Vytal Noctura
N I G H T M O T H E R

Kûts Tuti Roti Ri Nayasa...
Death Is Merely The Beginning...
THE EYE tore open THE VEIL
and monsters fell upon the
valiant KNIGHTS OBSIDIAN.
While the survivors regroup
new threats emerge from the
shadows.
THE HEALERS OF THE NEW
ORDER have spread a plague
among the hapless. AGENTS
have begun to unravel the
mystery of these cultists, but
none yet know their purpose.
A NETHER SCREAM now sounds
from a remote forgotten world,
ARDASA. Brave CONFEDERATES
race to discover the cause. Will
they prevent disaster or seek
to bolster their own power?
Ardasa is a remote world on the fringes of the Confederacy of Independent Systems' territory. Little is known except for its galactic coordinates documented by the surveying probe over three hundred years ago. Those that seek to investigate the spiritual cry -- or those that find themselves drawn into the web by chance -- will know not the tempest they fall into.
A multitude of creatures creep across the skin of the red world they call home. Each has their own agenda, allegiances, and nemeses. It is a world of strife, conflict, bloodshed, and death; yet a brave soul can find well-established fortresses of solitude where ordinary people go about their business. While not a world participating in galactic trade, and bereft of most of the greatest technological advances of other worlds, the bare necessities are provided for -- all save one. Food. That is where Ardasa's endless strife comes from, and how it can never end.
Make certain you don't become someone's -- or something's -- next meal.
Death Is Merely The Beginning...
THE EYE tore open THE VEIL
and monsters fell upon the
valiant KNIGHTS OBSIDIAN.
While the survivors regroup
new threats emerge from the
shadows.
THE HEALERS OF THE NEW
ORDER have spread a plague
among the hapless. AGENTS
have begun to unravel the
mystery of these cultists, but
none yet know their purpose.
A NETHER SCREAM now sounds
from a remote forgotten world,
ARDASA. Brave CONFEDERATES
race to discover the cause. Will
they prevent disaster or seek
to bolster their own power?
Ardasa is a remote world on the fringes of the Confederacy of Independent Systems' territory. Little is known except for its galactic coordinates documented by the surveying probe over three hundred years ago. Those that seek to investigate the spiritual cry -- or those that find themselves drawn into the web by chance -- will know not the tempest they fall into.
A multitude of creatures creep across the skin of the red world they call home. Each has their own agenda, allegiances, and nemeses. It is a world of strife, conflict, bloodshed, and death; yet a brave soul can find well-established fortresses of solitude where ordinary people go about their business. While not a world participating in galactic trade, and bereft of most of the greatest technological advances of other worlds, the bare necessities are provided for -- all save one. Food. That is where Ardasa's endless strife comes from, and how it can never end.
Make certain you don't become someone's -- or something's -- next meal.

Agile, Cunning, and Intelligent these Elves do whatever is necessary in order to survive. Trust is difficult to come by, but they are an adept race of shadowy warriors that you dare not underestimate.
Vampires | CHIEF ALLIES
Demons, Undead | CHIEF NEMESES

No one on Ardasa is more in tune with The Force or Spiritual Powers than the Demons. They commune with Horrors and command Occultists to do their bidding; all while dining on the suffering and souls of whoever is in reach.
CHIEF ALLIES | Horrors, Occultists
CHIEF NEMESES | Dark Elves, Vampires


A relentless horde of the fallen blessed with a Second Life in service to the Lich King. There are many kinds of vile creatures in service, and while their minds may not be their own, not all of them are thoughtless monsters.
None | CHIEF ALLIES
The Living | CHIEF NEMESES

A strong, tough lineage that would be a formidable foe on any battlefield. They are practically the Revenant's only allies on Ardasa as the two seek to forge a sustainable existence surrounded by monsters.
CHIEF ALLIES | Revenant
CHIEF NEMESES | Demons, Occultists, Undead


Devoted to unraveling the Ancient Secrets, the Occult of Ardasa are often eager to receive the blessing and teachings of Demons. For whatever reason The Horrors usually allow the Occultists to live when they cross paths.
Demons | CHIEF ALLIES
Dark Elves, Vampires | CHIEF NEMESES

Eldritch Abominations that do whatever they will with whomever they will. Their purpose is not known even by their closest 'Ally' -- the Demons. A single Horror is deadly beyond measure; avoid whenever possible.
CHIEF ALLIES | None
CHIEF NEMESES | Dark Elves, Lycan, Revenant, Undead, Vampires


What passes for a standard Humanoid on Ardasa. These are people struggling to survive in a world full of monsters that would eat them in order to survive. Their chief ally are the Lycan who would also prefer peace or solitude.
Lycans | CHIEF ALLIES
Demons, Occultists, Undead, Vampires | CHIEF NEMESES

Vampiric covens dot the landscape building communes for their cattle (Revenant especially) to serve, live, and provide sustenance. They are refined, intelligent, and above all patient.
CHIEF ALLIES | Dark Elves
CHIEF NEMESES | Demons, Lycan, Undead

Asher Mossa
Auria Blackmoore
Damien Van-Derveld




Confederacy of Independent Systems
- Red Planet: Artstation, Vadim Sadovski
- Dark Elf Queen: DeviantArt, MarkoTheSketchGuy
- Card Template: OpenGameArt, Cethiel
- Lich King: Artstation, Yelyzaveta Nahurna
- Lycan: Deansamed
- Demon Queen: CGArmors via Reddit
- Vampire: DeviantArt, Zumidraws
- Horrors: Artstation, Travis Lacey
- Occultists: Unknown, Exellero via Pinterest
- Revenants: Sharkmob via IGN
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