Star Wars Roleplay: Chaos

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Approved Tech B2H Linebreaker Droid

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Commodore Helix

Disintegrations done dirt cheap.
b3_ultra_battle_droid_redesign_by_blazbaros_db0merh-414w-2x.jpg




OUT OF CHARACTER INFORMATION
  • Intent: To create an updated heavy infantry unit for Helix Solutions.
  • Image Source: Blazbaros on Deviantart
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Helix Solutions
  • Affiliation: Helix Solutions
  • Model: B2H Linebreaker Droid
  • Modularity: No
  • Production: Limited
  • Material: Durasteel, Impervium, Droid Components
TECHNICAL INFORMATION
  • Classification: Fourth-Degree
  • Weight: Very Heavy
  • Height: Large
  • Movement: Bipedal
  • Armaments: Light Repeating Blaster (Lower Arms), Missile Launcher Pod (Right Shoulder), Radiation Grenade Launcher (Left Shoulder). Flamethrower (Upper Arms)
  • Misc. Equipment: Density Projector, Redundant Secondary Droid Brain
  • Resistances (Optional):

    Energy: Very High

    Kinetic: Very High

    Lightsabers: High

    Ion: Low

    Cryo: Low

    Sonic: Average

    Flame: Average

    SPECIAL FEATURES

    *Extremely heavy armor makes the B2H the ultimate in hard targets.

    *Armament sufficient to engage ground or air targets at all common combat distances.

    *Density Projector makes the droid very difficult to knock down or suppress.
STRENGTHS
Walking Armory: The B2H possesses a wide array of weapon systems, and will not hesitate to deploy them against anything and everything foolish enough to threaten it.

Linebreaker: Towering at nearly twice the height of an adult male human and with strength to match, the B2H can batter down doors or checkpoints, beat most humanoids to death with its bare hands, and serve as a moving infantry strongpoint for Helix forces.

Impregnable: The B2H is armored in multiple overlapping layers of durasteel and expensive impervium, and can shrug off substantial barrages of small-arms blaster or slugthrower fire.

Redundant Systems: The B2H was designed to stay standing no matter the force arrayed against it, and as such possesses a secondary brain in its chest cavity should the one between its shoulders become too damaged to function.

WEAKNESSES
Ion Weaponry: While more resilient to ion weaponry than the B1H, these giants can nonetheless be toppled by focused barrages of the classic droid counter.

Slow: All that armor doesn't come without cost. The B2H is a blundering mountain, and one that takes time to get where it needs to go.

Unintelligent: While capable of distinguishing friend from foe and which weapon to use on which enemy, more complex or unusual combat situations require the direction of a B1H sergeant or similar command unit.

Berserker: While bristling with armaments, the B2H's programmed aggressiveness could sometimes go a little too far, particularly when heavily damaged. Units were sometimes observed to disregard their ranged weaponry, and charge enemy positions with their fists, lashing out around them in a murderous frenzy as their dual brains scrambled. This quite often resulted in their destruction as heavy weapons focused them down.

Expensive: The cost per unit is extreme, and as such Helix typically can only afford to field these units in limited numbers, deploying them as though they were light vehicles.

DESCRIPTION
Helix's need for a stronger, more tactically-flexible heavy soldier became apparent quickly in their early battles in 900 ABY, with the resurgent numbers of force-users and others capable of more destructive power than their B1H droids could handle. As such, the B2H was drafted up to solve this problem.


Looming at 3.3 meters tall, the B2H was programmed to be highly belligerent and aggressive, with an almost insatiable need to be in the thick of a given fight. With repeating blasters to scythe down enemy infantry, missile launchers to engage enemy air or armor assets, flamethrowers and radiation projectors to dig out fortified positions, and a heavily-armored bully to deliver it all, the B2H was intended to be the stuff of a soldier's worst nightmares.

Typically deployed as a single unit, assigned to a B1H squad expecting worse than usual resistance, or in extreme cases formed into small squads of their own, these droids were a somewhat uncommon but fearsome sight compared to their B1H counterparts.

Still, the model was not entirely without its flaws. The budget didn't allow for more than modest EMP shielding, and while capable of taking a shot or two from an ion weapon, they were nonetheless far from invulnerable against them.

Worse still, the model would sometimes suffer a power short when sustaining heavy damage, causing the dual-brain processing system to overload. When this happened, the droid would often suicidally charge enemy positions with only its fists. While the droid could shatter a human's skull like an egg or send a small vehicle toppling, these incidents typically resulted in the loss of the unit, especially when it pitted itself against Jedi or Sith, who could avoid the machine's powerful but clumsy strikes with little effort.
 
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