The Lady of Deceit
"I am the lie they will love."

Darkness.
Not the kind that comes when the sun sets, nor the flick of a switch on a starship's console. This darkness was older. It was total. The kind that lived beneath stone and memory, pressed in like velvet suffocation. There was no sound. No breath. No pulse. And then, there was.
You remember where you were. A moment suspended in normalcy—a cot aboard your freighter, the silence of meditation, the act of walking through a doorway you've passed a thousand times before. The world blinked, and you were removed from it. No struggle. No sensation. Just a void—and now this.
You awake not in pain, but disorientation. A slow, stifling awareness creeps in: cold air in your lungs, the sterile press of artificial flooring beneath your back, the sharp clarity of sudden isolation. The Force is isolated. Not dulled. Not hidden. Isolated to just this room. You cannot sense others. You cannot even sense yourself.
Above you, a single strip of light flickers on with a cold pulse. It reveals a chamber—featureless, metallic, polished black from floor to ceiling, with no visible seams. A perfect square. Eight paces by eight. No doors. No windows. Only silence. And at the center, a pedestal.
Upon the pedestal rests a mask.
It is not ceremonial. It is not ornamental. It is yours. Somehow, it reflects something back at you—twisted, refracted, uncomfortably familiar. A mirrored voidplate. A gaping snarl. A plague doctor's beak. An insectoid lens. Each different. Each tailored. Beside the mask lies a folded garment: a simple tunic, gloves, and leggings—uniform, impersonal, sterile in form and function. Functional. Dehumanizing.
You reach for it—and that's when the voice comes.
It is not spoken. It is not heard. It appears within your thoughts—too calm, too exact, too designed to be anything but artificial. Genderless. Ageless. Unfaltering.
"You are a candidate. A Velatus. A veiled one. You have been selected to undergo the Initiation Simulation. You will not leave this place as you came. If you leave at all."
There is no room for question. No allowance for fear.
"Your past, your rank, your lineage, your loyalties… all irrelevant. You will wear this disguise. You will answer only to your codename. If you speak your real name… if you attempt to reclaim your former identity… you will be erased."
The word erased lands with the finality of a blade. Not killed. Not punished. Erased. As if you never existed.
"You are being watched. Judged. Not by your reputation, but by your choices. Your strength. Your obedience. Your ingenuity. Your will to survive. You will face trials. Alone. And with others. Trust will be tested. Lies will be rewarded. Violence will be permitted. Mercy will be remembered. This is not training. This is filtration."
Then, the pedestal glows faintly. The mask is warm now—charged with some dormant energy. The name appears, carved digitally into the clasp of the garment: Shade. Or Hex. Or Wretch. Or another. Each unique. Each false. It is the only name you are now permitted. You don the mask, the clothing. The air shifts. The room hisses.
The wall opens—not with grandeur or ceremony, but with the subtle unfolding of plates, as if the chamber were breathing you out. You step into a larger space. You are not alone.
Others emerge from near-identical cells, masked, nameless, anonymous. Strangers, all—yet any one of them might be someone you've known. Fought beside. Loved. Hated. You wouldn't know. The masks are complete. The disguises perfect. The silence heavy.
The chamber into which you step is shifting—a vast, symmetrical arena of black alloy and reflective glass, its architecture moving like clockwork sculpture. Corridors appear. Archways collapse. Mazes form and dissolve.
Prepare yourself. Trust no one.
Survive.
OOC: Feel free to pick a codename if you don't already have one!
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