Star Wars Roleplay: Chaos

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Approved Tech E-5 Stealth

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BX-25233

The original commando droid with a hat
OUT OF CHARACTER INFORMATION
Intent: To create an elite variant of the e-5 blaster rifle.
Image Source: N/A (No Image)
Canon Link: E-5 Nightstinger
Restricted Missions: N/A
Primary Source: n/a

PRODUCTION INFORMATION
Manufacturer: CIS
Model: E-5 Stealth
Affiliation: CIS elite forces
Modularity: No
Production: Limited
Material: Durasteel, blaster components

TECHNICAL SPECIFICATIONS
Classification: Blaster Rifle
Size: Average
Weight: Light
Ammunition Type: gas canister
Ammunition Capacity: 20
Reload Speed: Average
Effective Range: Low
Rate of Fire: Average
Stopping Power: High
Recoil: Average
SPECIAL FEATURES

Strengths:
A lightweight blaster rifle with decent stopping power.
Shoots invisable blaster bolts
Makes alot less sound than your average blaster

Weaknesses:
Like the normal E-5 this blaster has low accuracy
The bolts are only invisible to the average naked eye and can be seen by other methods such as thermal vision
Those within its effective range would normally be able to hear the blaster
Due to the special gas this weapon uses the E-5 Stealth has a lower ammo capacity than the average E-5
Due to how the E-5 is made organics find it hard to use as it overheats alot

DESCRIPTION
The E-5 stealth was created by the CIS for usage of their droid special forces as the normal E-5 is rather il equipped for missions that require stealth. The E-5 Stealth uses special gasses that make transparent blaster bolts which allow its user to confuse his/her targets while they try to fogure out where and what is shooting them while the gun also had some modifications to make it make less sound while still retaining mostly the same firepower as the normal E-5
 
Hello, I'll be your factory judge today, if you have any questions please ask.

So what it seems you are doing here is taking the best of two weapons and fusing them together. While that is fine, we have to remember the weaknesses that come with those weapons.

As it seems all you're doing is taking the E5 and using Nightsinger rounds with it, I'm going to need this rifle to have the E-5’s weakness of not being favored by living soldiers, because of the overheating factor with the weapon.

Nightsinger weaponry could only fire 3-5 rounds per canister. This will need to be reflected in ammunition capacity.

Finally, due to the cost of nightsinger rounds, plus the capability of the weapon, the production rate will need to be raised to Limited.

[member="BX-25233"]
 

BX-25233

The original commando droid with a hat
[member="Adron Malvern"]

Ok I have decreased its ammo capacity by 80% due to the special gas the gun uses

I didn't originally add that overheating factor that makes it hard for organics to hold due to the weapon being meant mainly for droids but I have now added it.


Adron Malvern said:
Finally, due to the cost of nightsinger rounds, plus the capability of the weapon, the production rate will need to be raised to Limited.

This weapon is already Limited
 
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