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Approved Starship CNV Argo

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CNV ARGO
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OUT OF CHARACTER INFORMATION
Intent: To create an exploration vessel to commit hijinks with
Image Source: Star Trek Onlinehttps://sto.gamepedia.com/Main_Page
Canon Link: EF76 Nebulon-B Escort Frigate
Restricted Missions: Not Applicable
Primary Source: Not Applicable

PRODUCTION INFORMATION
Manufacturer: Alderaan Engineering
Model: AE-EPF Mk1
Affiliation: Laira Vereen | Free World's Coalition | Galactic Alliance
Modularity: Yes
  • Subsystems can be replaced and removed
  • Aesthetics
Production: Unique
Material:
  • Durasteel Hull
  • Alusteel Plating
  • Turadium Frame and Bulkheads
  • Electronics
TECHNICAL SPECIFICATIONS
Classification: Exploration | Patrol
Length: 300 Meters
Width: 160 Meters
Height: 50 Meters
Armament: Low
Moderate [Full Power to Weapons]
Point Defense: High
Defenses: Average
High [Full Power to Shields]
Hangar: High
  • Squadrons (2)
  • Shuttles, Transports, Light Freighters (5)
Minimum Crew: 1
Optimum Crew: 365
Passenger Capacity: 135
Cargo Capacity: 4,000 Metric Tons
Consumables: 10 Years
Maneuverability Rating: Moderate
Low [Stealth]
Speed Rating: Moderate
Very High [Full Power to Engines]
Low [Stealth]
Hyperdrive Class: 1.0
Backup Hyperdrive Class: 8.0

SPECIAL FEATURES
Reserve Energy Capacity: The Argo’s main reactor is very powerful, however rather than dedicating its energy production to any singular system, the Argo holds much of it in reserve for combat where it is able to boost the potency of its energy weapons, amplify its shields or swiftly recharge them, or enhance its acceleration.
  • Full Power to Weapons: The firepower of the ship's Energy Weapons is doubled while reserve energy is funneled through them
  • Full Power to Shields: Deflector Shields amplify in strength, improving recycle rate, recharge time, and overall durability
  • Full Power to Engines: Engines boost acceleration and increase speed significantly
Propulsion Suite
Navigation Suite
Communications Suite
Stealth Suite
​Miscellaneous
  • Battle Analysis Computer
  • Molecular Furnace
  • Solid Fuel Converter
Strengths:
  • Reactor to Full: The CNV Argo is able to redirect reserves of power to enhance its weaponry, defenses, or engines making it a very versatile craft.
  • Limited Stealth: The Argo features several stealth systems that allow it to run quiet, decreasing its speed (And being unable to use Full Power Engines) and maneuverability in order to make it difficult to detect with sensor equipment while not rendering the vessel Cloaked.
  • Overlapping Point Defense: The Argo has a very prominent Point Defense layout with several EM Field generators and Sensor scramblers to disable and disrupt warheads, CIWS for projectile disruption and anti-interceptor duty, and numerous quad laser cannons that made the Lancer-class Frigate so deadly.
Weaknesses:
  • Reactor Reserves: The Argo is unable to balance out its reserve power between multiple systems, nor is that reserve power automatically allocated to any given system. This means that until it is allocated by the captain, it is unused, rendering the vessel incapable of making the most of its power constraints.
  • Not Cloaked: The stealth systems aboard the Argo do not render it invisible or completely undetectable. It requires either distance or obstructions to properly hide the vessel from the notice of other ships. Additionally it is unable to use its Full Power Engines and receive any benefit from the Drive Bafflers.
  • Limited Emplacements: There are only a handful of capital weapon emplacements aboard the Argo, making each turret a valuable target and asset for the ship's normally mild weapon's compliment.
DESCRIPTION
Overview
The Corellian Naval Vessel Argo is the first in what is expected to be a limited number of extended operations under the Corellian Defense Force to extend the influence of the Five World's. In cooperation with the Free World's Coalition and the Alderaanian Monarchy, the Argo was constructed to the exacting specifications of the CDF by Alderaan Engineering, to be crewed by primarily by Corellian Defense Force officers with attached officers and special operators from the Free World's Ranger Corps and the Jedi Enclave.

