speak it (akin to Ancient Hebrew in our world).
Government: Feudalism society run by a Monarchy
Population: 20,000
Demonym: Endelaneese
Major cities: Each territory has the name of the clan attached to it (elaborated in Culture)
Major imports: technology
Major exports: none
Affiliation: Where the Queen so desires. At the moment, independent, and leaning towards those who deliciously smell Sithy.

Culture:
As a result of time long since past, the population of Endelaan is primarily Human or Human/Ancient Sith hybirds as opposed to just pure Humans. The clan structure resurfaced during the several centuries where Maximus, Boadicea, and their descendants were absent from the planet and the galaxy as a whole.

At present, four clans exist on the planet's surface. Each clan is overseen by a tribal leader. However, they all follow the guidance and instructions of selected 'disciples' the occupy the mysterious Forbidden Temple where the deity Ashmedai resides. For now - the truth of the matter evades them all...such is how it must be. They are all mere mortals playing in the land of the Gods.
Endelaanese culture relies heavily on the belief that for perfection, all must be ruled by a Warrior and a Sorceress. One of each they must be, though their relationship or their gender is irrelevant.


The Four Clans

A note on appearance
The people of Endelaan most commonly range in skin tones from the tanned to the ebony black. Eye color can be anything natural human color, though exotic or abnormal colors may appear in the Force Users on the planet. Warriors tend to train their physiques and become very physically muscular (males and females alike), while the Sorceresses tend to be on the rounder and curvier side. Those who are neither range normally in their physical shapes and sizes.

Clan Vashty
Clan Vashti is the biggest clan on Endelaan, and the one that lives geographically the closest to the Forbidden Temple. Clan Vashti holds a balanced number of Force Users, and produces more or less equal parts of Warriors and Sorceresses. Perhaps it is due to the balanced nature of the clan, yet when a female Warrior or a male Sorcerer appear, they tend to be from this clan.

The people of Clan Vashti have little to mark them apart from the other clans, in terms of appearance. They are the mixture of everyone and everything, although they tend to produce the most bright eyed people.

The clan does not have a specific set of ruling council. If a problem occurs that requires direct meddling, it is taken immediately to the Ancient One. The Ancient One is a title bestowed to the oldest living female Force User on Endelaan. Typically, she will be a Sorceress, though that is not mandatory.

The Ancient One is a respected figure in Endelaan society. She speaks for all the clans, and it is she who judges those who claim to any titles.

The fighting style of Clan Vashti relies on a lot of speed work; preferring to be quick and hit important spots rather than cause brute damage.
Clan Moab
Clan Moab has the strongest Sorceress traditions on the planet Endelaan. Due to this it is typically Clan Moab that produces great numbers of Sorceresses and Seers, giving off one of the most well-trained and mystic traditions that exists on the planet. The Force is an important part of everyday life for even the non-Sensitive members of the Clan.

Clan Moab is led by a Circle of Mystics. Whole-body tattoos are very common for members of the Clan, in order to assist in channelling the Force. It is believed that the stronger the tattoos created, thin lines as they are normally, the stronger one's connection to the Force will grow.

The fighting style of Clan Moab relies on use of pressure points to interrupt the flow of the Force in other peoples' bodies. Just as it is their weapon, denying others a boon is critical to their fighting style.

Clan Zeres
Clan Zeresh is the smallest clan on Endelaan. Centuries ago, it was the Zeresh that ruled the planet. Yet war among the clans and frequent losses crippled the tribe down until it was nearly wiped out. It was only by the interference of the Ancient One that other clans were ordered to cease and desist, lest Clan Zeresh be wiped out completed. To date, they have still not managed to recover their losses, as their children tend to be born as Nonforce Users, and many babies die young.

The people of Clan Zeresh are considered to be the least visually appealing on Endelaan, though this is more because of the mixture of their features rather than any set specific reason.

Generally, the people of the Clan try to avoid fighting whenever possible. Those who are deemed suitable to become Warriors are often sent to Clan Vashti. Those who remain living with Clan Zeresh itself enjoy a certain amount of protection, as they cannot be challenged to the Circle of Catechism.

Clan Manasseh
Clan Manasseh has one of the strongest Warrior traditions on Endelaan. It is within Manasseh that many of the finest warriors are raised, and even the Sorceresses tend to have some form of direct combative training. This Clan also has one of the higher percentages of Sorcerers, trained directly in both arts of war but favouring the Force.

