Shuklaar Kyrdol
CEO of Breshig War Forge Consolidated

PRODUCTION INFORMATION
- Manufacturer: Breshig War Forge Consolidated.
- Affiliation: Breshig War Forge Consolidated and Strill Securities.
- Material: Nanodroids, various biological components.
SPECIAL FEATURES
- Bio-stabilizer Implant: The entire system is governed by a complex, heuristically learning bio-stabilizer implant. The implant comes pre-programmed with basic knowledge of various poisons and toxins that can be updated over a commlink, but can also learn to deal with new toxins and poisons based on its existing knowledge and 'experience'. It can pass on both stored and learned information to the user's brain.
- Nanodroids: The system uses nanodroids governed by the bio-stabilizer implant to filter undesirable contents in the blood. Under the direction of implant these nanodroids can render a thread down to it's base components or remove it entirely depending on what method is safest for the user. These nanodroids also speed up the user's natural healing rate and assist the work of bacta, kolto and similar substances and any health package implants.
- No Conflicts: The system does not conflict with most beneficial drugs, stimms and the like, and in fact can enhance the functioning of the same.
- Compatible: The system is designed to be compatible with the majority of cybernetics and bioware on the market, but especially so in so far as the company's own products as well as those of Locke and Key.
- Species Agnostic: The system is compatible with most humanoid species and even some non-humanoid species.
- Optionally Inebriated: The governing implant possesses capabilities to discern between alcohol and known poisons and its filtering of the same can be toggled on and off by the user, either using a datapad or terminal with the diagnostic software, direct neural interface connection or a system like the company's 'Sur'haai Haata'got' Optical Cyberware Interface.
- Power: The nanodroids in question consume energy in the host body in the same manner that cells do, though increased use of the system may result in extra energy consumption and will likely result in an appetite increase.
- Self-Repair: The nanodroids possess some self-repair capabilities, allowing them to repair minor damage caused to themselves.
- Species Agnostic: The system is capable of functioning with virtually any humanoid and some non-humanoid species.
STRENGTHS
- Slowed Ageing: The implant dramatically slows down cell degeneration and other factors associated with ageing, giving it the side effect of dramatically slowing down ageing.
- Increased Rate of Healing: The implant aids the user's natural healing process as well as that of artificial healing aids, greatly increasing the rate of healing of the user.
- Virtual Immunity: The implant comes pre-programmed with basic knowledge of various poisons and toxins that can be updated over a commlink, but can also learn to deal with new toxins and poisons based on its existing knowledge and 'experience'. It can pass on both stored and learned information to the user's brain. This bestows the user with virtual immunity to poisons and toxins.
WEAKNESSES
- Virtual Immunity: If the implant doesn't know how to deal with the poison, toxin or disease in question then there's less of a chance that the user will be able to effective.
- EMP/Ion: While EMP and Ion weapons cannot fry the system, they can temporarily disrupt functioning for a few seconds, which is long enough for many deadly toxins and viruses to do their work.
DESCRIPTION
The company learned a lot from Locke and Key in the field of nanotechnology. One of the results of this newfound knowledge was the 'Nejah Oya'karur' Full-spectrum Immunity Booster. The purpose of the system was to provide a second and final line of defense against the myriad of poison, toxin and disease based threats in the galaxy for company personnel, with the first being their beskar'gam. A side-effect of this was that the system could also boost the user's natural healing process as well as that of artificial healing aids, greatly increasing the rate of healing of the user. This also dramatically slowed down cell degeneration and other factors associated with ageing, giving it the side effect of dramatically slowing down ageing.
Of course, being a Mandalorian product, there were immediately concerns that such a system would prevent the consumption of or completely negate the effects of drinking alcohol. A solution for this was quickly integrated into the product. The governing bio-stabilizer implant possesses capabilities to discern between alcohol and known poisons and its filtering of the same can be toggled on and off by the user, either using a datapad or terminal with the diagnostic software, direct neural interface connection or a system like the company's 'Sur'haai Haata'got' Optical Cyberware Interface.
While EMP and Ion weapons cannot fry the system, they can temporarily disrupt functioning for a few seconds, which is long enough for many deadly toxins and viruses to do their work. Additionally, while the user is virtually immune while the system is operational, if the implant doesn't know how to deal with the poison, toxin or disease in question then there's less of a chance that the user will be able to effective.
Out Of Character Info
Intent:
To update the previouisly submitted version of this implant to include information I forgot to add previously.
Image Source(s):
https://cyberpunk.fandom.com/wiki/Full-Spectrum_Immuno-Booster
Canon Link:
N/A.
Permissions:
N/A.
Primary Source(s):
https://starwars.fandom.com/wiki/Nano-droid/Legends
https://cyberpunk.fandom.com/wiki/Full-Spectrum_Immuno-Booster
Technical Information
Affiliation:
Breshig War Forge Consolidated and Strill Securities.
Model:
'Nejah Oya'karur' Full-spectrum Immunity Booster
Modular:
Yes
Material:
anodroids, various biological components.