Star Wars Roleplay: Chaos

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Approved Tech Black Knight Shinobi Armor

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  • Intent: To sub a Light Armor exclusive to the Black Knights
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PRODUCTION INFORMATION
  • Manufacturer: Sword Herald Special Purpose Enterprises
  • Affiliation: The Black Knights of Io
  • Market Status: Closed-Market
  • Model: N/A
  • Modularity: Yes (Can be turned inside out for a minor disguise, made in variety of sizes and shapes)
  • Production: Minor
  • Material: Egarian Silk , Cyrene Silk, Armorweave, Cortosis Weave Durasteel, Special Electronics
TECHNICAL SPECIFICATIONS
  • Classification: Light Scout armor
  • Weight: Light
  • Resistances:
    • Energy: Low
    • Kinetic Low
    • Vibro: High
    • Ion: High
    • Lightsabers: High
    • Flame: High
    • Cryo: High
    • Electricity: High
    • Acid: High
    • Sonic: High
    • Gravitic: Very Low
    • Vacuum/Pressure: Very Low
    • Tensor: Very Low
    • Radiation: Very Low
    • Magnetics: Very Low
SPECIAL FEATURES
  • Built in Adrenaline Stimulator
  • Built in Climbing Boot and Glove Set
  • Special sections allow for the release of built in miniature smoke projectors, and micro amounts of hallucinogens and toxins into the air
  • Built in Holo projectors for creating realistic duplicates of themselves and other objects for a short period of time
  • Built in sheet of Chameleon Cloth
  • Built in Mark 4 Bio Restorative Underlay
  • Built in Rebreather
  • Hidden Pockets for extra smoke grenades, fire crackers, poison kits, explosives
  • Built in Advanced Agent Interface
  • Electrical Capacitance Shield
  • Clothes built with ability to turn inside out to give them en entirely different, custom appearance will still retaining full functionality
STRENGTHS
  • Quentin Beck: Miniature projectors to expel smoke, micro amounts of toxins and hallucinogens, and miniature holoprojectors to create extremely realistic duplicates of themselves at a distance, tractor beam projectors in the gauntlets, and their own skill in stage magic allows the wearer to craft realistic illusions in an immediate area of 35 meters around them, faking Telekinesis, teleportation, and an uncanny ability to duplicate themselves as the most easily accomplished tricks. This is more prominent than usual wearing this armor, as it allows the Knight to pull off a variety of tricks wider than that of their other contemporaries
  • Duelist: Fully geared to fight either traditional sword fighters or Lightsaber duelists
  • Speed and Reflexes: Special Onboard mechanisms enable ones Speed and Reflexes to increase by a factor if two
  • Ambush: Excellent armor to wear while executing Guerilla tactics, as it has extra storage for explosives and poison
  • Spy Work: Can be turned inside out to give it a completely different custom appearance while retaining full function. This disguise is something often innocuous, like a janitor, a cook, even a Jedi...also Possesses a built in sheet of Chameleon cloth to help create a false wall or floor to hide behind
  • Unconventional: Can survive unconventional threats easily via it's special silks, fibers, and shielding
WEAKNESSES
  • Blasters: Blasters tears through it like paper
  • Slugthrowers: Bullets do it no favors
  • Radiation: It contaminates easily
  • Tensor: Tensor beams shred most of it on contact
  • Magnetics: Magnetics severely damage it's Electronics
DESCRIPTION

The only Armor of The Black Knights that resembles the classical conception of a Shinobi the most, this Armor is for those most directly tasked with sabotage and Assassination from the shadows, and is also the Armor where a Black Knight's stage magic and smoke Ninjutsu training come in handy the most
 
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