Diarch Rellik
Lord of the Diarchy


Drujikar
"When Dwomutsiqsa is cast in blood, not breath the Brute is born."
OUT OF CHARACTER INFORMATION
Intent:
To create a terrifying, tangible Sithspawn variant of the Dwomutsiqsa ritual — one focused on physical horror and raw brute force rather than illusion or fear projection. Designed for PvP-legal combat scenarios, boss encounters, and dark side ritual lore.
Image Credit:
Berserk 1997 Anime
Canon:
N/A
Permissions:
N/A
Links:
GENERAL INFORMATION
Name: DrujikarDesignation: Semi-Sentient
Origins: Korriban, through a corrupted variant of the Dwomutsiqsa ritual - Ritual taken place within Rellik's Pandemonium containment and research Center
Average Lifespan: Functionally immortal unless destroyed; does not age or reproduce
Estimated Population: Rare - Each Drujikar must be summoned individually through a violent Sith ritual. Fewer than 10 known summoning successes. Only one active at the moment.
Description:
The Drujikar is a Sithspawn juggernaut born of pain, fear, and muscle, a nightmare given flesh. It is forged through the Dwomutsiqsa rite combined with Sith alchemy, shaping horror into a physical form of armored sinew, giant muscle and hardened bone.
PHYSICAL INFORMATION
Breathes: Does not require oxygen
Average Height of Adults: 3.5 to 4.2 meters
Average Length of Adults: N/A
Skin Color: Obsidian black, ash gray, or molten red, often lined with glowing Sith runes
Hair Color: None
Distinctions:
- Thick, rune-burned musculature layered over alchemical plating
- Jaw splits unnaturally wide when enraged.
- Gait is bipedal with hunched shoulders and massive arms
- Glowing ember-like eyes with no visible pupils
- Form may shift slightly over time to mimic the target's concept of ultimate threat
- Giant horns atop its head in a similar fashion to a ram's
Races: N/A — Each is a unique summoning
Force Sensitivity: All
(All Drujikar are Dark Side creations empowered by alchemy. They exhibit supernatural strength, regenerative properties, and partial resistance to Force attacks.)
STRENGTHS
- Alchemical Apex: Immense physical power. Can crush small vehicles, rip through heavy armor, and overwhelm multiple enemies in melee.
- Fear-Fueled Endurance: The more terror it generates (or senses), the harder it becomes to wound. Panic in opponents causes subtle reactive regeneration.
- Sith Magic Hide: Lightsabers have reduced effectiveness on its rune-armored hide. Hide can regenerate if feeding on fear.
- Force Eater: As a monster that feeds on emotions in the force it is also hard to damage with basic force attacks. Strong attacks from a Master could still hurt/hinder the beast.
WEAKNESSES
- Need for the force: Without the force being able to flow through the monster it will dissipate and cease to exist..
- Mindless Fury: Cannot follow complex commands or strategy. Once unleashed, it attacks all non-Sith targets indiscriminately. May lash out at allies without clear imprinting.
- Runic weakness: If you shoot the runes directly on the skin of the beast you can take down its connection to the force and eventually have it be destoryed.
- Ritual Anchor: Destroying the ritual site or the person who did the ritual will destroy it.
CULTURE
Diet: Carnivorous (prefers sentient prey); also feeds passively on pain, fear, and hate.Communication: Bestial growls, roars, grunts.
Technology Level: None
Religion/Beliefs: N/A
General Behavior:
The Drujikar exists only to fight and destroy. It has no emotions beyond rage and dread hunger. It recognizes its summoner and obeys. It does not rest, sleep, or retreat. It can remain dormant for centuries within a temple or ritual crypt until called again.