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Approved Tech Bryn'adûl | Tathra's Axe

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OUT OF CHARACTER INFORMATION
roman-grigorev-ouroboros-blood-axe0.jpg

  • Intent: To create Tathra's new Axe
  • Image Source: X
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Axe
  • Size: Large | 1.9m
  • Weight: Heavy | 140lbs
SPECIAL FEATURES
  • Force Imbued: The force imbued Draemidus Ore gives off a vibrant fluorescent glow, the red stream follows the Axe blade in a sort of ink-like glow. The ore is force imbued, changed at its molecular core to create an incredibly powerful blade that causes massive lacerations, capable of cutting through thin plates of Phrik and Beskar with a powerful enough swing.
  • Crushing Counter: The Axe can selectively be swung to release a powerful arcing blast of red energy at high speeds with the cutting power of the Axe, this is more powerful if the Axe is held in two hands.
  • Empowered Crash: The Axe can release a blunt kinetic blast variant of its red energy, capable of knocking back several metric tons of weight hurdling.
  • Titan's Grasp: When held in two hands, the Axe can be used to telekinetically grasp something, visualised by whatever is being grabbed being grasped by the red energy of the Axe. This can be used to pull things toward the user or the user toward something heavier than itself or with a high enough velocity to negate weight imbalance.
  • Force Enhanced II: The weapon is bonded to Tathra Khaeus, and thusly he can call it back to him with a simple thought.
STRENGTHS
  • Reach
  • Momentum
  • Powerful Strikes
  • Throwable
  • Versatile use
  • Lightsaber Resistant
WEAKNESSES
  • Heavy Weighted Head
  • Wide Guard
  • Telegraphed
  • AoE, Return, Energy Slash disabled when under Anti-Force Mechanisms
DESCRIPTION
A powerful weapon designed to capitalise on the Titan's abilities, able to unleash a variety of attacks whilst also maintain an impressive and versatile defence. The weapon was built off of a new joint project under Radesh and Barad, designed by Tathra himself as a ferocious weapon.

Tathra has used this Axe for years, and has since its creation taken to upgrading the weapon per its specific advantages on the battlefield.
 
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Tathra Khaeus Tathra Khaeus

I recommend adding the weaknesses related to Force-Imbued Objects. Namely being affected by Void Stones, and Force Suppression fields.

Force Imbued: The force imbued Draemidus Ore gives off a vibrant fluorescent glow, the red stream follows the Axe blade in a sort of ink-like glow. The ore is force imbued, changed at its molecular core to create an incredibly powerful blade that causes massive lacerations, the blade releases explosive lacerating shards into armour/flesh that cause miniature explosions and divide the shards deeper into the flesh.
So whenever the weapon strikes an enemy, it has a shrapnel effect, that can then snowball? What are the limitations of what this ability? How many times can it fragment into more shards? How large are these shards/Shrapnel pieces?

Force Enhanced: The Blade's strength is empowered by Tutanimis, the blade absorbs the kinetic energy employed through the swing of the Axe. The Axe's beard/blade can also absorb force/kinetic energy directed at it when used in defence.
Tutaminis, Is not related to Kinetic Energy. Its only related to specifically energy related weapons, and Force abilities. Things such as blasters, and lightsabers. Not strikes from another physical weapon, or just impacting with the ground/other objects. I'd like for this to be changed for only Energy based weaponry.

Varying Strikes: When Empowered with Kinetic momentum, the beard of the Axe can release a cone of rippling red energy capable of cutting through flesh. This energy can also be used to empower the physical strikes.
This cone of rippling energy is like a "backlash" where it comes after the swing, or is it in front of the swing extending the range of the head of the axe? And what kind of empowerment does it provide? The site doesn't really run on "Damage numbers" or "Health points."
 
Vora Kaar Vora Kaar

I've removed the shrapnel effect. Also removed Tutanimis and replaced it with an AoE effect from the fluorescent glow and an autonomous return feature.
Clarified that the rippling energy is more of a semi-circular that increases/extends the range of the Axe's head. Like the Moonlight Greatsword, I guess.

Also clarified what the empowerment is and how it compounds the other uses of the weapon to deliver more effective blows.
 
Tathra Khaeus Tathra Khaeus Thank you for the edits you have provided.

Extension of the head to hit with more power equivalent to a "Saber" or a plasma filament is perfectly fine and well within pretty much anything else I have seen here.

AoE abilities I have seen before, and it seems legit. However, do keep in mind, that the effectiveness of said AoE is up to how well the person can deal with heat, or have items that can reduce the effectiveness of it. Such as armor, or can outright use the heat to their advantage.

Otherwise, enjoy your Ruby Axe.
 
FACTORY MODIFICATION TEMPLATE
Submission Name: Bryn'adûl | Tathra's Axe
Link to Submission: https://www.starwarsrp.net/threads/brynadûl-tathras-axe.133222/
Reason for Factory Modification Request: Want to make changes

FACTORY MODIFICATION TEMPLATE
Submission Name: Bryn'adûl | Galactic Conquest Armour
Link to Submission: https://www.starwarsrp.net/threads/brynadûl-galactic-conquest-armour.127376/
Reason for Factory Modification Request: Want to make changes
 
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