Star Wars Roleplay: Chaos

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Approved NPC Corsairs of Cato

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OUT OF CHARACTER INFORMATION
GENERAL INFORMATION

  • Group Name: Corsairs of Cato

  • Classification: Pirates, privateers, buccaneers, and swashbucklers, at your service.

  • Headquarters: Cato

  • Loyalties: Themselves | Point Nadir | Nadir

  • Group Sigil: None

  • Description: A mixed band of scallywags and scoundrels, of knaves and freebooters, of murderers and liars and criminals with a penchant for boarding ships and drinking liquor.

    Not quite as romantic as the pirates of legend and yore – but then again, the reality never was what the fables would have you believe. The same holds true for the Corsairs of Cato. Though they ascribe to a set of rules, most would be more inclined to call them ‘guidelines’ than anything else, and whole crews have been known to stray from the group under the lead of a daring Captain.

    The Corsairs of Cato are then bound not by creed, nor by ideal, religion, or any other such cliché. They follow but the sweet song of the credit, so close and dear to their hearts (and even more so to their greedy, greedy hands).
SOCIAL INFORMATION

  • Hierarchy: Captains > First mates > Quartermasters > Crew

  • Membership: The Corsairs are as colorful bunch as it gets, and thus accepting of all stripes and types, so long as they’re good at, well, pirating. Basic piloting and marksmanship skills are a necessity – everything else, folks usually learn as they go. Or they die. It’s an exceedingly efficient filter for sorting out the competent from the hopeless.

  • Dogma/Doctrines:

    No prey, no pay.

  • Equality for all; in voting, in booty seized, and in provisions.

  • Weapons must be kept clean and fit for service. Same for armor, and for any tools the crew might use.

  • Those who desert their vessel or their post in battle will be marooned on an asteroid or vented. The punishment is of their own choosing.

  • No fighting is permitted on board. Disputes are resolved ashore, with the means chosen by the participants.

[*]
Curios: Tattoos, usually.

[*]
Goals: Steal prizes, grow filthy rich and fat on profits, retire, live happily ever after in a den of debauchery and sin. Also, preferably avoid any venereal diseases along the way.


MEMBERS
Soon™

HISTORICAL INFORMATION
Just like space debris sticking together to become one big mass of a planet, the Corsairs amalgamated, over time, to form an overarching group dedicated to scum and villainy. There is no known founder, and there likely never was one single Captain to sit down the rest and go ‘Listen, lads, lasses – wouldn’t it be great if we worked together?”

They simply realized that in a galaxy dominated by kilometers of intimidating destroyers, small-time pirates simply couldn’t survive on their own. And so they began to band together – first merely in name, but as time passed, so did the fleets grow bigger, and the Corsairs stronger.

Eventually, their numbers crested so much that they couldn’t remain drifting through space indefinitely. Through some luck and much effort, they found and established their base in the Cato asteroid field, where they reside to this day – happily plundering all along the Mara Corridor to their heart’s content.
 
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