Prince of the Underworld



- Intent: A Black Sun Vigo to oversee operations in the Mara Corridor
- Image Credit: [HERE] [HERE]
- Role: Avra is a no-nonsense Black Sun Vigo who joined the syndicate after the League of Autonomous Worlds' untimely collapse. She uses her knowledge of Outer Rim hyperlanes and pirate activities to organize informed Black Sun missions in the Mara Corridor. She oversees operations in the Corridor from her fortress on Monastery, making her a valuable asset to the syndicate and notable foe to the Royal Naboo Republic.
- Permissions: n/a
- Links:

- Age: Unknown; presumably mid-50s
- Force Sensitivity: Non-Force User
- Species: Mon Calamari
- Appearance: Avra is a female Mon Calamari with mottled brown and orange skin. Her webbed hands have small white freckles over the knuckles, an indication of age despite her refusal to share it. She dresses in typical spacer attire common throughout former League space, though she does like to accentuate her earth-toned clothing with a variety of jewelry. Avra wears necklaces, bracelets, and other adornments made from amberine, a volcanic glass found on Toshara.

- Name:
- Avra Dokaar (birthname)
- Queen of the Corridor
- Warden of Monastery
- Loyalties:
- Black Sun Syndicate
- League of Autonomous Worlds (formerly)
- Rimward Trade League (formerly)
- Wealth: Compared to other Vigos in Black Sun, Avra is quite wealthy. She is the only Vigo responsible for the Mara Corridor, a wide expanse over which she was appointed on merit alone when Black Sun entered the region. Her operation touches a variety of markets ranging from chop shops, droid salvaging, and gunrunning to spicing, information brokering, and smuggling.
- Notable Possessions:
- Amberine jewelry
- Skills: Avra is a skilled pilot, having been trained by the Rimward Rangers in their heydey when she was a young woman. Alongside piloting, she's also experienced with mechanics, astrogation, and slicing. As a smuggler, Avra ran cargo along the Sanrafsix Corridor, a skillset she's maintained well into her career with Black Sun.
- Languages:
- Personality: Avra is a shrewd and tactful leader, rarely acting on impulse. She was once regarded as optimistic, perhaps even an idealist, but after the fall of the League, her disillusionment sharpened those traits into something colder. Avra's bitterly independent and ruthlessly efficient, though sometimes, a sliver of her conscience slips through the cracks. She is haunted by the faces of those she left behind and works hard to suppress them, usually with a strong drink. She is known to adopt a gentler approach with ambitious and successful young smugglers, passing them assignments usually befitting more founded members of Black Sun.

- Weapon of Choice:
- Combat Function: Avra's combat effectiveness is unquestioned among her underlings. Even Black Sun's foes are aware that she is not one to be underestimated. At her current age, Avra is more likely to send Black Sun enforcers or foot soldiers to handle missions in the field, but she is not above undergoing them herself. When on assignments or pushed to defend herself, Avra fights fiercely, making effective use of blaster rifles or pistols.
- Force Abilities (Force Users Only): n/a

- Card Shark: Avra has a longstanding winning streak at Kessel Sabacc, a popular variation of Sabacc that is played with two smaller decks. She's so good that many high rollers seek games with Avra just to see what the Vigo's got, and they all go home a few credits short of what they arrived with.
- Spacer's Special: Avra's skilled with a wide variety of weapons and equipment, and she's not afraid to use them. From blaster pistols to rotary guns, dataspikes to slicing kits, Avra's put her hands on dozens of tools of the trade.
- Well-Connected: A life spent roaming the stars has put Avra in contact with many important people across the Outer Rim. Imperial warlords, smuggling rings, merchant guilds, and even pirate gangs form Avra's robust circle of contacts, and she uses them all to ensure Black Sun remains on top of the game in the Mara Corridor.

- Doting Mentor: Whether she admits it or not, Avra sees a lot of herself in the young scoundrels who seek one-off jobs with Black Sun. She often forms close bonds with these latchkey individuals, tipping them off when new jobs come in or big moves are underway.
- Trade League Ghosts: Every now and again, a person from Avra's past resurfaces, reminding her that before Black Sun, there was the League. She claims she buried that life when the League collapsed under pressure from the Sith Empire, but the people who were lost or left behind still haunt Avra.


When the League of Autonomous Worlds took root on her homeworld, formed by

Disenfranchised, burdened by loss and failure, Avra turned to less... honorable means of making a difference. She turned to Black Sun.
Avra's extensive knowledge of hyperlanes, pirate activity, and contacts throughout the Outer Rim made her an excellent informant. She quickly rose through the ranks of Black Sun's caste, earning her place as one of the syndicate's top Vigos. Since the late 890s, she's served Black Sun dutifully. Her grip on the Mara Corridor's Underworld elements is strong and unwavering. Anyone looking to take on syndicate contracts or get in Black Sun's good graces seek an audience with Avra at her fortress on Monastery, a formidable Confederate base known as Vault Meridian.
Under her command, the syndicate exerts its control over the Corridor with little opposition. Phrik mines on Tatooine produce valuable ingot shipments that are sold to the CIS-aligned corporations on nearby Geonosis. In Mirogana, former capital of the LAW, Black Sun runs an underground Kessel Sabacc ring that entices high rollers from across the galaxy. From Vault Meridian on Monastery, Black Sun smuggles hundreds of Sith and Jedi artifacts, selling them at black market auctions.