Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Galactic Illusionary Gaming

Company page to contain assets and such for Age of Chaos, a galactic card game that takes inspiration from the people and events of the galaxy.

Share This Faction

Quick Overview

Category
Mercantile
Total members
9
Total events
0
Total discussions
24
Total views
16K

Keyword Ability List and Descriptions

Force Power Keywords
Keyword​
Related Costs (if applicable)​
Description​
Addendum Notes
VoidNoneThis card and cards on either side of it cannot be targeted by the abilities of Forceful Being cards.
PrecognitionNoneWhen this card defends or is defended against, you can pay X to deal damage first equal to X times.
MnemotherapyNoneWhen a Forceful Being card is destroyed and sent to the Netherworld, this card can use one of that card's Force Abilities for no cost this turn.
Knowledge SeekerNoneWhenever an Artifact card is played, you draw 1 card and can target a Forceful Being card in your Netherworld. This card gains all Force Power abilities of the targeted card.
SpiritNoneWhen this card is destroyed, create a Force Ghost Token card with the designated name, stats, or ability/effect.
Center of BeingNoneThis card can defend against any Being card, even if they have Stealth or activated Force Speed or Force Jump and gains Swift Strike during a defend.
Light NexusNoneWhile this card is on the field, all Jedi Forceful Being cards can use their Force Power abilities can be activated twice per turn. If they would be tapped, tap after the second use.
  • Can only be used for a Starship Vehicle or Iconic Location Base card.
  • Light Side Force Entity Forceful Being cards are exempt from Addendum 1.
Hatred (Rank Upgradable)
  • Hatred - Rank I and II
  • Fury - Rank III
  • Wrath - Rank IV
None
  • Hatred - This card gains +1 to its attack value and -1 to its defense value when it attacks.
  • Fury - This card gains +2 to its attack value and -1 to its defense value when it attacks and cannot be targeted by Stasis Field.
  • Wrath - This card gains +4 to its attack value and -2 to its defense value when it attacks and cannot be affected by non-damaging Force Power abilities during that attack.
Consume EssenceNoneThis card gains +1/+1 to its attack and defense values for each card on either field with Black as a color.
Force WeaponEquipped Melee Weapon Tech card.When this card battles while equipped with a Melee Weapon Tech card, it is immune to Lightsaber Form abilities.
Dark NexusNoneWhen this card is on the field, all Force Power abilities of Sith Forceful Being cards can be activated twice. If they would be tapped, tap after the second use.
Shadow MagickSpirit IchorChoose an effect by removing Ichors - Current effects of Shadow Magick (costs vary by Rank):
  • Divide and place a designated amount of +1/+1 counters on cards on your field.
  • Divide and place a designated amount of -1/-1 counters on cards on your opponent's field.
  • Create the designated Witch Zombie Tokens.
  • Create the designated Rancor Tokens
  • Create a Token copy of a Sithspawn Mutant card with a designated cost or less.
  • When the opponent attacks next turn, they must pay a designated energy cost for each attack or the attacks are negated.
  • Target and exile up to the designated amount of cards on the field. the exiled cards cannot be returned in any way.
  • Your opponent either discards a designated number of cards from their hand or mills a designated number of cards from their deck.
  • Target and deal a designated amount of damage to a card on the opponent's field.
  • Deal designated amount of Vitality damage to your opponent.
  • Target cards equal to removed Ichor and apply the effect of Bolt of Hatred to each.
Eternal HatredVitalityIf this card would be destroyed, you may pay Vitality equal to its cost to keep it on the field.
Shadow PhaseSpirit IchorRemove designated amount of Ichor. After this card attacks or would be destroyed, you can remove this card from the field until the start of your next turn, then it returns at your draw.
Book of ShadowSpirit IchorThis card can use any effects of Shadow Magick or effects that use Spirit Ichor from any Witch Forceful Being on your field or in your Netherworld.

Lightsaber Form Keywords
Keyword​
Related costs (if applicable)​
Description​
Addendum Notes​
SoresuEquipped Lightsaber ArtifactWhen this card defends an attack, add its attack value to its defense value.
AtaruEquipped Lightsaber ArtifactThis card can defend against two attacks, and when it defends, add half of its defense value to its attack value.
MakashiEquipped Lightsaber ArtifactThis card's attack value doubles when it battles another card equipped with a Lightsaber Artifact card.
VaapadEquipped Lightsaber ArtifactThis card has Swift Strike whenever it battles a Sith Forceful Being card.
ShienEquipped Lightsaber ArtifactIf this card defends against a card equipped with a Blaster Tech card, negate the attack and deal damage equal to the defended card's attack value to it and another Being card on the opponent's field.
Djem SoEquipped Lightsaber ArtifactWhen this card defends, negate the attack, then deal damage equal to its attack value on the opponent's card. If there is excess damage, deal it to the opponent's Vitality.
NimanEquipped Lightsaber ArtifactWhen this card attacks or defends, before damage is dealt, reduce the opponent's attack value by -2 or activate a Force Power ability for no cost and target the opponent's card in the battle.

