Cira
Best Onion

Over the last few months, the Factory and Codex staff have been working together to streamline and clear up some oversights from the previous update. The Factory has also streamlined a few items that were confusing and we are hoping that clears it up. The following lists notable changes that are effective immediately:
Restricted Materials added:
- Force Nexus [Locations, Planets, & Items] (( Embark on a quest to locate / create and research the Nexus in question. The larger and more powerful the Nexus, the more unique writers should be involved in the process. There is no set post limit, though you should tell a complete story. ))
- Alchemized Artifacts/Items [including methods of Force Imbuement, Alkahest, Jal Shey, etc] that provide lightsaber resistance and/or Major Force benefits (( Embark on a quest to research, locate and recover or create the alchemized, Force Imbued, Force artifact/item in question. There is no set post limit, though you should tell a complete story.))
Workshops & Companies
With the new RM's in place, the following have been added as Company and workshop boons:
Note: At Tier VI, a Workshop may choose one Restricted Material (specifically beskar, phrik, cortosis, songsteel, Echani graphite, ionite, Pyronium, & Alchemy/Force Imbuement) to add to its Specialty list. The Workshop is exempt from RM objectives for that material at a Semi-Unique (Only A Handful of Characters) production level in the Technology forum only.
Updated rules for Planets and Nexus:
1. Custom planets may only be added to map hexes containing 2 or less planets (we allow a maximum of 3 planets per hex) using the Map Update Thread.
2. Planets requesting to be added to grids with 3 or more planets already occupying that grid will be asked to move or be denied. Previously existing entries are grandfathered in.
7. Members wishing to submit a Force Nexus to their planet must undertake the Force Nexus mission on the Restricted Materials list. Force Nexus Location submissions must have an adequate explanation of the Nexus effects and reasonable OOC intent. Completing the mission does not guarantee your Nexus will be approved if the intent or description is lacking.
4. Members wishing to submit a Force Nexus location must undertake the Force Nexus mission on the Restricted Materials list. Force Nexus Location submissions must have an adequate explanation of the Nexus effects and reasonable OOC intent. Completing the mission does not guarantee your Nexus will be approved if the intent or description is lacking.
Updated Armor Template
This has been made to be as streamlined as starships. Hopefully, this new template makes it easier to document resistances, strengths, and weaknesses. This will also go into effect with the Material & Substance Template.
- Resistances (For each category choose from: None, Very Low, Low, Average, High, Very High, Extreme Ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.)
- Kinetic: How much protection does the armor provide against this type of damage?
- Lightsabers: How much protection does the armor provide against this type of damage?
- Other: How much protection does the armor provide against this type of damage? (Examples: Sonic, EMP/ION, Elemental. Please disclose each specific type that applies to this submission with its own rating.)
OUT OF CHARACTER INFORMATION
- Kinetic: How much protection does the armor provide against this type of damage?
- Lightsabers: How much protection does the armor provide against this type of damage?
- Other: How much protection does the armor provide against this type of damage? (Examples: Sonic, EMP/ION, Elemental. Please disclose each specific type that applies to this submission with its own rating.)
SPECIAL FEATURES
(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)
- Intent: (Example: 'A personal weapon for Darth Scabious' or 'an advanced armored personnel carrier for the Republic')
- Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
- Canon Link: (Please link the canon link if applicable canon item.)
- Restricted Missions: (If your submission uses any Restricted Items link the threads you completed the missions in here)
- Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
- Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Character Name], etc.)
- Model: (Example: E-11 Blaster Rifle. For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)
- Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission, Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase), Open-Market (May be used by any character without permission from the Manufacturer), other potential options include a submitted NPC unit, or another general organisation/group.)
- Modularity: (Can components of this submission be swapped out for other components? Is it especially easy to modify? For most submissions, put 'No'.)
- Production: (The scale is Unique (Only One Character), Semi-Unique (Only A Handful of Characters), Limited (Only A Select Group Of NPCs/PCs), Minor (Any Character, Only Select Groups Of NPCs), Mass-Produced. (Anyone.) For armor utilizing restricted materials please review their production limits here.)
- Material: (What is it made out of? Certain materials are more resistant, or vulnerable, to certain weapons. Example: 'Durasteel, blaster components.')
