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Approved Starship Artemis Mobile Shipyard

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Alor of Clan Gred, Mando'ad'jetii
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OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION
  • Manufacturer: Unknown, Modified by Concord Specialized Technologies.
  • Affiliation: Concord Specialized Technologies, Clan Gred, Mandalorians
  • Model: Artemis Mobile Shipyard
  • Production: Unique
  • Material: Shipyard Components
TECHNICAL SPECIFICATIONS
  • Classification: Mobile Shipyard, Shadow Port
  • Length: 10000 m
  • Width: 2000 m
  • Height: 500 m
  • Armament: None
  • Defenses: Extreme
  • Hangar Space: Extreme: 104
  • Hangar Allocations:
    • Starfighters: 52 squadrons (50 used for finishing and storage, 1 used for light crew transports, and 1 for private craft)
    • Support Craft: 52 squadrons (30 for finishing and storage, 10 for construction vessels, 10 for cargo transfer, and 2 for private craft
  • Maneuverability Rating: Very Low
  • Speed Rating: Very Low
  • Hyperdrive: Yes
  • Hyperdrive Class: 0.5
STANDARD FEATURES
Engines
Heavy Shields
Heavy Particle Shields
Heavy Armor
Life Support
Production facilities
Shipyard areas
Multiple docks and hangers
Offices
Living quarters
Encrypted comms

ADVANCED SYSTEMS
Molecular shields

Strengths:
  • Heavy defenses.
  • Mobile.
  • Automation.
  • Fast in hyperspace.
Weaknesses:
  • Extremely slow.
  • No weapons.
  • Weakness to ionic weapons.
Description: Found within a asteroid belt by Clan Gred, the station was quickly adapted into a fully functional shipyard, and gave her a set of engines and a hyperdrive. Once they finally got the station somewhere safe, the major overhaul began, heavily influenced by the battle of Concord Dawn and the need for yard to be mobile. Fitting the newly named Artemis with a class 0.5 hyperdrive and the heaviest shields and armor they could find. While the main goal of the design is for the Artemis, it was also made to be able to survive the riggers of any fight if it can't run.

A shadow port expansion was recently added to the station under the guise of my R&D space. It's true purpose is only known by the Mandalorians, and is only accessible by them.
 
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Homeworld for the win! We do have two issues that needs to be addressed.

Manufacturer: Unknown, Modified by Concord Specialized Technologies.
Link to the actual company page, not the marketplace.

Hangar: Multiple hangers and docks to house cargo ships, shuttles, work craft, capital ships, and stock preparing to be shipped.


  • Hangar Space: (Please provide the amount of fighters/support craft this submission can hold in it's hangar by count of Squadrons, which hold 12 average Starfighters. The higher your squadron count, the lower your Armament and number of advanced systems should be. )
10km [Base: 10 | Very Low: 25 | Low: 42 | Average: 56 | High: 72 | Very High: 90 | Extreme: 104]
  • Hangar Allocations: (This is the allocated amounts of starfighters and support craft (dropships, shuttles,gunships,etc) this submission can hold in its hangar based on the maximum hangar space capacity listed above)
    • Starfighters: x squadrons
    • Support Craft: x squadrons
You still need to give the Hangar Space a rating along with Hanger Allocations. If it becomes to difficult, just make it all support craft and say they are repair/building ships. Just a suggestion.


Let me know when you do the changes and I will push it through approval!
Mig Gred Mig Gred
 
Alor of Clan Gred, Mando'ad'jetii
Listib Hibin Listib Hibin

Fixed the link, but on the hanger space, the Artemis was made using the civilian space station template, which simply has this:

  • Hangar Space: (Civilian stations are not used to hold starfighter or other squadrons of armed vessels. You may list Vehicles or Docking Bays for capital ships or other items of note here.)

While the station does house armed ships thanks to it being a shipyard, it doesn't house the pilots to make them usable, and they aren't usually stored long after completion. Aside from the odd personal vessel, the station typically does not house ready to go fighters.
 
Sorry for the long wait, had to talk to the Factory Team on this.

By what we spoke, you still have to provide a hanger bay rating and the proper hanger allocation. Now granted yes, you are not allowed to have any form of combative starfighters but support craft of repairs and so forth, yes. Starfighters could also be simple taxis, seen it work before.

Let me know when you make the change. Again, sorry for the wait.
Mig Gred Mig Gred
 
I am so sorry on how long this took. Life took a small turn on me.

Your Hangar Allocations are wrong. You are to use the 104 and make them equal into both the Starfighter and Support Craft.

Example:
Starfighter Squadrons: 52
Support Craft: 52

And it must be hard numbers.

Let me know when this is done. Again, sorry for the long wait.


EDIT: Needs done as well, sorry but new template.

  • Hyperdrive: (Does this ship have a hyperdrive? Only choose yes or no. The lack of a hyperdrive may be included in the weaknesses of a submission.)
  • Hyperdrive Class: (If this ship has a hyperdrive how fast is it? The lower the number, the faster the ship is, you may choose decimals. Any speed below 1.0 requires the hyperdrive to be added to the ship’s strengths and accordingly balanced with weaknesses. Links: Hyperdrive, Hyperdrive Comparisons)
Add in the new template. Again, many apologies.

Mig Gred Mig Gred
 
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