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Approved Lore Clan Ylfings

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  • Organization Name: Clan Ylfings
  • Meaning behind organization's name: Wolf Clan
  • Classification: Mandalorian Clan
  • Affiliation: The Mandalorian Enclave | More often than not, themselves
  • Organization Symbol: A sigil of two Loth-wolves flanking the Warden tree, Mímameiðr
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  • Description: A Mandalorian clan that has been isolated for over 1300 years, but around 870 ABY, Skaða becomes the new Alor. The clan have a row of different areas it focuses on, such as ship crafting and navel combat, however, it excels mainly at raiding and trading. On its home front, the clan spent a lot of time rune carvings, rune smithing and dealing with neighbouring clans either peacefully or aggressively.

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  • Headquarters: Located on a planet named Rúnirheim by the Mandalorians who live there. The town, Rúniðr, is located north, not far from the Warden tree, Mímameiðr.
  • Domain: Rúniðr. It's a Mandalorian town that is ruled by Clan Ylfings. The clan actively trades with other clans on Rúnirheim, though sometimes peaceful trading can turn into fighting between the clans. While Clan Ylfings doesn't necessarily rule over all the other clans as a Mand'alor would, but, Skaða and so by extension, Clan Ylfings is highly respected and Skaða's words among the other clans hold great respect.
  • Notable Assets: Small fleet, each ship highly specialized in doing a job and doing it well. On top of ships, it also supplies with Force imbued armour and weapon of the clan's own make, or whatever is imported through trade as the clan does not shy away from using foreign armour or weaponry.

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  • Hierarchy: Clan Ylfings uses a merging of a typical Mandalorian hierarchy but due to having been isolated for 1300 years on one planet, a Three Class system developed its way into the hierarchy.
    The Three Class system consisted of thralls(slaves) and is the absolute lowest class and is in some cases viewed below even house animals as dogs and cats. Then there are the Jag(freemen) also known as Frjáríðs which translates to 'free to war'. Those who are within the second class gain all the rights and freedom a normal Mandalorian hierarchy would provide. And then there is the Alor who also works exactly like in a normal Hierarchy. Although these classes are fairly concrete with a clear divide throughout Clan Ylfings, it was possible for individuals to move up and down between the defined classes. This was usually a direct result of the actions of the individual and whether they were viewed as honourable or not. However, while it was easy to fall to Thrall status if captured, it was almost impossible to raise out of Thrallhood and only the owner of the Thrall or the Alor could grant the Thrall the status of Jag and free them.
  • Membership: There live approximately 250 members of the clan with many living inside of the town with some having homes just outside of it. Most people who are part of Clan Ylfings are born into the clan and are raised within the clan. However, the clan isn't against outsiders joining them as long as the outsider follow and submits themselves to the laws of the clan.
  • Climate: In the end, it's all about family and those closest to you. Without tight relations with one another, the clan falls apart. There is a high emphasis on teamwork, chain of command and loyalty among those within clan Ylfings. With that said, the clan does what's best for the clan and if that means being friendly, it will do so, but it can also switch and bring down the wrath of their gods upon their enemies.
  • Reputation: It all depends on the people and how their first contact is. It can either be beloved, distrusted, wary or neutral. But given the fact that Clan Ylfings goes raiding easy targets, more often than not, the people that survive demonize the clan and see them as the worse and overall like evil monsters who only bring a storm and death with them. Of course, there are also those who either find them a necessary evil or even trust them as the Clan often brings good trade with them.
  • Curios: Clan Sigil is either engraved into the chest of their beskar'gam or on one of the pauldrons and/or those who wear capes can also be seen having the clan sigil embroidered. Some of the warriors can also be seen having the Clan Sigil engraved into their weaponry.
  • Rules: The clan follows the Resol’nare as it provides a sense of clarity and teaches it to its young and/or new members, however, it doesn't follow the Resol'nare to a fanatical degree. Furthermore, Clan also follows a polytheistic pantheon of gods known as Runi'Æsir.
  • Goals: The main goal is to survive in the harsh lands the Clan lives in as it provides minimal land for farming. As such the Clan often set out on raiding trips in order to gain riches, but mainly resources that are harder to come by or impossible to get on their home planet. As the Alor of Clan Ylfings, Skaða is the one who dictates and guides the Clan towards the betterment of his people's life, as well as what goal the clan aims to take, though not without getting council from those closest to him.

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Open to anyone who wishes to join and be part of this.

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Once upon a time, in a faraway world,
A young Alor held grandiose Blóts for his people
Although he had everything his heart desired,
The Alor was wild, cynical and uncaring

But then, one winter's night,
An old one-eyed beggar came to the halls
And offered the Alor a single Stone
In return for shelter from the bitter cold
Repulsed by his frail appearance,
The Alor sneered at the gift,
And turned the old man away

But the old beggar warned him not to be deceived by appearances,
For Power is found in faith.

And when Alor dismissed him again,
The old man's fragile form melted away
To reveal a mighty Magician of ethereal light.

The Alor tried to apologize, but it was too late,
For the Magician had seen that there was no faith in the Alor's heart
And as punishment,
He transformed the Alor into a monstrous wolf,
And a powerful spell on the town,
And all who lived there.

Cursed by this monstrous form,
The mighty Magician bound the Alor to Mímameiðr, the Warden tree,
To where he must serve as its guardian for all eternity.

The Stone the old man had offered,
Was truly an enchanted stone,
And would bloom with powerful runic properties.

If the town's people could learn to believe,
And harness the gift of runic light
By the time the last light in the Stone faded
Then they would remind humans
If not, they would be cursed into monstrous wolves
For all time.

As the years passed,
History became legend, legend became myth
Myth became stories passed down from parent to child.​
 
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