- Classification: (Anti-Blaster, Anti-Ballistic, Multipurpose, Other)
- Weight: (Via Metric System. Appropriate weight varies by quality, material, and character species. For example, standard Mandalorian armor is around 10 kg. Armor made of true Mandalorian iron, or a full set of combat gear for a soldier in the field, can be around 25kg. For special items, try to find the weight of a real-world equivalent.)
- Resistances (For each category choose from: None, Very Low, Low, Average, High, Very High, Extreme Ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.)
- Kinetic: How much protection does the armor provide against this type of damage?
- Lightsabers: How much protection does the armor provide against this type of damage?
- Other: How much protection does the armor provide against this type of damage? (Examples: Sonic, EMP/ION, Elemental. Please disclose each specific type that applies to this submission with its own rating.)
SPECIAL FEATURES
- (Short brief detail list on any advanced systems with a respective link to the technology if available. What are the types of advanced systems that this armor has? This includes stealth, Bio-restorative technology, power armor, Force Enhancements, Alchemy Enhancements, Force Imbuement enhancements, or any similar or equivalent Force or technologies that may be rare or specialized. - If these are notable enough to be strengths, you must add them to strengths)
- (Provide, in list format, a minimum of 1 strength of this submission. Any resistance ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.)
- (Provide, in list format, a minimum of 1 weaknesses of this submission.)(If your armour is vulnerable to specific types of attack (e.g. Ion/EMP/Lightsabers) please list these here)
(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)
New Company Modification Template:
Company: (What company is being changed?) (Also, link the company submission here.)
Modification Made: (What are you changing? If you are merging companies, we need the submission link for those companies. Detail all changes here. Every additional new Location & Operation or Headquarters change requested through the Company Modification Thread will require proof of expansion. Add in the FULL name of the thread. These are required for all Tier up requests, HQ's changes, New Locations, New Operations, Changing Operations, merging of companies, etc. For full details, please see the Company Rules or as in the Factory Q&A.] - )
Tier Up: What level are your tiering up to and add in the appropriate Tier Up Template
Adding Operations: If you are adding an operation, list the operation and the expansion thread.
Adding Locations: If you are adding a location, list the location and the expansion thread.
Changing Headquarters: If you are changing headquarters, list the new HQ location and the expansion thread.
Other: Any other changes and if required, the appropriate expansion thread.
Rationale: (Why are you doing this?)
New Submission:
[Please spoiler the full modified submission here.]
Modification Made: (What are you changing? If you are merging companies, we need the submission link for those companies. Detail all changes here. Every additional new Location & Operation or Headquarters change requested through the Company Modification Thread will require proof of expansion. Add in the FULL name of the thread. These are required for all Tier up requests, HQ's changes, New Locations, New Operations, Changing Operations, merging of companies, etc. For full details, please see the Company Rules or as in the Factory Q&A.] - )
Tier Up: What level are your tiering up to and add in the appropriate Tier Up Template
Adding Operations: If you are adding an operation, list the operation and the expansion thread.
Adding Locations: If you are adding a location, list the location and the expansion thread.
Changing Headquarters: If you are changing headquarters, list the new HQ location and the expansion thread.
Other: Any other changes and if required, the appropriate expansion thread.
Rationale: (Why are you doing this?)
New Submission:
[Please spoiler the full modified submission here.]
Vehicles
- Speed and Armament ratings are now Mandatory.
Reverse Engineering Guidelines added
Reverse Engineering Guidelines
Any player may reverse engineer submissions where there is evidence that these were previously owned by/ manufactured for them. This is to distinguish submissions whose intent is the reverse engineering from an available approved Factory submission.
Any player may reverse engineer submissions where there is evidence that these were previously owned by/ manufactured for them. This is to distinguish submissions whose intent is the reverse engineering from an available approved Factory submission.
- A Faction or Individual may reverse engineer or create a new submission for items where there is evidence that these were previously owned by/manufactured for the new submitter.
- The original submission must be referenced and properly cited for reverse engineering.
- The new submission must adhere to current Factory standards.
- Complete a Reverse Engineering Mission Objective: Embark on a quest to research, modify, and prototype the Reversed Engineering Item in question. There is no set post limit, though you should tell a complete story.