ᴜɴʀᴀᴠᴇʟɪɴɢ
It was only when a shadow fell upon the Throneworld of the Mecetti Province that the people of Obulette realised their lives were about to change forever; They looked up to see a capital ship break from the clouds, rivulets of rainwater running down the vessel's flank and lightning arcing off its prow. Its arrival is heralded by silence, and fear.
The Sith had arrived in force.
Elsewhere, hooded figures slip into a dungeon connected to a half dozen basement tunnels. At the entrance, a trapdoor is lifted and a ladder lowered down, as the Assassins of the Mecrosa Order descend into their secret sanctum. Little do they know that their enemies are already gathering amongst them. Some are dressed as Assassins of the all-female Order. Others disguised as members of the noble houses the group has kidnapped off the streets as collateral against the Sith: Bankers, politicians, lawyers, doctors and administrators.
The ranking members of the Order gather on a dais lit by flickering lamplight. Five women in identical black-and-wine-coloured robes, the Order's most feared assassins. One leader, and four lieutenants, but it is impossible to tell which is which.
The Mecrosa Order has been wreaking havoc in the region for weeks, conducting kidnappings, assassinations and brazen attacks across the planet in an attempt to shake off Sith influence. So far, it has worked, but it cannot be allowed to continue any longer. The disguised members of the Sith Covenant have a difficult job. The Mecrosa Order is considered a valuable asset, and annihilation of its largest chapter is not an option. Instead, they must watch from the shadows and find a way to pacify the group and bring them into the fold.
OBJECTIVE 2: INQUISITIVE MINDS (SPIES)
By order of the Triumvirate, Lords Mercy Star-arm, Arris Windrun, and Vestra Tane, a hearing has been convened regarding issues of loyalty within our Covenant. Your attendance is compulsory. Upon receiving this missive, report to Level 351, Mecetti Tower, Obulette. Complimentary drinks and canapes will be available on arrival.
At the top of Obulette's tallest inhabitable building, rain lashes the windows and the tower groans and sways in the wind. A circular revolving restaurant occupies the space, lined with floor to ceiling windows, with plush red carpeting, and table adorned with fine food, bottles of wine, and a selection of exotic spice in pewter vials. At the center of the restaurant, a space has been cleared, but nobody is yet there. In fact: the entire restaurant appears to be deserted, save for those who have received the invitation. One one table, a handwritten card is propped against a bottle of red wine: 'Please enjoy the refreshments. You will be seen soon.'
Rumours have abounded of a mole in the Covenant: a spy, or perhaps several loose-lipped Sith with access to information they had no right to know. The order has come from above: Root out the source, before they can cause any more damage. It is said there is a new branch of the Covenant, one that remains unconfirmed: An Inquisition.
OBJECTIVE 3 - IDLE HANDS (SCOUTS)
Across the planet, in starships and speeders and at the head of groups of soldiers, the Sith spread out to scout for assets that will benefit the Covenant. Three locations have been highlighted as being of particular importance: the shipyards orbiting the planet, the elites of the Mecetti House Guard, and the skilled spies of the House Ministry of Inquiry.
These are not the only resources to claim, however, and the Instructors have been clear- add something of value to the Sith Covenant's hoard, and you will be rewarded.
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