Mountain of Mando Muscle

"Strength is not just a measure of what I can break, it's a measure of how much I can take and stand unbroken."
OUT OF CHARACTER INFORMATION
- Intent: Make a custom suit of the Enclave's Jorir armor for Cerar in his advancing age
- Image Source: Thanh Dương
- Canon Link: Heavy Infantry Mandalorian Armor
- Permissions: (Please link any Marketplace purchase approvals or other permissions to use other Writer's submissions as part of the submission)
- Primary Source: Si'kahya Beskar'gam Jorir variant, Corellian powersuit,
- Manufacturer: The Mandalorian Enclave (base armor), Cerar Vizsla (modifications)
- Affiliation: Cerar Vizsla
- Market Status: Closed-Market
- Model: (Example: E-11 Blaster Rifle. For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)
- Modularity: Equipment configurations, backplate mounting
- Production: Unique
- Material:
- Synth-Hide Gloves
- Thermal Gel Underplating
- Beskar Plating
- Duraplast Reinforcement Plating
- Norris Root Dye
- Armorweave Bodyglove
- Plastoceramic Plating
- Classification: Heavy Armor, Powersuit, Beskar'gam
- Weight: Very Heavy
- Resistances: (For each category choose from: None, Very Low, Low, Average, High, Very High, Extreme. Ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.) Resistance Ratings Extreme will require the submission to be Semi-Unique. This Resistance Rating is considered very strong and are usually dealing with unique items that should be restricted to Player Charactersonly.
- Energy: Very High
- Kinetic: Very High
- Lightsabers: Very High
- Sonic: Low
- (Short brief detail list on any advanced systems with a respective link to the technology if available. What are the types of advanced systems that this armor has? This includes stealth, Bio-restorative technology, power armor, Force Enhancements, Alchemy Enhancements, Force Imbuement enhancements, or any similar or equivalent Force or technologies that may be rare or specialized. - If these are notable enough to be strengths, you must add them to strengths)
- Helmet
- Body
- Miriskin leather bodyglove
- Biofeedback system
- Biorestorative underlay Mk V
- Connection points for NLI Mirshe'bev Mk. I
- Magnetic holster lock on backplate
- Powered exoskeleton
- Left Arm
- Right Arm
- Legs
- Taak'tabi boots
- War Machine: Cerar's vambraces pack a staggering amount of weapons, such that even without a blaster in hand he's still far from unarmed.
- Walking Tank: The armor's heavy beskar plating, combined with the projected energy shield integrated into its left vambrace allows Cerar to withstand heavy firepower and still keep chugging.
- The Strength of Ten Men: The powered exoskeleton integrated into the armor helps Cerar to keep up with Mandos half his age, allowing him to heft a blaster cannon with ease.
- Ain't No Sneakin' For Me: The armor's combination of features, on top of Cerar's large build, makes it incredibly unsuited for stealth operations
Time has its way with everyone eventually, but it can be fought, slowed, and that is what Cerar has done in his advancing age. Refusing to stop and retire, the Clan Vizsla Warden has instead resorted to implants and armor modifications to increase his strength and vitality. As such, Cerar's modified armor is full of systems to keep him in fighting shape, including biorestorative underlay, a biofeedback system, and a powered exoskeleton.
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