Star Wars Roleplay: Chaos

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Approved NPC Darth Crazzad

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The Flesh is weak, it is only Fleeting
In the Light, there is nothing New
In the Dark, there is hidden Truth
The Truth shall guide my Mind
The Force shall guide my Hand
Life is Fleeting, but Ascension is
Eternal
OUT OF CHARACTER INFORMATION
  • Intent: To create an enigmatic new figure to assist in faction roleplay.
  • Image Credit:
    Source: Aminoapps, user ℭain.
  • Alternative Source: Buzzfeed, user Mathieu S.
  • NB! The original source was unable to be identified. It is possible this, though the image seems to have expired, at least for me.

[*]Role: Lord of the Sith and master of the arcane art of Mechu-deru.
[*]Links: N/A
PHYSICAL INFORMATION
  • Age: Unknown
  • Force Sensitivity: Master
  • Species: Unknown, presumed near-human.
  • Appearance: Standing exactly 180 cm tall, Darth Crazzad's exterior is entirely cybernetic, though this isn't always obvious to the casual observer due to a preference for long flowing cloaks. His chassis is made from an alchemical alloy of unknown origins and is coated in Chromium, presumably in order to reflect radiation. His cybernetic head has no immediately obvious orifices or eyes, with his voice being projected from various small openings all over the head, giving it a distinctively artificial and unearthly tone. While his cybernetic limbs look deceptively fragile, they are constructed from the same incredibly strong alloy as the rest of the body.
SOCIAL INFORMATION
  • Name: Darth Crazzad
    The Scourge upon Fleeting Flesh
  • The Father of Horrors
  • The Giver of Life Eternal
  • The Ancient Anew
  • The Butcher and the Saviour

[*]Loyalties: Affiliated with the Sith Empire, loyalties unknown.
[*]Wealth: Assumed to possess considerable assets, but has displayed no interest in material wealth.
[*]Notable Possessions:
  • Scourge Mechanicus (Lightsaber of Darth Crazzad): The exterior is composed of an alchemical alloy of unknown origins, capable of resisting just about any form of damage. No openings exist in the weapon, with the weapon being activated through the use of the force. The blade is a seemingly unstable searing red, with a variable length, which produces a more chaotic sound, as opposed to the usual hum.

[*]Skills:
  • Mechu-deru: A true master of the arcane art of mechu-deru, Crazzad possesses an innate ability to understand and manipulate all things mechanical.
  • Sith Alchemy: With a considerable aptitude for Sith Alchemy, he is capable of remarkable feats, especially when coupled with his skill in mechu-deru.
  • Force Lightning: Skilled at the use of Force Lightning and electricity in general, he is capable of turning the Force Lightning of opponents against their users and absorb electricity to replenish his energy reserves, though too much electricity can overwhelm him, especially in combat situations, potentially causing a critical system failure in his cybernetics.
  • Cybernetics: With his entire outer body having been replaced by cybernetics, Crazzad is by far stronger, more resilient, and more versatile than most organic beings.
  • Form VII Lightsaber Combat: Favouring the erratically offensive form of Juyo to the exclusion of almost any other form of lightsaber combat, fighting Crazzad is a truly confusing endeavour, further compounded by his erratic personality and use of force abilities. Crazzad is not, however, on par with more well-rounded Sith Lords, being mid-to-upper Knight level at best, due to a lack of focus on lightsaber combat in general.

[*]Personality: Known for his erratic behaviour and artificial voice coupled with a song-like manner of speech, the man (?) who calls himself Crazzad is quite the enigma. His primary, and possibly only, motivating factors are the acquisition of knowledge and a seemingly distorted and erratic long-term plan to lay the foundation for the "cybernetic ascension" of all sapient life. Typically offering trespassers and petitioners alike a chance to "elevate" themselves through complimentary cybernetic "enhancements", he has been known to become aggressive if refused, though on other occasions he seems not to mind at all, cheerfully remarking that they "must have an error in their logic protocols". Preferring to live alone, surrounded by his experiments, he is utterly incapable of holding a normal conversation, often spewing out mathematical equations or suddenly leaving to continue an experiment in the middle of a conversation.
COMBAT INFORMATION
  • Weapon of Choice: While decently skilled with the lightsaber and possessing enormous strength through his cybernetics, Darth Crazzad prefers to use the force during combat, especially Force Lightning. As a general rule, he will avoid combat when possible, so opponents are far more likely to face his droids and his technobeasts than the Darth himself.
  • Combat Function: Defined by erratic moves and considerable power in the force, Darth Crazzad is a foe which prefers to avoid battle, at least most of the time, but is highly lethal when forced to fight. Preferring to stay at a distance and command his minions while unleashing volleys of lethal lightning, he is nonetheless a deadly opponent up close, his state-of-the-art cybernetics allowing him to strike with overwhelming force. Despite his many strengths, however, his actions don't seem to follow any sort of concrete plan, often resulting in him not properly exploiting the weaknesses of enemies or leaving himself open to attack. While certainly more vulnerable to Ion and EMP than most other forms of attack, his greatest weakness is "the Anathema", the thing he abhors above all else: Force Light. Ripping through his defensive incantations, weakening his force abilities, and wrecking havoc on his alchemically altered form, a single strong burst of Force Light will usually cause him to retreat, with a continues burst being able to weaken his armoured form to the point where even standard issue weapons might be able to penetrate it and end his unholy existence.
HISTORICAL INFORMATION
Darth Crazzad's origins are shrouded in mystery. The first known record of his existence is in 757 ABY, on a relatively small transport carrying 214 colonists to a new world. After receiving a distress signal, a nearby system sent a ship to investigate, finding the entire colony dead or missing. Many of the colonists appear to have received ultimately fatal cybernetic implants, though others appear to have died from blunt trauma and in some cases severe electrocution. Of the 214 colonists on the crew manifest, 37 were missing, with no trace to be found. It was later discovered that the crew had been suffering from a major outbreak of the Bonadan Cough, though the disease is not deadly and passes after a time. The only evidence of the entity that would later be known as Darth Crazzad's involvement is a single grainy holorecording depicting him walking slowly down a hallway after a stumbling human male, later found to be amongst those who died from unviable cybernetic "enhancements".

He emerged once more, 49 years later, in the territory of the Sith Empire, where he presented himself as Darth Crazzad and promptly set up a laboratory on Dromund Kaas. While he offered no coherent response as to where he came from or who trained him in the ways of the Sith, the Sith Order at the time accepted his presence, if somewhat grudgingly, in order to learn more about him through observation. While clearly skilled in the ways of the Force, little was gained by observing him and thousands of slaves had been lost, some having been killed outright while others had been turned into mindless cyborgs or horrifying technobeasts. Annoyed by the repeated failures, in 809 ABY an upstart Sith Lord known as Darth Bennot decided to seize whatever knowledge the cyborg possessed, gathering several loyal knights and heading to Darth Crazzad's laboratory. After fighting through numerous horrible creations, they eventually made their way into the inner sanctum, finding nothing left.

Darth Crazzad had vanished once more.

Emerging from the shadows not long after the rise of the Third Sith Empire in 850 ABY, Darth Crazzad once again resides on Dromund Kaas. Once again carries out horrid experiments on the innocent and the guilty alike. Once again works unimpeded, his fellow Sith wondering, always wondering, whether he is truly as mad as he seems, or whether there is some depraved plan to all of this. Some spark of cold logic behind a mask of madness. Some hidden truth that they cannot see.

(NB! All references to "Technobeasts" are to cybernetic Sithspawn in general, not ones infected through a nano-virus.)
 
Adrian Vandiir said:
Mechu-deru: A true master of the arcane art of mechu-deru, Crazzad possesses an innate ability to understand and manipulate all things mechanical.
Sith Alchemy: With a considerable aptitude for Sith Alchemy, he is capable of remarkable feats, especially when coupled with his skill in mechu-deru.
Sith Sorcery: An advanced understanding of Sith Sorcery, typically expressed through incantations in binary, give him an edge both out of and in combat.
Mastery of Lightning: Remarkably skilled at the use of Force Lightning and electricity in general, he is capable of turning the Force Lightning of opponents against their users and absorb electricity to replenish his energy reserves.
Generally speaking, NPCs are limited to one or two major skills - especially when it comes to highly specialized Force powers. I'm going to need you to remove Sith Sorcery and downplay his skill with Force Lightning before this can go any further.

Adrian Vandiir said:
Form VII Lightsaber Combat: Favouring the erratically offensive form of Juyo to the exclusion of almost everything else, fighting Crazzad is a truly confusing endeavour, further compounded by his erratic personality and use of force abilities.
Juyo is a rare and exotic lightsaber form. I don't believe I can approve an NPC who is a master of this form in addition to the other skills you already describe him as having. Please choose an alternate form.

Adrian Vandiir said:
Image Credit: [X]
Please put the name of the webpage you found the image on for the hyperlink. If you could identify the original artist and title, that would be optimal. See here for more information.
 
Feeto Chivaro said:
Generally speaking, NPCs are limited to one or two major skills - especially when it comes to highly specialized Force powers. I'm going to need you to remove Sith Sorcery and downplay his skill with Force Lightning before this can go any further.
Edited, Sith Sorcery has been removed and Force Lightning has been limited. Added a clarification that his ability to absorb electricity is clearly limited.

Feeto Chivaro said:
Juyo is a rare and exotic lightsaber form. I don't believe I can approve an NPC who is a master of this form in addition to the other skills you already describe him as having. Please choose an alternate form.
Edited. Juyo fits him best in my eyes, so I hope clarifying that he is not a lightsaber combat focused Sith will be sufficient. A lightsaber focused Knight, or a well-rounded one with knowledge of how to combat Juyo, should be able to keep up with him or beat him outright in a lightsaber duel, at least if they know how to deal with the raw strength of his cybernetics.

Feeto Chivaro said:
Please put the name of the webpage you found the image on for the hyperlink. If you could identify the original artist and title, that would be optimal. See here for more information.
Original source unable to be located. Did my best in order to specify potential sources.

[member="Feeto Chivaro"] (Edit: Thanks for bearing with me. It's my first submission for an individual NPC, so there were/are some things I was/is not aware of.)
 
[member="Adrian Vandiir"]

That's fine.



Adrian Vandiir said:
Holocron of Eternity: Darth Crazzad is the gatekeeper; requires fluency in High Sith and Binary, as well as considerable knowledge of Alchemy and Sorcery, to unlock. Its contents are mostly indecipherable and are mixed in with seemingly nonsensical equations and distorted rants about the weakness of organics. A thorough study can, assuming one does not go insane from the various sorcerous safeguards woven into the item, wield information about all sorts of surprisingly advanced forms of droids and cybernetics, as well as advanced knowledge regarding mechu-deru, sorcery, and alchemy. The most thorough and disciplined minds might be able to extract information about vile experiments done to create force-sensitive machines and the transferal of minds to a droid brain, but the results are lacking if replicated in practice, and information about a supposed "Ascension" is only partly complete, with the information that is there being largely self-contradictory.
You're going to need to get this holocron reviewed and approved by the factory before it can be listed here. I would recommend you just remove it for now and have it added back in as a submission modification later.
 
[member="Feeto Chivaro"]

Done. Was meant mostly as flavour and to ensure no one actually thought they could get some arcane secret of immortality from this guy. They can't. I'm fully aware of the rules regarding immortality.
 
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