Enhancement Keywords
Keyword​
Related costs (if applicable)​
Description​
Addendum Notes​
BondNoneWhenever the designated card or card type is on the field, add the stated effect to this card.
Inspire XNoneAdd X to the attack and defense values of cards that have changed control from your opponent to you.
Elite TeamNoneWhenever this card, or a card with the same name is played, you choose to either place a +1/+1 counter on this card or equip a Tech card from your hand to it.

Search/Equip/Summon Keywords
KeywordRelated costs (if applicable)DescriptionAddendum Notes
AmbushNoneThis card can be summoned when the opponent declares an attack, and immediately defends that attack.
Undead XVitalityIf destroyed, pay X Vitality to play this card from the Netherworld.
EnthrallmentDestroyed by -1/-1 countersIf a card would be destroyed by -1/-1 counters, exile it instead and create the designated Bando Gora Cultist Token.
BioshapingBogan Energy for secondary effectWhenever a Being or Creature card is destroyed, you can equip it to this card instead. You may pay cost to create a Token copy of a card equipped to this card.
  • Currently only appears on Weaver


Negative Effect Keywords
KeywordRelated costs (if applicable)DescriptionAddendum Notes
FeralNoneThis card must attack if able and will a card at random.
Alteration Keywords
KeywordRelated costs (if applicable)DescriptionAddendum Notes
Sangnir Blood StatusNoneAdd the designated amount to the attack and defense values of the card, along with any other specified effects.
Current Blood Status:
  1. Lowblood
  2. Highblood
ShapeshiftBiome Cards or ShuffleTap the designated number of a designated type of Biome card, then search your deck for the designated card and place it on top of this card -or- shuffle this card back into the deck for the card underneath.
Dark SleeperOptional Summoning ConditionWhen you pay cost to summon this card, you may place it on top of any Rank III Forceful Being card or a normal Being card on either field and take control of it. the card on top has all the abilities and effects of the card underneath.
ApotheosisNoneWhen this card meets one of the listed requirements, you may flip it to its Empowered Side.
  • Can only be used on double-faced cards.
MutateOptional Summoning Condition (Cost is always one energy less than the card's summoning cost)You may play this card for its Mutate cost, and when you do, place it over or under a card of the same type. The card on top has the abilities and effects of the card(s) underneath.

Espionage Keywords
KeywordRelated costs (if applicable)DescriptionAddendum Notes
InfiltratorNoneWhen this card is played, you may choose a Being card in your hand or on your field. This card's name, color, stat values, and non-Force Power abilities become that card's. When this card takes damage, it reverts to its original form.

Combat Keywords
KeywordRelated costs (if applicable)DescriptionAddendum Notes
SenseNoneThis card can defend against cards with Stealth.
BloodlustNoneThis card can target Being and Creature cards for attacks instead of the opponent.
Beskar ArmoredNoneThis card can only be damaged by Force Power abilities or Being cards with Heavy Strike or equipped with a Heavy Weapon or Explosive Tech card.
EnrageNoneWhenever a designated card type of the designated color is destroyed on your field, place +1/+1 counters equal to the destroyed card's defense value on this card.
BlackwingInfected CounterPlace an Infected Counter on a card this card battled. At the start of each player's turn, place a -1/-1 counter on each card with an Infected Counter on it. When a card's defense value with an Infected Counter reaches 0, destroy it and create a 1/1 Infected Victim Token with Blackwing
  • Cannot be combined with the effect of Rakghoul Plague and Technovirus
Cybernetic MemoryNoneAfter this card destroys a card, you may instead exile that card and cast one of its activated abilities on your next turn.
Rakghoul PlagueInfected CounterPlace an Infected Counter on a card this card battled. At the start of each player's turn, place a -1/-1 counter on each card with an Infected Counter on it. When a card's defense value with an Infected Counter reaches 0, destroy it and create a 1/1 Rakghoul Token with Overwhelm and Rakghoul Plague.
  • Cannot be combined with the effect of Blackwing or Technovirus
TechnovirusInfected CounterPlace an Infected Counter on a card this card battled. At the start of each player's turn, place a -1/-1 counter on each card with an Infected Counter on it. When a card's defense value with an Infected Counter reaches 0, destroy it and create a 1/1 Technobeast Token with Overwhelm and Technovirus.
  • Cannot be combined with the effect of Blackwing or Rakghoul Plague
Sith PoisonNoneWhen this card attacks or defends against a card, place a -1/-1 counter and Tainted Counter on it. Cards with a Tainted Counter lose White as a color and become Black.
RegenerationVitality or Bogan EnergyIf this card would be destroyed, you can pat cost to have it survive.
Venom StrikeGain - Equipped Creature (currently)
Bogan Energy or Vitality - Effect Trigger
When this card attacks, you can pay cost to place a -1/-1 counter on any Being or Creature card. If a card already has a -1/-1 counter(s) on it, double the number of counters on it.
  • Currently only appears when Nagajj, The Pale Familiar is equipped to Darth Ophidia, The Pale Shadow.
Disintegrate XNoneWhen this card attacks, the opponent sacrifices X Being or Creature cards on their field.
  • Currently only appears on Lotek'k, Terror from Beyond

