Gilamar Skirata
The most important step is always the next one


- Intent: To flesh out a mount that has been used for most of this character's time on the board
- Image Source: Banner: @Tirdarius; Art: Darkhorse Comics, from their Knights of the Old Republic comic series
- Canon Link: Basilisk War Droid
- Restricted Missions: None
- Primary Source: Bes'uliik MK II
- Manufacturer: MandalMotors; Modified by Gilamar Skirata and the Ironclad Guild
- Model: N/A
- Affiliation: Gilamar Skirata
Production: Unique- Material:
Beskar - Mandalorian Steel
- Droid Parts
TECHNICAL SPECIFICATIONS
- Classification: Fourth Degree Battle Droid
- Length: 8 Meters
- Width: 2.5 Meters
- Height: 6 Meters
- Armament: Extreme
Shockwave Generator Rod Cluster - Pulse-Wave Cannon
- Laser Cannons
- Concussion Missile Launcher
- Modular Payload Bay (Space Mines, explosives, etc.)
[*]Defenses: Extreme
- Beskar Armor Plating
- Mandalorian Steel Frame
- Light Deflector Shield
- Armored Saddle-Cockpit
[*]Squadron Count: None: 1
[*]Maneuverability Rating: Low
[*]Speed Rating: High
[*]Hyperdrive Class: None
STANDARD FEATURES
- Sensor Cluster
- Aural Sensor
- Combat Computer
- Standard Combat Sensor Package
- Vocabulator
- Photoreceptors
- Phylactery Scarab Droid Swarm
- Heuristic Processor
- Droid Brain
- Gabona Memory Crystal
- Unbreakable Bond: Atin has fought with Gil since its "birth" through hundreds of battles and dozens of wars. The two hold an uncanny connection, even among other Basilisk riders, allowing it to respond quickly to irregularities in Gil's condition and even distinguish between sudden shifts between friend or foe without prior programming entirely based on Gil's demeanor. Their experiences also allow for an almost seamless flight experience, with the droid knowing what Gil would want to do sometimes even before the old man can do it himself increasing the reaction time.
- Droid Fighter: When Gil isn't aboard, the absence of an organic pilot allows for maneuvers that would otherwise kill an organic. Even if its maneuverability is low compared to a starfighter, those split second moves can mean the difference between life and slag.
- Beskar: Even if the shilds are mostly a formality to keep space debris from killing the pilot, the beskar armor plating is more than enough to stand up to full head on crashes with starfighters as well as laser cannons and a variety of other weapons.
- Self Healing: Scarab Droid Swarms can over time complete field recovery and fix damaged systems and patch holes during battle.
- Way of the Mythosaur: Mostly due to its bulk and the power of its thrusters, Atin has a very large turning radius and very poor maneuverability.
- Ion Weapons/EMP: At the end of the day, Atin is a droid. Even if Beskar is incredible against blasters, ion weapons can short out the droid's systems for periods of time and EMPs will outright knock it out of the sky.
- Open Top: While there is a bit of shielding to protect the rider from space debris, the top is pretty much open to assault from starship and personal weapons
- Blind Spot: While the droid essentially takes information from 360 degrees around it, it has no defensive weapons to take care of assaults from behind
- No Anti-Lock on: As it is not a true starfighter or ship it has no anti-lock on abilities, meaning getting out of a lock is entirely dependent on the pilot.
- Anti-Beskar Weapons: Weapons like the Arc Pulse Generator that target Beskar completely fry it as it is mostly encased behind a husk of beskar.
- No Hyperspace: The Bes'uliik were never meant to replace starfighters, but supplement them in battles. Atin is no different and must be transported from system to system.
Designed to imitate the war droids of old, Atin is slightly larger than most Basilisk War Droids now. His size is mostly attributed to the beskar armored plates and Mandalorian Steel frame it boasts but also comes from a larger powerpack to properly power the various weapons systems, magnets, shields, and other systems on board. Its main and arguably most devastating weapon, the Shockwave Generator Rod cluster takes up most of the droid's head. With dozens of rods concentrated into one central release the weapon fires loud blasts of energy. The Pulse wave cannons, though less reliable and accurate than lasers now, also provided a powerful weaon, especially when paired with the laser cannons mounted on Atin's shoulders. A manually opened ordanance drop bay and conconsion missile launchers round out Atin's weapons.
Atin's armor is of course made of Beskar that dates back before the Gulag Plague. Reforged and refitted over the hundreds of years the droid has been in service, the armor makes its entire body a raming weapon. Sharp forward claws make non-magnetic verticle travel possible as well as allowing it to rip into the hulls of starships and buildings. In atmosphere several repulsors can keep the droid hovering, but it actually performs as a mobile assault platform better when walking on all fours. Sensor bundles beneath the droid between its legs alert it to threats from all sides and its powerful engines threaten to keep up even with starfighters in both atmosphere and vacuum, though it does fall short of maintaining that speed, especially with a pilot onboard.