Manasseh is led by a Khan, or leader. He is advised by the Blood Council, composed of eight il-Khans (four Warriors, four Sorceresses, typically Bonded), who also have their own personal assistants, or sa-Khans. The armies of the Clan are almost always led by the Khan, and in his stead it is an il-Khan who runs the army if the Khan cannot be present. The Khan and the il-Khans form the ruling body from which Manasseh is led - the sa-Khans are simply representatives to the il-Khan and do not have any real power.

Every Clan has its own fighting style and Manasseh is no different, preferring direct, close range attacks (such as knees and elbows, as well as low stomp kicks) and standing locks.

Rituals
Bonding and Weddings
  • Bonding of Mates - This is what other cultures would view as the wedding. The Warrior and the Sorceress (or two people) are bonded together, claiming each other as soul mates, other halves. They are now bonded in heart, flesh, and soul.
  • Bond of Ruling - When a Warrior and a Sorceress are bonded together for the sake of ruling together, but are otherwise separate in matters of the heart, the flesh, and the soul. The ceremony includes a handfasting, which is binding the hands of both sides together as the ritual is performed, and must be performed in the presence of at least ten witnesses. The Bond of Ruling may be undone by the participants themselves, or anyone ranking higher within the leadership of Endelaan.
Naming of Children
Once a child is born, it is considered ill luck to name them before they have stopped weaning. Only once they have moved from their mother's milk to chewable food are they considered strong enough to live, and therefore, worthy enough to have a name of their own.

Exceptions to this occur when a Force User (Warrior or Sorceress) speaks through the Force, naming the child while it is still in the womb, or shortly after it is born. Typically, the people of Endelaan do not have, nor do they use, last names. Every person has their own name, and should they be worthy enough, a title. The only people with last names are outsiders.
Burial
  • Warrior Burial - when a Warrior dies, his or her horse is slain as well. The two, along with any important belongings of the Warrior save for his Sword, which is handed down to his descendants, is buried in the graveyard behind the Forbidden Temple. The tomb is then covered with a funeral mound. If the Warrior was recognized as a Leader while he was alive, a statue will be erected on top of the mound.
  • Sorceress Burial - when a Sorceress dies, her eyes are intentionally kept open. This is due to the belief that whatever power she commanded would exit via her eyes and adjoin the powers of the living. If she has a horse or a familliar, they are buried with her. Whatever relics or artifacts the Sorceress might have had during her life, are passed down to her descendants. The Sorceress is buried behind the Forbidden Temple. The tomb is then covered with a traditional funeral mound. If the Sorceress was recognized as a leader while she was alive, a statue will be erected on top of the mound.
  • Everyone else - those who are neither Warriors nor Sorceresses, do not have any special burial rights, and all burial business is dealt with by their families. On the rare occasion that one does not have a family or other loved ones, their corpse is tossed into the Pit of the Forgotten.
The Familiar

" The Warriors of Endelaan have their horses. It's another step to prove you're worthy to ever becoming a Warrior; a bond with a wild horse, who will remain in the wild most of the time, but will come at your call, and let you ride him without a saddle. We have tame horses too, but anyone who wishes to be taken seriously on the battlefield won't use them for more than just entertainment or as a beast of burden.

The Sorceresses have them too, though they will sometimes choose to take another animal instead. Snakes, birds, whatever they deem as their familiars."
― Nessarose deWinter

Days of Holy
  • Night of Kodesh
The first night of the year, The Endelaan version of Samhain. Great fires are lit during this night, which is called the Night of Kodesh, where the veil between the living and the dead are at their weakest. The ghosts of those who'd been buried behind the Forbidden Temple rise from the graves on that night, and roam Endelaan. Typically, these ghosts are entirely harmless and vanish by sunrise, though there are whispers and myths of the occasional ghost demanding to reclaim a body for its own.
  • Feast of Blossoming
Marking the beginning of Spring, the Feast of Blossoming is a day of power and duty, where every fire is extinguished and all the clans fast for a day to bring luck to the coming season. After the day of fasting is concluded, the people of Endelaan leave their work or other business and all go into the forests and fields, roving among the new blossoms and making love to their mates (or those they just like) to cerebrate the Power of Life.

The Circle of Catechism
The Circle of Catechism is the name of the trial a Fighter must go through in order to become a Gladiator. The Circle of Catechism may only happen on Endelaan.
The Circle of Power
The Circle of Power is the name of the trial a Acolyte must go through in order to become a Magician.