Vehicle Keywords
KeywordRelated costs (if applicable)DescriptionAddendum Notes
CrewedBeing or Droid CardsEquip the designated number of Being or Droid cards to the Vehicle to access additional effects.
Support FireNoneWhen a Trooper, Commando, or Raider Being card(s) attacks, add half of the Vehicle's attack value, rounding down, to the attack value of the attacking card(s).
Maximum FirepowerNoneThe card can target and destroyed Base and Biome cards.
Stealth ScannersNoneThis card can defend against Vehicle cards with Stealth.
Enhanced ShieldingNoneThis card does not take damage from the specified type of card.


Enchantment Keywords
KeywordRelated costs (if applicable)DescriptionAddendum Notes
ChainEnergyOnce per turn, create a copy of this card and enchant another target with it. You may do this a designated number of turns per match.
  • Currently only appears on The Chained Tome
Political Keywords
KeywordRelated costs (if applicable)DescriptionAddendum Notes
ConsensusNoneFor each designated card type on the field with the designated colors, add the designated amount to each of the player's dice rolls during a Debate or Vote.

Corporate Keywords
KeywordRelated costs (if applicable)DescriptionAddendum Notes
InvestCredit CountersPay X Credit Counters, and after the designated amount of turns, the designated effect resolves.
InventCredit CountersPay the designated amount of Credit Counters to activate the designated effect. For an additional cost of Credit Counters, add an additional effect.
ContractedNoneControl of this card cannot change from the player.
MercenaryCredit CountersYou can spend Credit Counters to reduce the summoning cost of this card by 1 for each Credit Counter spent.
LobbyNoneWhile this card is on the field, designated card types have their summoning costs reduced by the designated amount for the player. All cards of other designated types have their summoning costs increased by the designated amount for the player.

Underworld Keywords
KeywordRelated costs (if applicable)DescriptionAddendum Notes
CorruptReduced Summoning CostThis card can be played for its Corrupt cost. While the card is on the field, the player has to endure a penalty.


Creature Keywords
Keyword​
Related costs (if applicable)​
Description​
Addendum Notes​
DominanceNoneThis card cannot be defended against by Creature cards with a lower attack value.
GrowthNoneWhenever a Creature destroys a Being or Creature card, place a +1/+1 counter on it.
ProliferateNoneWhenever this card destroys a Being or Creature card, create a copy of it and place it on the field tapped.
Venom BiteNoneWhenever this card deals damage to a Being or Creature card, place a -1/-1 counter on that card.
StingerEffect Trigger (Energy cost is 2)When this card attacks or defends, you can pay 2 to place two -1/-1 counters on a Being or Creature card on the opponent's field.
Blister TrapNoneWhen this card destroys a Being card, equip it to this card instead. You gain 2 Vitality at the start of your turn for each card equipped in this way, and Rank IV Forceful Being cards on your field can use Force Power abilities listed on the equipped cards.

