Taeli Raaf
Bookworm
Getting Started - An Introduction to Age of Chaos
- What You Need to Play -
- Age of Chaos requires, in our standard format, each player to construct a deck of at least 60 cards. However, there is no upper limit to deck size so player may have decks as large as they like.
- Start of a Game -
- To begin a game, each player shuffles their deck to ensure the order of cards is random, with players then allowed to cut of shuffle their opponent's deck before starting.
- Once the decks are shuffled, the players determine how they wish to determine turn order among themselves. This can be done through verbal agreement, flip of a coin, roll of a die, etc.
- Once turn order is determined, players draw hands of seven cards. Players, if they dislike their hands, are allowed to mulligan and reshuffle their hand back into the deck and redraw, however for each time they do this, they place a card from their hand on the bottom of their deck. The player who was determined to go first does not draw on their first turn.
- Players begin a game with 20 Vitality, however some variant games might have a different starting Vitality total.
- Phases of a Game -
- Draw Phase - The very beginning of a player's turn is their draw phase. During this phase, any tapped cards they control untap unless stipulated by an ability or card from the previous turn. The player then draws a card from the top of their deck.
- Main Phase - The main phase where players can play their cards by tapping the Biome cards they currently control. The turn player can play any of their cards as long as they have the Biomes necessary to generate the needed supply costs for each card they want to play. The opposing player can use activated abilities of untapped cards, cards with certain keyword abilities, and Action cards to respond to the turn player's cards or activated abilities.
- Combat Phase - The phase where the active player can determine which cards they are attacking with. Cards that attack tap upon doing so, unless otherwise stated by an ability or card. Either player can use activated abilities. cards with certain keyword abilities, or Action cards during this phase, and the opposing player can determine which cards they want to defend attacks with.
- Main Phase 2 - The main phase that takes place after combat. The turn player can use this phase to play cards they decided not to play during their main phase.
- End Phase - The end of the current player's turn. As with the other phases, the opposing player can use activated abilities, cards with certain keyword abilities, and Action cards during their phase before their turn starts.
- End of a Game -
- The standard ways to win a game are to either reduce your opponent's Vitality total to 0 or reduce your opponent's deck to 0 cards so when they draw on their next turn they do not have a card to draw.
- Other means of winning a game can and will be included in different formats or from different card effects in the future, in which case they will be listed here.
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