Failure Is Not Fatal

There was a whisper in the night
It spoke of death
It spoke of death
The barely audible sounds were followed by each guard in turn slumping to the ground. One stumbled back against the duracrete wall heavily, his helmet cracking as it hit stone. Inch by inch he slipped to the ground. In the half-light of night the trail he left on the wall behind seemed as dark as obsidian. The silence that followed was as disturbing as the whispers that had come before. There was only the constant dirge of the rain hammering down. The floodlight that illuminated the front of the underground base picked out bright white streaks as the rain poured down.
The light started to pick out shapes in the gloom. They advanced through the bleak night. Suddenly there was a familiar snap-hiss. The golden bar of light illuminated the Jedi Master and the soldiers around him. His robes, heavy with water, hung low and dragged through the mud in his wake. His features were set in a look of grim determination.

One by one a whole row of lightsabers snapped into life. A long line of Jedi suddenly emerged from the darkness. The Galactic Alliance was the pinnacle of the mixed force model. Jedi and soldiers lived together, trained together, fought together. But if the whisper of the silenced sniper rifles had spoken of death the new sound was one thing: hope.
The Alliance was hope. The light in the dark.
They charged forth at the opening in the mountain. With a groan a duracrete slab several metres thick started to descend as the inhabitants tried to seal the doors. Grand Marshall Omai Rhen came to a halt before them. The wind whipped the cowl back from his head, revealing his stark grey mane of hair. The battle-hardened Jedi Master was as pivotal to the Alliance as the Dark Lord was to the Sith. There was a serene look on his face as both hands came up together. Yet the stress showed in the tremble of his hands. The inexorable fall of the bunker doors came to a hold with a screech of tortured metal.
“Go!” his voice boomed through the night. “Tonight the tide turns!”
The crowd of Jedi, soldiers and mercenaries parted around him like the sea around an immovable rock. They rushed through and vanished from the night into the underground facility.
Objective: One
Location: D
Allies: The Force
Enemies: The Darkside
OBJECTIVE THREE HAS ITS OWN THREAD
Objective: One/Two/Three/Four/Other
Location: (See maps for Objective One/Three)
Allies:
Enemies:
Ally signups:
Galactic Alliance Allies:
1. [member="Mordecai Tal'kyr"]
2. [member="Ashin Varanin"]
3. [member="Taeli Raaf"]
4. [member="Ordo"]
5. [member="Ayden Cater"]
6. [member="Sochi Ru"]
7. [member="Connor Harrison"]
8. [member="Hamish McNair"]
9. [member="Thurion Heavenshield"]
10. [member="Coci Heavenshield"]
One Sith Allies:[/size]
1. [member="Josiah Denko"]
2. [member="Talon Vosra"]
3. [member="Crix Meriet"]
4. [member="Ileris Sonn"]
5. [member="Bianca"]
6. [member="AI-01"]
7. [member="Dak Canton"]
8. [member="Mordred"]
9. [member="Greifen Ren"]
10. [member="Colrenth Renfrew"]
Final Objectives for the Invasion
One: Bunker Busters
Aims: Based on advantage either side has in story, open sandbox
Open/Private: Open
Category: PvP
Leaders: Faction Admins
Description: Once upon a time a command centre, formed of a network of interconnected bunkers at the base of a mountain range, was constructed on Lujo. Recently the Sith have been using this as a secure centre to carry out research into Sithspawn. The GA attack swiftly, aiming to end this vile practise. NPCs are background noise as both sides join battle in a series of interconnecting chambers. Warning: from time to time some dangerous sithspawn may be released - these will be a threat to both sides.

Traditional military bunker. Wide open spaces with lots of height afford room for acrobatic manoeuvre. Containers in several rooms hold dangerous chemicals and sithspawn being used in experiments



Maintenance. Engineering rooms and generators make this a slightly more confined space to fight in. Plenty of cover.

Sith prisons. Down here the Sith carry out their most depraved experiments. Narrow winding corridors connect chamber that house anything from sentient prisoners for experimentation to the vilest sithspawn. Ceilings are low and there is limited room for manoeuvre.



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Two: Fleet Battle
Aims: Secure orbit above Lujo
Open/Private: Open
Leader: [member="Ayden Cater"] (GA) / [member="Taloff Arsov"] (OS)
Category: Fleet / Starfighters
Description: Battles wage on the surface, but an eye must always be kept to the sky. Reinforcements cannot arrive through hellish laser fire, nor can transports speed away with VIPs there is a blockade in orbit. Secure a path for your forces to bring in reinforcements, or should the worst happen make your escape.
Each side will ultimately wind up with 15km fleet totals. The GA will arrive with more forces up front, 10km, to the One Sith's 5km. Reinforcements will come in at a later point and reverse this trend; GA brings in 5km to the 10km the OS brings in. Any folks who wanna do starfighter jockeying can be said to either be arriving in-system with the fleet (GA) or can be a part of the forces present at the start of the fight (OS)
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Three: Worship (has its own thread)
Aims: Attack/defend/raid the Sith temple
Open/Private: Open
Leaders: [member="Mara D'Lessio Merrill"] [member="Sage Bane"]
Category: PvP/NPC
Description: The One Sith built a temple there as a sign of friendship with the Fringe. Then they tortured a Fringe founder. The other one isn't amused. The Lujo Sith Temple is a symbolic and strategic target. I don't imagine it will involve anything larger than PVP and fairly small groups of NPCs as both sides fight through the temple.
Map

