Intent: To provide the homeworld for a species I’m working on. To provide a planet for treasure hunters to go ape on, and hunt for stuff.
GENERAL INFORMATION
GEOGRAPHIC INFORMATION
LOCATION INFORMATION
The Crystal Forest: A forest made almost entirely out of Lightsaber Crystals on the planet. This is where some of the Force Using Narrikians go when they wish to gain Lightsaber Crystals in order to build themselves the blades they carry on their person.
The Ruins: The Ruins is where the old ship they arrived on is, well the debris from the crash landing of said ship anyway. It is a forbidden location for the Avornians, and everyone else. No one wants to go to this place, but it may have old technology if someone is brave enough to visit.
The Sands of Murder: A desert with sand so hot most of the time that it is deadly to cross. This is a place that, like the ruins, is forbidden for anyone to go.is generally used as a place where exiles are sent. Nothing grows here, the place has such heat that no one survives.
The Old City: An old city left behind by an extinct species. This holds many secrets and valuable technologies if one is willing to brave the killer defenses it has.
Old Sith Temple: An old Sith Temple that lays abandoned, and is full of treasures for the discerning explorer to seek.
Old Jedi Temple: An Old Jedi Temple that lays abandoned, and is full of treasures for the discerning explorer to seek.
The Vaults: Vaults hidden across the planet that may or may not be boobytrapped, and contain treasures beyond imagining.
The Citadel: The Citadel once belonged to a Neutral Force Master of the original inhabitants of the planet. There, someone with enough Force Power and Skill could control the weather of the planet, and also unleash a stone army should they wish to do so to wreak havoc on the planet.
Abandoned Houses: Abandoned Houses, and the like that litter the planet.
POPULATION
GOVERNMENT & ECONOMY
MILITARY & TECHNOLOGY
HISTORICAL INFORMATION:
Avornia in the ancient past was a planet warred over by Jedi and Sith because of what was rumored to be on the planet, a fountain that could heal disease. This was just rumor, however. Jedi and Sith, Imperial and Rebel alike fought over this planet. Eventually the planet was left to rot when both sides discovered that the planet didn’t have such treasure. Yet, the inhabitants of the planet were all wiped out and thus, the planet was left abandoned. Eventually Imperials came to the planet again with Wookie and Zeltron slaves.
Around the time that the Gulag Plague hit, several hundred Narrikians managed to flee their homeworld in a ship that they had managed to get operational of the Empire. With the ship they chose a world that was isolated and well outside of where the Empire had deployed the Gulag Plague. Once there, they landed and began building. Little did they know the planet had a sort of mutagenic radiation on it that would change them over the centuries. Only now have the Avornians decided to become known to the Galactic Stage.

- Image Credit: Here
- Canon: N/A
- Permissions: N/A
- Links: N/A
GENERAL INFORMATION
- Planet Name: Avornia
- Demonym: Avornians
- Region: Unknown Regions
- System Name: The Avornian Galaxy
- System Features: Thirty Planets, only 10 of the inhabitable. All of them are full of treasures, and ancient ruins, and the like. All of them have no currently living species on them save for Avornia.
- Location: It is located 10 Lightyears from Setus Prime.
- Major Imports: Weapons, Ships, and the Like.
- Major Exports: Ancient artifacts, rare minerals, old technology
- Unexploited Resources: Unique Metals (Will app), Lightsaber Crystals, Old Technology. Relics of the past. Unaligned, Jedi and Sith Holocrons, Ancient Lightsabers. Unaligned Sith and Jedi Artifacts.
GEOGRAPHIC INFORMATION
- Gravity: Twice Standard
- Climate: Temperate
- Primary Terrain: Mountains.
- Atmosphere: Type II
LOCATION INFORMATION
- Capital City: Avornia Prime
- Planetary Features: A mountainous planet, with valleys and clean air and water. This does have a mutagenic radiation on it that expands the lifespan of those who are exposed to it. It also heals the injuries they have.
- Major Locations: Avornia Prime (The Capital City) is the main place of interest as it is where the Emperor of the Avornians hangs his hat, and lives. It has the Space Port, the Great Library and many other interesting places, such as the Virtual Reality Gaming Center, the Gaming Center, and many other places.
The Crystal Forest: A forest made almost entirely out of Lightsaber Crystals on the planet. This is where some of the Force Using Narrikians go when they wish to gain Lightsaber Crystals in order to build themselves the blades they carry on their person.
