Star Wars Roleplay: Chaos

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Approved Tech ACMG Mk1

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Out Of Character Information


Production Information

Technical Specifications

  • Classification: Bolta slug thrower
  • Size: Large
  • Weight: Heavy
  • Ammunition Type: Solid armor piecing rounds
  • Ammunition Capacity: 12 rounds
  • Action: Semi automatic

  • Reload Speed: Average
  • Effective Range: Long
  • Rate of Fire: Average
  • Stopping Power: Very High
  • Recoil: High
  • Cost: 250 credits
Special Features


  • Holographic 3x Sight
Strengths:
  • Anti Armor: The shear kenitic power of the rounds launched from the ACMG Mk1 area strong enough to penetrate tanks and other ground vehicles with ease.
  • Fire Rate: Though not fast over all for a weapon of it's caliber the rate of fire that the ACMG Mk1 produce makes it a deadly weapon that should not be taken slightly.
Weaknesses:
  • Ammo Capacity: The use of conventional ammunition means that the ACMG Mk1 does require regular reloading, far more often then blaster cannons and other laser bases arms.
  • Recoil: The large recoil on this weapon combined with the weight makes it ill fitted for use with infantry and must be used in a heavily braced position or on a vehicle.
Description

With the steady production of several lines of infantry weapons for the Imperial Guard the turned to mechanized arms more solid defensiveness structures and fighting vehicles. The ACMG Mk1 is your standard auto cannon found throughout the galaxy though goes for a more heavy fire power over ammunition and ammunition taking the role of an anti armor weapon. heavy and hard to move unless donned in power armor the ACMG is primary used in a fixed defensive position or as the main armament on tanks and APCs. Similar to the HBMG line of weapons the Mechanicum also has in development a lighter wheeled varient of the ACMG Mk1.
 
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