Star Wars Roleplay: Chaos

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Approved NPC [Black Sun] Avra Dokaar || Mara Corridor Vigo

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Prince of the Underworld

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  • Age: Unknown; presumably mid-50s
  • Force Sensitivity: Non-Force User
  • Species: Mon Calamari
  • Appearance: Avra is a female Mon Calamari with mottled brown and orange skin. Her webbed hands have small white freckles over the knuckles, an indication of age despite her refusal to share it. She dresses in typical spacer attire common throughout former League space, though she does like to accentuate her earth-toned clothing with a variety of jewelry. Avra wears necklaces, bracelets, and other adornments made from amberine, a volcanic glass found on Toshara.
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  • Name:
    • Avra Dokaar (birthname)
    • Queen of the Corridor
    • Warden of Monastery
  • Loyalties:
  • Wealth: Compared to other Vigos in Black Sun, Avra is quite wealthy. She is the only Vigo responsible for the Mara Corridor, a wide expanse over which she was appointed on merit alone when Black Sun entered the region. Her operation touches a variety of markets ranging from chop shops, droid salvaging, and gunrunning to spicing, information brokering, and smuggling.
  • Notable Possessions:
  • Skills: Avra is a skilled pilot, having been trained by the Rimward Rangers in their heydey when she was a young woman. Alongside piloting, she's also experienced with mechanics, astrogation, and slicing. As a smuggler, Avra ran cargo along the Sanrafsix Corridor, a skillset she's maintained well into her career with Black Sun.
  • Languages:
  • Personality: Avra is a shrewd and tactful leader, rarely acting on impulse. She was once regarded as optimistic, perhaps even an idealist, but after the fall of the League, her disillusionment sharpened those traits into something colder. Avra's bitterly independent and ruthlessly efficient, though sometimes, a sliver of her conscience slips through the cracks. She is haunted by the faces of those she left behind and works hard to suppress them, usually with a strong drink. She is known to adopt a gentler approach with ambitious and successful young smugglers, passing them assignments usually befitting more founded members of Black Sun.
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  • Weapon of Choice:
  • Combat Function: Avra's combat effectiveness is unquestioned among her underlings. Even Black Sun's foes are aware that she is not one to be underestimated. At her current age, Avra is more likely to send Black Sun enforcers or foot soldiers to handle missions in the field, but she is not above undergoing them herself. When on assignments or pushed to defend herself, Avra fights fiercely, making effective use of blaster rifles or pistols.
  • Force Abilities (Force Users Only): n/a
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  • Card Shark: Avra has a longstanding winning streak at Kessel Sabacc, a popular variation of Sabacc that is played with two smaller decks. She's so good that many high rollers seek games with Avra just to see what the Vigo's got, and they all go home a few credits short of what they arrived with.
  • Spacer's Special: Avra's skilled with a wide variety of weapons and equipment, and she's not afraid to use them. From blaster pistols to rotary guns, dataspikes to slicing kits, Avra's put her hands on dozens of tools of the trade.
  • Well-Connected: A life spent roaming the stars has put Avra in contact with many important people across the Outer Rim. Imperial warlords, smuggling rings, merchant guilds, and even pirate gangs form Avra's robust circle of contacts, and she uses them all to ensure Black Sun remains on top of the game in the Mara Corridor.
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  • Doting Mentor: Whether she admits it or not, Avra sees a lot of herself in the young scoundrels who seek one-off jobs with Black Sun. She often forms close bonds with these latchkey individuals, tipping them off when new jobs come in or big moves are underway.
  • Trade League Ghosts: Every now and again, a person from Avra's past resurfaces, reminding her that before Black Sun, there was the League. She claims she buried that life when the League collapsed under pressure from the Sith Empire, but the people who were lost or left behind still haunt Avra.
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Avra Dokaar was born on the oceanic world of Kabal sometime in the mid-840s ABY. She grew up in Palisade, a coastal city popular in League space for its annual fishing tournament that attracts hundreds of anglers every year in search of the biggest catch. When she was young, Avra looked up to the Rimward Trade League and its Ranger Service. By her late teens, she was flying as a freelance pilot and in her early 20s Avra enlisted in the Rangers. She served in several pivotal battles, namely the RTL's assault on Karazak and relief missions on Andelm IV. When the League was defeated by the Sith at the Battle of Yumfla, she struck out on her own and worked as a smuggler and informant for the Underground. But soon, they too would fade into obscurity, another pillar of justice in the Outer Rim crumbled by the passage of time and the expansion of the Sith Order.

When the League of Autonomous Worlds took root on her homeworld, formed by Aerin Denno Aerin Denno and remnants of the RTL, Avra felt that old spark of hope reignite. She joined the League as a member of the reconstituted Development Corps and helped to rebuild Yumfla. The new League lasted for several months, doing the best they could to unite rebellious governments in the Outer Rim, but they proved no match for the endless expansion of the Sith.

Disenfranchised, burdened by loss and failure, Avra turned to less... honorable means of making a difference. She turned to Black Sun.

Avra's extensive knowledge of hyperlanes, pirate activity, and contacts throughout the Outer Rim made her an excellent informant. She quickly rose through the ranks of Black Sun's caste, earning her place as one of the syndicate's top Vigos. Since the late 890s, she's served Black Sun dutifully. Her grip on the Mara Corridor's Underworld elements is strong and unwavering. Anyone looking to take on syndicate contracts or get in Black Sun's good graces seek an audience with Avra at her fortress on Monastery, a formidable Confederate base known as Vault Meridian.

Under her command, the syndicate exerts its control over the Corridor with little opposition. Phrik mines on Tatooine produce valuable ingot shipments that are sold to the CIS-aligned corporations on nearby Geonosis. In Mirogana, former capital of the LAW, Black Sun runs an underground Kessel Sabacc ring that entices high rollers from across the galaxy. From Vault Meridian on Monastery, Black Sun smuggles hundreds of Sith and Jedi artifacts, selling them at black market auctions.

 
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