The Ruins: The Ruins is where the old ship they arrived on is, well the debris from the crash landing of said ship anyway. It is a forbidden location for the Avornians, and everyone else. No one wants to go to this place, but it may have old technology if someone is brave enough to visit.
The Sands of Murder: A desert with sand so hot most of the time that it is deadly to cross. This is a place that, like the ruins, is forbidden for anyone to go.is generally used as a place where exiles are sent. Nothing grows here, the place has such heat that no one survives.
The Old City: An old city left behind by an extinct species. This holds many secrets and valuable technologies if one is willing to brave the killer defenses it has.
Old Sith Temple: An old Sith Temple that lays abandoned, and is full of treasures for the discerning explorer to seek.
Old Jedi Temple: An Old Jedi Temple that lays abandoned, and is full of treasures for the discerning explorer to seek.
The Vaults: Vaults hidden across the planet that may or may not be boobytrapped, and contain treasures beyond imagining.
The Citadel: The Citadel once belonged to a Neutral Force Master of the original inhabitants of the planet. There, someone with enough Force Power and Skill could control the weather of the planet, and also unleash a stone army should they wish to do so to wreak havoc on the planet.
Abandoned Houses: Abandoned Houses, and the like that litter the planet.
- Force Nexus (Optional):
Intent: To provide a proving ground.
Nexus Name: The Caverns - Nexus Alignment: Neutral
- Size: Mountain / Caves
- Strength: High
- Accessibility: Heavily Guarded / Hidden.
- Effects: The Caverns are a sort of proving ground where the current ruler of the Avornians goes every 6 months. There, he must pass trials to renew his right to lead the Avornians, and continue down the path he has set out. Passing the trials here earns the right to ask one boon of the Emperor per time you pass the trials. This also provides an enhancement on the individual so long as they are on the planet, doubling the output of their Force Abilities, and the effectiveness of said abilities.
POPULATION
- Native Species: N/A
- Immigrated Species: Avornians
- Population: 30 Billion
- Demographics: The population consists of a large chunk of Avornians, as they are the main inhabitants of the planet. There are also Wookies, Zeltrons, Humans, and others. The non Avornians are basically treated as slaves.
- Primary Languages: Avornian / Broken / Outdated Galactic Basic
- Culture: There is no religion on the planet whatsoever. Day to day life involves the Wookies, Zeltrons, Humans and others being treated like slaves by the Avornians, and put to hard forced labor by them to punish them as they were all descendants of Imperials that at one time found the world first. The Avornians value the arts, and have a sport that involves making the Wookies and what not play a sort of “Football” like game in Exoskeleton Suits. Society is sort of a caste system where the Avornians are at the top of the Caste, and Outsiders are at the very bottom. They are very suspicious of outsiders and most would be paranoid when they’re on their world. Outsiders are looked down upon by the Avornians. The Avornians believe themselves to be superior to the races of the galaxy at large. Should one earn the trust of the Emperor, the Avornians would be willing to trade items from the ruins for modern technology, and weapons.
GOVERNMENT & ECONOMY
- Government: Empire
- Affiliation: N/A
- Wealth: Medium
- Stability: Fairly Stable
- Freedom & Oppression: All non Avornians are oppressed by their Avornian Counterparts to the level where they have virtually no freedoms.
MILITARY & TECHNOLOGY
- Military: The Avornians possess technology on par with that of the Empire of old in terms of weapons, fighters, and the like for themselves. This includes Lightsaber Technology, as well as outdated blasters, and the like.
- Technology: While the Avornians do possess highly advanced technology in most fields, they do not possess Holonet Technologies, nor do they know of it’s existence.
HISTORICAL INFORMATION:
Avornia in the ancient past was a planet warred over by Jedi and Sith because of what was rumored to be on the planet, a fountain that could heal disease. This was just rumor, however. Jedi and Sith, Imperial and Rebel alike fought over this planet. Eventually the planet was left to rot when both sides discovered that the planet didn’t have such treasure. Yet, the inhabitants of the planet were all wiped out and thus, the planet was left abandoned. Eventually Imperials came to the planet again with Wookie and Zeltron slaves.
Around the time that the Gulag Plague hit, several hundred Narrikians managed to flee their homeworld in a ship that they had managed to get operational of the Empire. With the ship they chose a world that was isolated and well outside of where the Empire had deployed the Gulag Plague. Once there, they landed and began building. Little did they know the planet had a sort of mutagenic radiation on it that would change them over the centuries. Only now have the Avornians decided to become known to the Galactic Stage.
Last edited by a moderator: