Star Wars Roleplay: Chaos

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Approved NPC Bareesh Bruisers

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[SIZE=9pt]HOUK BRUISERS[/SIZE]

[SIZE=9pt]“The Tax Man Cometh” [/SIZE]

[SIZE=9pt]OOC INFORMATION[/SIZE]

[*]
[SIZE=10.5pt]Links: N/A[/SIZE]

[SIZE=9pt]UNIT INFORMATION[/SIZE]

  • [SIZE=10.5pt]Unit Name: Bareesh Kajidic Houk Bruisers[/SIZE]

  • [SIZE=10.5pt]Affiliation: [/SIZE][SIZE=10.5pt]Bareesh Kajidic[/SIZE]

  • [SIZE=10.5pt]Classification: Private Muscle[/SIZE]

  • [SIZE=10.5pt]Equipment: stun batons, over-sized pistols, and vibroknucklers.[/SIZE]
[SIZE=9pt]COMBAT INFORMATION[/SIZE]

  • [SIZE=10.5pt]Availability: Uncommon[/SIZE]

  • [SIZE=10.5pt]Deployment: Minor[/SIZE]
[SIZE=9pt]TRAITS[/SIZE]

  • [SIZE=10.5pt][Strength] Big [/SIZE][SIZE=9pt]- [/SIZE][SIZE=10.5pt]Houks are huge and their sheer size alone serves as a deterrent toward many who would defy the Hutts. [/SIZE]

  • [SIZE=10.5pt][Strength] Brawny [/SIZE][SIZE=10.5pt]- Even a Wookiee might think twice before brawling with a Houk. It is not uncommon to see a Houk hoist a human-sized individual overhead with ease. They can soak up a lot of damage before going down. [/SIZE]

  • [SIZE=10.5pt][Weakness] Blundering[/SIZE][SIZE=10.5pt] - Houk Bruisers are not acrobats. They are very un-agile, which can be exploited in combat. [/SIZE]

  • [SIZE=10.5pt][Weakness] Belligerent [/SIZE][SIZE=10.5pt]- Houks have a deep hatred for Weequay. Trying to get the two species to work together can be incredibly aggravating at best and hugely detrimental to the kajidic at worst. [/SIZE]

  • [SIZE=10.5pt][Weakness] Brutes [/SIZE][SIZE=10.5pt]- Bruisers are not paid to come up with innovative solutions. They typically go about their work with intimidation first, beatdown second. Neither are they highly educated in military tactics. Consequently, they can be outsmarted by crafty individuals. [/SIZE]
[SIZE=9pt]DESCRIPTION[/SIZE]

[SIZE=10.5pt]On your way home from the local market, you turn into an alley. Usually the alley is deserted. This time it is not. There are two massive figures at the other end lumbering toward you, with great big jowls and fists like sledgehammers. Houks. One of them keeps smacking the end of a billy club into his open palm and he has a grin on his face that leaves you feeling supremely uncomfortable.[/SIZE]

[SIZE=10.5pt]You turn around to go back the way you came, but another two Houks slipped behind you while you weren’t looking. You swallow hard. [/SIZE]

[SIZE=10.5pt]You realize with a sinking sensation that somewhere, somehow, something went terribly, terribly wrong. [/SIZE]

[SIZE=10.5pt]While the many species in servitude to the Hutts are useful, occasionally a stronger hand is necessary to show those in opposition that the Bareesh mean business. Enter the Houk Bruisers. These hired guns are drawn mainly from the Houk Sriluur colonies. Some are former miners, others were professional shockboxers, and some came from local militia. [/SIZE]

[SIZE=10.5pt]Whatever way they arrived in the service of the Bareesh Hutts, the result is the same: Houk Bruisers are sent to beat the living daylights out of anyone who has displeased the Hutts. They ensure that the protection rackets run smoothly. If this means giving a lecture on the importance of not missing payments? Great. If it means snapping an arm or two? Wonderful. [/SIZE]

[SIZE=10.5pt]Houk Bruisers exist to provide the quintessential beatdown necessary to preserve the proper amount of respect for the Hutts at the top. And they are justly compensated for it.[/SIZE]
 
I think there is a severe lack of alien roleplay on Chaos and the way you are diversifying with all of this? Brilliant.

These guys are strong, but they got logical weaknesses attached to them that can be exploited, so this gets my stamp.

[member="Marcus Itera"] | [member="Feeto Chivaro"]
 
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