My point was more on people's comments on saying Major Factions kill their stories, hinting that they are wanting to be acknowledged or feeling that they aren't. And to do that, you have to cooperate and it isn't a guarantee. Stories, however, do live and kill doesn't matter how important they were to you. Newer writers won't know of them, people move on and sometimes it is just a flash in the pan moment. You cannot force stories to last or matter.
If people are happy just writing their stories and not concerned about the wider impact, then minor faction status should be more than acceptable to do that. In fact, become the biggest, most popular minor faction. That would be awesome to see.
However, to have your story acknowledged or matter in a bigger way, you have to cooperate and you have to work with the Major Factions. Because while anyone can write any story they want, Major Factions have always held more lasting impact. I could create a new leader of Naboo, but people might not accept that as much in comparison to if I worked with THR and planned the character becoming the leader of Naboo with them.
I understood where you were coming from, and I was mostly addressing a general trend I've seen in this thread, as I said. But also, I'd still argue that you don't have to work with a major faction, to have a story that makes a lasting impact, be acknowledged, even make a splash. People have written plenty of stories on this board as minor factions, that have had large impacts. Dark Wire, being one of them. There've also been individual stories I've seen people write, that have been phenomenal, that were not major faction based, and everyone treated it as board canon.
If you write a good story and something people resonate with, or enjoy, that's what's going to leave an impact and last in people's memories.
This is true, but there is also a perception of ownership. If I had an idea that I wished to take place on Coruscant right now that was completely contradictory to what TSC had going on I would more than likely not move forward. They have spent time building up the current state of Coruscant I wouldn't want to create confusion by making an alternative. And I doubly would not set a faction on Coruscant that completely ignored TSC. At the same time, if I has an idea for a planet that was under a major's influence cloud, but there was nothing established beyond the perfunctory dominion/populate thread used to claim it, I would consider moving forward. I would still consult with the major before doing so.
So why does their story matter more than yours? Or the one you want to write, in this example? Especially if you, and/or a group of people have been writing on a specific planet for a long time, why do your stories suddenly not matter and/or count? Or why is it an issue to create a faction there? Have you and/or others not done a lot of work as well? That's the reason why majors don't actually own planets. If you want to work with them and write together, and you can find a way forward, that's totally great. But if what they're doing doesn't jive with you, it shouldn't mean you have to abandon your ideas and/or stories that you were already working on. It might not be acknowledged by the major, but if you're enjoying the story and others are too, does that matter?
It isn't a matter of ownership so much as a fact that the story of a planet by a major faction that holds an influence cloud over said planet is much more of a recognized fact than if a minor faction or unaffiliated group was to do so. As you say there is nothing to stop me from writing a Palpatine resurrection story on Frego, if I wanted to put the time into it. However, if I wanted it to be the basis for my faction it would get considerably less traction while Frego is under the influence of THR than if it were vacant.
Kind of like to reiterate what I said to Welsh, the story that gets acknowledged is typically the story that people enjoy. When I was admin of THR, we had a lot of different people writing different stories on planets in our cloud, there was even someone trying to push a chiss revolution on one, and another who tried to release some crazy drug thing of the jungle worlds. They didn't talk to us about it, and we also didn't stop it, they just did their thing, and if I'd tried to step in and stop them, or join their thread to bully them out of making it - I would have been in the wrong, in that scenario.
You are not wrong in your statement, but the map has power in influencing Chaos stories. That power varies greatly depending on your own view of things. I'm sure there is someone who could care less about the map. I on the other hand like the structure it gives. Which is probably why I like the idea of more smaller map factions.
I get where you are coming from with this, I'm not fully sure where I land on making small factions a thing on the map. What might be a nice solution would maybe be another mandate that helps more niche factions get a leg up, or something like what Tefka did last year, that opened up a brief window to let pretty much anyone with a couple friends and a thread, join the map game.