Fabula Caromed
Belle of the Brawl
Every game has them. Most games have multiples, and some unfortunate games are just chock full of them. There are enemies that are either designed to be extremely difficult intentionally, or just wind up being that way because of things that the designers didn't anticipate. Fallout's "deathclaws" are a good example; hideously fast, stupidly rugged, and can two-shot almost any PC without industrial-grade armor. Which demonic spiders really mess up your day?
Naturally, I'm creating another topic because of something on Guild Wars. And naturally, I have a story to lead off with. Each of the main dragons in GW2 has a flavor of dragon minion. The most recent set, the Mordrem, have mechanic called "retaliation." Every time you hit them, no matter how much damage you do, they will do a set amount back to you for each individual hit. This naturally obliterates quick-attacking DPS characters, but this damage ignores armor, too, which means that it can even get tanks down in a matter of seconds.
Worse, "Mordrem wolves" come with yet another mechanic called flanking, which allows them to deal tank-slaying damage if they can get behind you. And with their silly-high movespeed, pounce attacks, and the fact that there are always at least two of them, they can ALWAYS get behind you.
I died four times to a pair of them tonight and finally just said "screw it, done for the evening."
Naturally, I'm creating another topic because of something on Guild Wars. And naturally, I have a story to lead off with. Each of the main dragons in GW2 has a flavor of dragon minion. The most recent set, the Mordrem, have mechanic called "retaliation." Every time you hit them, no matter how much damage you do, they will do a set amount back to you for each individual hit. This naturally obliterates quick-attacking DPS characters, but this damage ignores armor, too, which means that it can even get tanks down in a matter of seconds.
Worse, "Mordrem wolves" come with yet another mechanic called flanking, which allows them to deal tank-slaying damage if they can get behind you. And with their silly-high movespeed, pounce attacks, and the fact that there are always at least two of them, they can ALWAYS get behind you.
I died four times to a pair of them tonight and finally just said "screw it, done for the evening."