The CNV Argo has a sleek appearance, designed to be heavily modular and receive numerous refits throughout its career, not uncommon for Corellian inspired vessels. The Argo's three section construction is based on the ancient EF76 Nebula-class Frigate with its engine section and reactor set far away from the crew compartments to minimize loss of life should the ship suffer catastrophic damage. An additional side affect of this style of construction is that with its main systems fairly well spread out, the Argo can suffer heavy damage and still limp away from a conflict to recover and repair itself. The ship is able to operate with only a single damaged engine nacelle, one reactor, and with more than half of its hull compromised. As an exploration and patrol vessel, the Argo was fitted with a significant array of weaponry beyond that of civilian ships, fuel efficient engine modules, and a pair of powerful hypermatter reactor cores.

Layout
As an exploratory craft, the Argo's internal structure is not heavily militarized or fitted with numerous internal defenses. Instead the ship features comfortable corridors and spacious quarters for the crew and passengers.The vessel features a pair of fuel efficient hypermatter annihilation reactors within the spires that connect the aft section of the ship to the saucer-shaped superstructure. Between these spires sits the main engineering bay which houses the production facility connect tot he ship's Molecular Furnace and Solid Fuel Converter, repair systems, and maintains the reactor spires, the primary engine nacelles, the hyperdrive and Phantom Drive. The Molecular Furnace and Solid Fuel Converter are connected to the waste management systems of the frigate, converting the scrap and debris produced by the vessel into repair parts, fuel for the ship, and usable raw materials the ship may require to reduce the need for refits and repairs.

The saucer section contains the superstructure, living quarters, and other compartments such as the science lab and med bay, separated into upper and lower decks. The upper decks primary feature is the command deck featuring the Bridge and officers quarters as well as the Tactical center. The bridge is a spacious oval, with the access corridors and turbolifts opening on an lower mezzanine which contains corridors on either side leading to a refresher and the Captain's Ready Room respectively. The bridge has science and tactical stations at the rear, a tactical display, the Command Chair in the center of the room which overlooks the operations station and the helm at the fore of the bridge. Transparisteel veiwports line the front of the room fitted with overlaid holoscreens to display images, flight paths, and tactical information. Behind the bridge there is the main Tactical Operations Control Room, a conference room for senior officers, a security station, and a command salon.

Below the Command Deck there are several sections of living quarters and a state of the art med bay on the port side complete with self-replenishing bacta tanks, surgical theaters, and recovery rooms. The Science Lab is located on the starboard side of this deck, where numerous members of the Science Division are able to test and experiment on objects the ship might come across, perform geological studies on asteroids and planetoids they encounter, and catalog data. The Lower Decks consist of a handful of crew quarters, the barracks for the ship's troop complement, cargo bays and hangars for the ship's fighter and support complements. The Forward Hangar contains the single escort squadron attached to the CNV Argo and its scouts, while the Aft Hangar is dedicated to the various transports and surveying vessels. Additionally there are several common rooms, recreational rooms for spending free time, gravity rooms for exercise, and lounges, the most prominent of which is the Officer's Lounge at the foremost section of the lower deck.

Offensive Systems
The Argo's weapon turrets are placed so that every emplacement, save for a single warhead launcher turret, are able to fire in the forward arc. Its weapons are placed on turrets that allow the weapon systems to traverse and change elevation providing wide fire arcs for each weapon. Roughly half of its weapons can fire in any given arc: dorsal, ventral, port, or starboard. Most of its weaponry, with the exception of its Ion Cannons and Energy Siphon Cannons, are able to swivel to fire at pursuing vessels in its rear arc as well.