Unique Keywords
Keyword​
Related costs (if applicable)​
Description​
Addendum Notes​
Exile's BondNoneWhile this card is on the field with other Forceful Being cards, it gains +1 to its attack and defense values for each Forceful Being card on your field.
  • Exclusive to Mi'la Undari, Silver Wound
Force BornNoneWhen a Force Power ability or Force Power Action card is used, this card gains that ability after two turns.
  • Exclusive to Spencer Jacobs, Hopeful Chosen
  • Sorcery cards are now included in this effect.
Lady of SecretsNoneWhenever an Artifact card is played or sent to the Netherworld, this card gains a Force Power ability listed on that card.
  • Exclusive to Taeli Raaf, Esoteric Marshal
Whispers of the NetherExile Forceful Being for additional effectThis card's defense value is based on how many Forceful Being cards are in your Netherworld. In addition, you can exile a Forceful Being card from your Netherworld to have this card gain a Force Power ability listed on that card
  • Exclusive to Viers Connory, Nether Monk
TechnomancerNoneWhenever Mechu-deru is used by a card, draw a card -or- discard a card from the opponent's hand. If the discarded card is a Tech card, you can play it.
  • Exclusive to Kaili Talith, Techno-Master
Zealous InspirationNoneAll Being cards on your field gain Zealot.
  • Exclusive to Cedric Grayson, Ashla Archlord
Barrier MasterNoneAt the beginning of combat, target a Being card on your field. The targeted card gains the effect of Force Barrier until the end of your turn
  • Exclusive to Valae, Healer of the Lions
Adaptive HunterSacrifice a Creature for secondary effect pathWhen this card destroys a Creature card, it gains one of its abilities -or- you may sacrifice a Creature card on your field to gain one of its abilities.
  • Exclusive to Velok Brokentusk, Raide Exile
Sith EternalNoneThis card can access the Force Power abilities of each Sith Forceful Being card in your Netherworld with their associated costs.
  • Exclusive to Worm Emperor, Ancient Darkness
Mando HeritageNoneThis card gains Beskar Armored when a Mandalorian Being card is on your field.
  • Exclusive to Adara Raxis, Darth Adarable
Balagoth's FavorNoneWhen this card destroys a Being card, place a +1/+1 counter on it.
  • Exclusive to Balagoth Riftborne
Nogras' FavorNoneWhen a Being card changes control from your opponent to you, place a +1/+1 counter on this card.
  • Exclusive to Nogras Riftsinger
Halrormalenth's FavorNoneWhen a Being card changes color to Black, Green, or Black/Green, place a +1/+1 counter on this card.
  • Exclusive to Halrormalenth Riftwalker
Pillar of StrengthNoneWhenever a +1/+1 counter is placed on a Sith Forceful Being card, place double the number of counters on that card and on this card. In addition, while this card is on your field, cards with Hatred, Fury, and Wrath do not reduce their defense values from the effect when they attack.
  • Exclusive to Darth Moridin, Emperor of Fear
Way of the MonolithNoneThis card always has the effects of Force Barrier applied to it. After this card defends an attack, initiate a second battle with that card, but increase this card's attack value by the damage it took from the previous battle.
  • Exclusive to Decimus, Empress of Cunning
Force Speed MasterNoneThis card always has the effect of Force Speed active when it attacks.
  • Exclusive to Darth Helios, The Left Hand
Force Rage MasterNoneWhenever this card battles, apply the effect of Force Rage +3. If this card destroys a Being or Creature card, draw a card as well.
  • Exclusive to Vrag, The Right Hand
FarsightEnergy or Vitality (Bogan Energy) for additional effect.Once per turn, you may look at the top ten cards of your deck and rearrange them in any order. You may pay the designated cost to draw the designated amount of card.
  • Exclusive to Darth Isolda, Dark Lord's Eye
NethershiftExile Being cards from your NetherworldDuring your turn, you may exile Being cards from your Netherworld to flip this card to Darth Avacyn, Nether Matriarch
  • Exclusive to Darth Avacyn, Lady of Defiance (Primary Side)
AnimaNoneWhen this card destroys a Being card, place +1/+1 counters equal to its cost on this card. Remove a counter at the start of each player's turn.
  • Exclusive to Aagenti, Ambition Embodied (Empowered Side)
SplitshiftNoneAt the beginning of your next turn after this card is played, flip it to the designated card.
  • Exclusive to Ireria, Coldness of Xanesh (Split Side)
  • Exclusive to Benuwia, Fervor of Xanesh (Split Side)
Memory ConsumptionNoneWhen this card destroys a Being card, it gains one of its listed abilities.
  • Exclusive to Kor Vexen, Lord of Conflict (Primary Side)
Hidden FearsFear MarkAt the start of your turn, place a Fear Mark on this card. When it has four Fear Marks, flip this card to the designated card.
  • Exclusive to Loske, Unknowing Host (Primary Side)
Gluttony of DarknessNoneWhen this card destroys a Being card, place a +1/+1 counter on this card -or- gain an ability from the card.
  • Exclusive to Voracitos, Avatar of Gluttony (Empowered Side)
SiphonNoneIf targeted by a Force Power ability from a Forceful Being card that is not a Jedi, negate the ability and gain 2 Vitality.
  • Exclusive to Derriphan
Creeping LignanNonePlace an Infected Counter on a card this card battled. At the start of each player's turn, place a +1/+1 counter on that card and it gains Feral once it has three counters on it.
  • Exclusive to Blood Crystal Spider
Domain of SecretsNoneWhenever a Force Power Action is played, this card gains that ability at Rank IV (if applicable)
  • Exclusive to Darth Arcanix, Lady of Secrets
Pale ShadowNoneThis card always has Stealth, Deadly Strike, and Alert
  • Exclusive to Darth Ophidia, The Pale Shadow
 
Last edited:

Users who are viewing this thread

Top Bottom