Details
About the Lujo Temple
In terms of security and defense, the Lujo Temple has standard deflector shields, two turrets in the front and two in the rear, some spider droids peppered about and Sith apprentices and soldiers as security guards. The vaults themselves are guarded by Tuk'ata, who roam the underground tunnels, searching for rogue lightsiders.
Lujo Temple Rooms
War Room: The War Room is the communications and strategy center for executive Sith Commanders of Lujo. The chamber features holo projectors and various communications arrays that are manned by Sith military.
Laboratory: The Lujo Temple Laboratory is a place where the dark arts of Sith alchemy flourish. The laboratory contains a cabinet full of elixirs, poisons, and crystals, as well as a alembics, volumetric flasks, a purification chamber, daggers for bleeding rituals, a philosopher’s stone, and various other scientific apparati.
Library: The temple library is a vast chamber of knowledge, where Sith of all levels come to study Sith history and culture and meditate on the words of the ancients. The Lujo Temple Library also contains repositories and access points for maps, artwork, and other various storage media.
Vaults: The temple vaults are subterranean rooms that contain valuable dark sided artifacts and tomes on Sith history and culture. Also housed deep underneath the temple are dungeons containing cells, restraints, and instruments of torture. Lastly, there are catacombs which contain the mummified remains of honored Sith Knights and Lords of Lujo, untouched by time and tomb raiders. Because of the presence of dark sided relics, light siders may feel a perceptible malaise as they enter the vaults.
Training Grounds: In the temple’s central courtyard are practice grounds for lightsaber and Force training. A rack of practice sabers sits next to a row of inactive unarmed practice droids.
In terms of security and defense, the Lujo Temple has standard deflector shields, two turrets in the front and two in the rear, some spider droids peppered about and Sith apprentices and soldiers as security guards. The vaults themselves are guarded by Tuk'ata, who roam the underground tunnels, searching for rogue lightsiders.
Lujo Temple Rooms

War Room: The War Room is the communications and strategy center for executive Sith Commanders of Lujo. The chamber features holo projectors and various communications arrays that are manned by Sith military.

Laboratory: The Lujo Temple Laboratory is a place where the dark arts of Sith alchemy flourish. The laboratory contains a cabinet full of elixirs, poisons, and crystals, as well as a alembics, volumetric flasks, a purification chamber, daggers for bleeding rituals, a philosopher’s stone, and various other scientific apparati.

Library: The temple library is a vast chamber of knowledge, where Sith of all levels come to study Sith history and culture and meditate on the words of the ancients. The Lujo Temple Library also contains repositories and access points for maps, artwork, and other various storage media.

Vaults: The temple vaults are subterranean rooms that contain valuable dark sided artifacts and tomes on Sith history and culture. Also housed deep underneath the temple are dungeons containing cells, restraints, and instruments of torture. Lastly, there are catacombs which contain the mummified remains of honored Sith Knights and Lords of Lujo, untouched by time and tomb raiders. Because of the presence of dark sided relics, light siders may feel a perceptible malaise as they enter the vaults.

Training Grounds: In the temple’s central courtyard are practice grounds for lightsaber and Force training. A rack of practice sabers sits next to a row of inactive unarmed practice droids.
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Four: Only after disaster, can we be resurrected
Aims: Beating each other mercilessly. This is a modified objective for a pvp match between Darth Vornskr and The Revenant, objectives provided to prevent claim of PVP objective simply from who won or lost.
Open/Private: Private
Leaders: [member="Darth Vornskr"] [member="Gabriel Sionoma"]
Category: PVP
Description: After killing Darth Vornskr, at Dromund Kaas, The Revenant was tasked with studying the relics of the fallen Sith Lord. After some time, the lightsaber hilt provided a storied future of resurrection, which coincided with the knowledge The Revenant already had of Kaine Zambrano and his ability to resurrect.
Suggested Objectives:
Objectives 1: Prevent Kaine from being resurrected. If he is resurrected, one point to team darkside.
Objectives 2: Win in a bought of PVP, judgment will end upon potential pre-determined outcome between Gabe and Kaine (tbd and provided to the FA during judgment, Kaine and I will be able to judge this objective if the FA's are fine with that)
Tiebreaker: If Darkside wins objective one, lightside wins objective two, than the tie breaker is based on the FA's determining which post was the most brutal.
Five: The Galactic Alliance rushes into the One Sith's jaws.
Aims: To write a fair, and balanced, battle between OS PC characters, and a GA NPC commander.
Open/Private: Private
Category: NPC Troop battle
Leaders: [member="Isamu Baelor"]
Description: In an attempt to wrest control of the planets surface, the GA have launched an assault on the main OS military base on Lujo. Hand of The Dark Lord Isamu Baelor readies to push back against the Galactic Alliance, and their commander. Will OS forces push back the GA threat? Or will the GA break through, and take the planets surface?

Terms:
- Invasion will run for two weeks, from January 24, 2016 until February 7, 2016
- Members are allowed to assist with creation of objectives. A thread will be opened to allow members of each faction to directly set up objectives with each other. Members will start brainstorming objectives December 27th that are due to their FA by January 10th so that both sides can review.
- To be claimed as a member of either faction and be eligible for participating as a member and not an ally, you must have joined the faction prior to January 9th, 2016 and be an active member (this rule does not apply to new writers on the site. If a new writer joins up, and joins either faction, they are allowed to post in the invasion)
- The Faction Admins will define one sandbox-style PvP location
- While there will be a PvP objective, should members wish, there can be Ground-NPC, fleeting, and PvE elements at the request of the populace of the faction.
- Member-created objectives may be Private or Open and must be tagged as such in the invasion thread
- Ten Allies per side
- Any maps or visual aids will be presented to FAs of both sides and approved by the collective 1 week before invasion (by Jan 10)
- The Faction Admin teams will convene to discuss any writers who are not able to display the appropriate decorum and respect to other writers, and their ejection and disqualification from the invasion