Two Composite Beam Laser Cannon turrets are fixed on both the Dorsal and Ventral facings of the saucer section, located to the Port and Starboard of the central hub. Ion Cannon turrets are placed forward of the central hub on both Dorsal and Ventral sections of the craft as well, providing them with the ability to fire forward, port, or starboard as needed. The Argo's dual Light Energy Torpedo Projectors are placed on turret mounts set on the dorsal facing of the ship, behind and to either side of the center hub along the bulbous ridges connecting the aft section to the saucer section. Its turreted variable payload warhead launchers are instead placed on the ventral surface, one to either port and starboard with the third facing the aft section of the ship to fire on pursuing craft. The launcher turrets are fed via an internal magazine and loaded into the tubes one at a time to reduce the risk of a magazine detonation. The Energy Siphon Cannons are located on the prow edge of the Argo, able to swivel to fire ninety degrees. Jamming Beam projectors are fixed to the Port and Starboard edges of the saucer section, meant to disrupt and disorient enemy point defense weaponry and fast-track weapons.

Defensive Systems
The Argo is not a true warship, and thus its defenses are fairly limited. Primarily it relies on a standard deflector shield system to defend it from attack. The shield is able to be angled with the majority of its energy directed against the most powerful attacks against the ship. While not unarmored, the Argo does not have advanced or heavily layered armor. However, its design is compartmentalized to prevent mass depressurization and minimize loss of life due to damage. Cap Drains, Electromagnetic sheathing across wires, and the use of de-ionizers for vital equipment protect it somewhat against ion and electrical disturbances, though mostly those systems only reduce the amount of time the Argo might be disabled. Banks of AE-CM1 Dampener Chaff launchers are placed along the aft sections of the ship, providing defense against energy and projectile weaponry.

Stealth Suite
The Argo is a vessel designed for long term missions, many of which require a level of discretion and stealth, which forces it to include several stealth systems which work in concert when necessary. Efflux baffles to reduce its efflux emissions from its engines and thrusters, hull degaussing and energy dampeners which reduce or hide the Argo’s magnetic signature. Static jammers make the vessel difficult to detect at range and a false energy signature projector allows the ship to adjust and mask its many sensor signatures allowing it to mimic solar fluctuations, cosmic radiation, or blend into background fluctuations in atmosphere on many sensors if the system is active. Finally Programmable Paint is set with the standard exploration paint scheme and matte black starry night and a third setting which can provide it with options when approaching a planet and when undertaking diplomatic missions. The vessel lacks full stealth and while it can attempt to hide at longer ranges, it is unable to sneak invisibly through a system relying on using its ability to appear as different vessels to bypass what security it can when necessary.

Operational Systems
The Argo's operation systems aren't as potent as one might find on a dedicated warship, featuring standard targeting and sensor systems. The Argo uses stores of SUREC and EXPARC Probe Droids to compliment its sensors, which it is able to launch via its warhead launchers, released via RASP Launchers, or dispatched through Tactical Infiltration Pods from its hangars in order to survey at across several systems. Sometimes the TI Pods may also feature Viper Probe Droids to take surface samples to be transmitted back to the Argo but not always. These are used for preliminary surveillance or to provide heavily detailed scans of an area that its own sensors are unable to provide, then recollected or replaced.

While the Argo features a fairly standardized communication's package, it does make use of a Tactical Sensor Jammer to reduce the sensor capabilities of enemy starfighters and jam local communications when forced into conflict to allow the vessel to disable probes or small patrols that might come across their path. Additionally, the Argo uses an Interrogator module to identify ships and an Ion Scrambler to disrupt communication traces of possibly hostile vessels it encounters or is forced to communicate with.
 
Laira Vereen said:
Limited Stealth: The Argo features several stealth systems that allow it to run quiet, decreasing its speed and maneuverability in order to make it difficult to detect with sensor equipment while not rendering the vessel Cloaked.
Is it possible to use the full power to engines option in order to enhance the speed simultaneous to this being utilized?
 
  • Limited Stealth: The Argo features several stealth systems that allow it to run quiet, decreasing its speed (And being unable to use Full Power Engines) and maneuverability in order to make it difficult to detect with sensor equipment while not rendering the vessel Cloaked.

  • Not Cloaked: The stealth systems aboard the Argo do not render it invisible or completely undetectable. It requires either distance or obstructions to properly hide the vessel from the notice of other ships. Additionally it is unable to use its Full Power Engines and receive any benefit from the Drive Bafflers.
No, I included a pair of edits to cover that particular oversight.

[member="Darth Ananta"]
 
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