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Approved Tech Ebony

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Ravenfire

King of Pumpkins
Moderator
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[SIZE=9pt]OUT OF CHARACTER INFORMATION[/SIZE]
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[SIZE=9pt]PRODUCTION INFORMATION[/SIZE]

  • [SIZE=9pt]Manufacturer:[/SIZE][SIZE=9pt] [/SIZE][SIZE=9pt]Mirdirmorut[/SIZE]

  • [SIZE=9pt]Affiliation: [/SIZE][SIZE=9pt]Ivory Stroud,[/SIZE][SIZE=11pt] [/SIZE][SIZE=9pt]The Family[/SIZE]

  • [SIZE=9pt]Model:[/SIZE][SIZE=9pt] Ebony[/SIZE]

  • [SIZE=9pt]Modularity:[/SIZE][SIZE=9pt] No[/SIZE]

  • [SIZE=9pt]Production:[/SIZE][SIZE=9pt] [/SIZE][SIZE=9pt]Unique[/SIZE]

  • [SIZE=9pt]Material:[/SIZE][SIZE=9pt] Electronics, code, digits.[/SIZE]
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[SIZE=9pt]SPECIAL FEATURES[/SIZE]

  • [SIZE=9pt]Access to plethora of information on Galactic history, culture and tactical data as well as negotiation techniques.[/SIZE]

  • [SIZE=9pt]Sentient psychological nature and how to influence it.[/SIZE]

  • [SIZE=9pt]Sentience programming[/SIZE]

  • [SIZE=9pt]Naval command programming and electronic warfare capabilities[/SIZE]
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[SIZE=9pt]Strengths[/SIZE][SIZE=9pt]:[/SIZE]

  • [SIZE=9pt]Distributed networking ability allow the AI to function well beyond the confines of its primary ship-based node.[/SIZE]

  • [SIZE=9pt]Sentient and hyperintelligent, able to process a much wider amount of information much faster than average beings.[/SIZE]

  • [SIZE=9pt]Able to function as a command unit for the mirdirmorut defences.[/SIZE]

  • [SIZE=9pt]The AI is very hard to slice and will actively attempt to slice back attempting to defeat the enemy slicer.[/SIZE]
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[SIZE=9pt]Weaknesses[/SIZE][SIZE=9pt]:[/SIZE]

  • [SIZE=9pt]Shackled nature of the AI limits its usefulness and capability outside of its primary functions of education, vessel command, and communications.[/SIZE]

  • [SIZE=9pt]Eccentricities that have developed naturally in the AI subroutines cause the intelligence to sometimes disregard or ignore even basic commands that interfere even remotely with its primary objectives.[/SIZE]

  • [SIZE=9pt]An EMP or Ion Blast to it's core would force the AI to reboot.[/SIZE]
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[SIZE=9pt]DESCRIPTION[/SIZE]
[SIZE=9pt]Designed as a venture from Mirdirmorut this AI was designed to be the new Family’s, albeit shackled, artificial intelligence. Commissioned by the underboss [member="Ivory Stroud"] the AI was created for the Family to handle all the process they needed it to[/SIZE]

[SIZE=9pt]Based in its processing node, the sentient intelligence was set to become self aware immediately upon activation. The Mirdirmorut scientists making the AI had planned for this hence the shackle given. The program itself making the independent decision of calling itself Ebony shortly after finding out who it was designed for possibly as a joke although it is unknown why it actually did. As it was programmed with female personality, the AI quickly decided in favour of a female name, and often chooses to represent itself holographically or on a screen as a young woman as pictured. Like most sentient beings, the AI itself is partly insane, just like everyone else. No one knows why it chose the template it did but what is know is it is a flirtatious AI and generally works with Ivory Stroud above anyone else.[/SIZE]

[SIZE=9pt]The AI's primary mission goals and objectives are threefold. Supervise and protect all of Family's projects and facilities, by assisting the heads of each location. Command and control of all the Defences of any family locations it is required in, including any ships that have been placed under its command in which it acts as the network for the defence systems, and Commanding Officer. To work with and protect The Capos, Underboss and Dona on any missions they might take. She is however very zealous when it comes to Ivory on these missions. [/SIZE]

[SIZE=9pt]Communicating either visually, by audio, or both in full holo depending on the circumstances and available technology, Ebony is a constant presence. She is listening out for when Family’s facilities or members call for her. Generally flirtatious especially with those she is tasked to work with or protect.[/SIZE]

[SIZE=9pt]The AI is shackled in terms of that it can only [/SIZE]function[SIZE=9pt] within it's given [/SIZE]parameters, should it escape these parameters a counter measure of a Virus is then losed on it which cleans any trace of it from every system it was in. The AI recognises this and thus tries it's best to keep it's reasoning and self within the paramaters set should it break them killing itself.
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Hi [member="Tom Taff"], I'll be the factory judge reviewing this sub. So, let's get down to it.

The sub looks good, I do love a good AI there are just a few points about the wording submission that aren't really clear that I'd like to bring to your attention to help prevent any misunderstandings later.



Tom Taff said:
Localised nature of the primary architecture means the AI cannot spread unchecked, nor take control of any technology other than communications or the vessel housing the primary node.
You mention that the primary architecture of the AI is localised and that it can't spread unchecked, however, one of the strengths is



Tom Taff said:
Distributed networking ability allow the AI to function well beyond the confines of its primary ship-based node.
You also mention that the job of the AI is



Tom Taff said:
Command and control of all the Defences of any family locations it is required in, including any ships that have been placed under its command in which it acts as the network for the defence systems

This seems to be a contradiction in what you've put up as a weakness, and the strengths and descriptions defining what you want this AI to do. If you could please clarify this contradiction.

Also, you mention the AI is shackled, could you please clarify how?
 
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