A few more words on the Force Using population of Endelaan
About 10-15% of the male population is Force Sensitive (depending on the Clan).
About 5-10% of the female population is Force Sensitive (depending on the Clan).

Technology:
Agriculture
As the planet was closed off to the rest of the Galaxy for so long, it had to become self sufficient. Agriculture is advanced to a point where not only can the planet feed itself, it has enough resources and capabilities to feed a few others too.

Spacecraft
Endelaan has a few old ships left behind from ancient times, but no one can actually operate them. A hand picked few individuals are on other planets, hiding their identity as they study piloting and mechanics, but it is nothing to really write home about.

Weapons
Basic weapons can be made on the planet. Lightsabers and other light-weapons were handed down through the generations. Blasters and rifles have recently been imported and are currently being taught to the locals.

Defences
One of the first things Nessarose did as the Queen of Endelaan was to ensure it had some protection in case of invasion. Just because you're paranoid does not mean they aren't after you. The planet boasts 6 GenCore level II generators.

History:
1. Ancient History
The planet was once a land of savage clans that were constantly at war over power and control. It was not until a warrior named Maximus led a small group of assassins in the dead of night to kill all of the clan leaders that the society began to change. For a short while, it was merely thrown into a greater state of disarray. However, Maximus was able to convert several of the best warriors from each clan to his cause. With his own private army at his disposal, the Sith Warrior swept across the grasslands of Endelaan like an incurable plague.

When all of his opponents had been neutralized, the warrior took on the title of Warlord and advanced to the level of a Sith Marauder. Several decades were spent shaping the new society - bathed in the rich history of the Ancient Sith. Eventually, the planet advanced technologically - developing warships that were aimed primarily at carrying warriors to other worlds.

For another several decades, the armies of the Warlord swept through the unknown regions. The Kingdom of Warriors seemed unstoppable... until they came upon the planet of Malagarr. A world of Magicians and Sorcerers, Maximus had heard of their strength - a worthy addition to his forces. However, after several years of intense conflict on the planet and devastating losses, Maximus finally came to the planet to deal with the matter himself. Sneaking into the Sorceress Boadicea's castle, the Sith Marauder fought intensely to claim his prize.

In a heated battle, he confronted the Sorceress. Their intense command of their own abilities resulted in an agonizing stalemate. During a lull in the battle, the Marauder lowered his blade and offered a proposal to the Sorceress. Beautiful and powerful in her own right, the Warlord was all too happy to extend the olive branch. Their alliance quickly blossomed into something much, much more profound.

The two moved on to take the Unknown Territories by storm, as King and Queen of the Empire of Infinite Darkness, making Endelaan their capital.

2. Recede into Darkness

Long before the Gulag Virus spread, the Empire of Infinite Darkness shrank from its former glory. Maximus and Boadicea vanished, their bodies never discovered. Without their leaders, the people of Endelaan, led by their sense of cultural elitism and snobim, slowly receded from the Galaxy as well. With time, they neglected to use travel technology, and old ships can still be found in the planet's underneath caverns, long unused. As most of the Galaxy dealt with the Gulag Virus, Endelaan was untouched, but also ignorant, and with time, other planets and people became local lore and nothing more.

3. Modern Times
Now, many centuries later, Endelaan still has a population though nowhere near what it had at the height of its power. Most of the old structures have been consumed by sprawling jungles. However, the very heart of darkness continues to grow - spurred firstly by the arrival of Ashmedai, the reincarnation of the Warlord Maximus, joined by Boadicea, and later the joining of Diomedes Antares and Nessarose deWinter* to the ruling of the planet as the capital of the Sanguine Potestatem.

The leadership position of Queen was claimed by Nessarose deWinter shortly after her seventeenth birthday. The ceremony was violent and bloody, but after slaying the Ancient One, the people of Endelaan accepted her rule.

Far away form any hyperspace lane and lacking an antenna of any sorts, communications to and from Endelaan are nearly impossible, as they require months and sometimes years to reach their destination.

People may only reach Endelaan if they know if its existance and whereabouts, or arrive by accident.


* Subject to change if Diomedes' writer decides to bring or keep the character away from Chaos.


Notable PC's: Nessarose deWinter, Asteria deWinter

Intent: Endelaan is a canon planet. When I transferred Nessarose, her status as Queen of Endelaan was approved as well. This is the elaboration from the initial stub article on the official Wookie, and myself as well as wonderful people have elaborated on it all via RP on Descension. Link to everything can and will be provided upon request.
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom