Scruffy Lookin’ Nerfherder

SPECIES: Stenax (Alchemically Deformed)
AGE: 358
SEX: Male
HEIGHT: 8’3”
WEIGHT: 491lbs
EYES: Red
SKIN: Charcoal
FORCE SENSITIVE: Yes.
APPEARANCE:
Dûvain dwarfs most humanoids, his form made all the larger by the gigantic wings protruding from his back. His skin is color of charcoal, and etched with wickedly spiking Massassi runes. Body twisted by Sith alchemy, Dûvain’s skull is deformed by two Reek-like tusks that jut from either side of his head and curve inward.
PERSONALITY:
He is possessed of a calculating intellect and a cold fury to those who disrespect him.
He despises humans, but applies his derision to basically every species. Due to his hybrid nature and three hundred plus years of isolation he has developed into a secluded introvert, resentful at the galaxy for not understanding him.
Because he was created and not born, Dûvain was initially at a loss for his destiny in living. Eventually he came to the conclusion that he was the natural progression of humanoid-made evolution and that as the apex predator it was his job to secure his place in the circle of life as its ruler. Given time and exposure to the galaxy, however, these views changed. He no longer believes in natural progression of the species. In fact, he doesn't believe much of anything at all. To him, history is a massive textbook of insatiable violence and repetitive cycles. His conclusion? There are no rules in the Galaxy. No morality. There are trillions upon trillions of lives. An overabundance. Dûvain cares as little for one life as the next. They matter nothing to him. The only thing he cares about is his own ability to be free.
After losing his previous body, Dûvain found himself trapped in a hulking demon, partly of his own machinations. Despite the Stenax’s strength, he finds himself resenting such bonds, since they further make him hated by society.
• Nihilistic
• Avaricious
• Mercurial
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STRENGTHS AND WEAKNESSES (Required: 2 Weaknesses Minimum) :
+Wings: His wings allow him the ability to fly.
-Big: Dûvain’s size is more curse than blessing. He has trouble fitting through doorways, operating simple technology, and going about daily life. Furthermore, he presents a larger target in combat.
-Alchemical: Although the alchemical alterations make him extremely strong and durable, Force Light is his achilles heel.
POWERS AND ABILITIES:
Force Powers:
Mental -
•Tund Illusion Sorcery - Can transform one object to another, materialize beings, and cause objects to disappear. The illusion cannot be discerned by computer systems.
•Spell of Concealment - Can hide his presence in the Force.
•Torture by Chagrin - Causes the victim to experience their worst fears to the point of hysteria. It is a very powerful ability, and the duration and intensity varied depending on the caster. The spell was called upon when the caster moved their fingers in an intricate pattern, taking seconds to produce effects after focusing the Force in a particular way. The victim’s deepest and most primal fears were made seemingly alive, often taking the form of demons or monsters that relentlessly torment the victim. The longer the spell is held the more realistic and terrifying the illusions become. To the outside viewer, the victim appears to suddenly seize and go insane. The body goes into comatose if held for a long amount of time.
•Force Fear - The wielder can strike directly at the deepest parts of the target's mind, causing an uncontrollable shaking fear that wreaks havoc with the target's capabilities. Through pure force of will alone, a user could cause them to lose their courage completely, and if left undefended, the effects could be severe, rapidly demoralizing the enemy with a feeling of hopelessness and regret. Depending on the victim, it can cause them to either cower defenselessly or flee from their opponent outright.
◦Force Horror - This enables the user cause multiple enemies to enter a catatonic state of panic that is more severe and more difficult to defend against than basic Force fear.
•Aura of Uneasiness - This projects a field of vague unease around the caster. Sentients experience intense malaise. Non-sentients flee, while Force-sensitives experience an inability to concentrate. Restricted to line of sight.
•Qâzoi Kyantuska, Suppress Thought
•Mind Shard
Physical -
•Sutta, Chwituskak, Bolt of Hatred - A blast of pure dark side that can hurt sentients, non-sentients, and spirits. Burns the user’s hands.
•Convection
POSSESSIONS:
•Lightwhip
•Wraps of Frost
BIOGRAPHY:
The lab experiment of an insane group of Arkanian scientists holed up on Alzoc III, Dûvain was intended to be the ultimate predator and meant to serve as a blueprint for a whole subspecies of Arkanian warriors. Instead, he came into the galaxy with the knowledge that he was nothing more than an unloved creation and subsequently slaughtered the scientists.
Since then he has wandered the tundras of Alzoc III for over 300 years, trying to find a way off the planet. He preys upon the native Talz, the only sapient species who reside in Alzoc III's frozen wasteland. They call him the Grey Hunter, on account of his ashen skin. The scarcity of sapients makes living on the planet incredibly difficult for Dûvain. The average Anzati requires twelve sapients a day in order to remain healthy, but Dûvain counts himself lucky if he finds one or two. Thus his abilities are significantly weakened and he is constantly on the brink of starvation.
In the six years since the madness of the Netherworld, Dûvain remained in seclusion upon Alzoc III, studying Sith Alchemy and trying to create… something. He did not know quite what. The first five years resulted in a host of failed perversions, but on the sixth day of the sixth year, he succeeded in twisting the body of a Stenax to his designs.
But just as he had risen up against the Arkanians who had created him, so too did the mutant rise against him. They fought a battle that destroyed the laboratory and spilled out into the open snow, until at last the Stenax smote his ruin upon the taiga. As Dûvain’s mortal body lay dying, he used all his remaining strength to push himself into the body of the creature, leaving its spirit to wander in the Netherworld while he gained a new form.
SHIP:
None
KILLS:
None
BOUNTIES COLLECTED:
None
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ROLE-PLAYS:
• Children of Icehttp://starwarsrp.net/topic/32078-children-of-ice/: Duvain devours Anaudius' brain, absorbing his power and memories along with it.
• http://starwarsrp.ne...ow-invite-only/
• http://starwarsrp.ne...rs-on-the-wind/
• http://starwarsrp.ne...bterrel-moross/
• http://starwarsrp.ne...-beyonder-open/
• http://starwarsrp.ne...shine-of-blood/
• http://starwarsrp.ne...per-death-star/
• http://starwarsrp.ne...t-a-booty-call/
• http://starwarsrp.ne...n-for-whatever/
• http://starwarsrp.ne...s-of-concordia/
• http://starwarsrp.ne...-of-yuuzhantar/
• http://starwarsrp.ne...inion-of-aurum/
• http://starwarsrp.ne...dark-side-open/
• http://starwarsrp.ne...ominion-of-phu/
• http://starwarsrp.ne...n-of-porchello/
• http://starwarsrp.ne...n-of-sluis-van/
• http://starwarsrp.ne...sion-of-eriadu/
• http://starwarsrp.ne...nion-of-bespin/
• http://starwarsrp.ne...zeltros-nights/