Star Wars Roleplay: Chaos

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Approved NPC 22nd Antarin Besiegers

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NK01c1l.png

OUT OF CHARACTER INFORMATION

Intent: To create a unit for Blackwing to use in offensive or defensive siege warfare.
Image Credit: http://warhammer40k.wikia.com/wiki/Harakoni_Warhawks
Role: Siege unit
Links: N/A

GENERAL INFORMATION

Unit Name: 22nd Antarin Besiegers
Affiliation: Blackwing Logistical and Military Services
Classification: Siege Army
Equipment:


Vehicles and Emplacements:


COMBAT INFORMATION

Availability: Unique
Deployment: Mass

Strengths:
  • They are an army of scavengers and thieves, although given standard equipment most will go out of their way to scrounge or steal better weapons for them selves.
  • The unit is persistent and stubborn, perfectly willing to get comfortable in a position and let the big guns pound the enemy into submission
  • Siege training, the 22nd excel in the tight spaces of a trench or bunker, as well as a wide open no man's land

Weaknesses:
  • Collateral damage seems to be a policy to the regiment, squads are equipped with grenade launchers and flamethrower as special weapons, as well troops are given triple the amount of grenades per.
  • Due to the criminal nature of the members most other units have a strong distrust of them, and rightfully so, many things go missing when the 22nd are around.
  • Disobedient, if you aren't the one cutting them a pay cheque most members of the 22nd are hesitant to follow orders, abandoning positions or retreating when given orders they disagree with.
  • Due to the siege nature of their training the 22nd have issues operating as part of a fast moving force, as well as fighting in natural terrain they can't dig into, such as a dense forest for example.


Description: The 22nd Antarin Besiegers were raised from the scum of Antarin province as a penal unit, although a few volunteers from the law abiding citizens are scattered around. The Jen'ari military usually avoids recruiting criminals and prefers volunteers as they were easier to train to follow orders, criminals became an issue as gangs stuck together and didn't listed to the veteran command staff. One of gang leaders was able to subdue other gangs into following them, when this reached the ears of higher ranks of command they were simply issued the rank of Colonel and they let the problem solve it's self.

The unit was deployed to quell the uprising in a smaller province, but being severely under equipped they did little more that contain the problem until a handful of better equipped units could arrive. During the wait the many criminals started doing what they did best, many of them started running rackets and cons on the other army units and suppliers, they amassed a large stockpile of gear and were actually prepared to fight.

When other the assault began they stole from the other units, and they looted anything not nailed down in the cities. When the dust settled the 22nd were amongst the most successful combatants, but with all the looting and theft it was likely that they were to be disbanded and sent back to prison, this lead to the unit digging in ready to fight for their freedom, or die trying, this is where Jack Anderson and Blackwing stepped in, offering to take the unit off the hands of the military and keep them, mostly, out of trouble.
 
[member="Jack Anderson"]

Collateral damage seems to be a policy to the regiment, squads are equipped with grenade launchers and flamethrower as special weapons, as well troops are given triple the amount of grenades per.
I don't see how this is a weakness.

Additionally, I need to see at least one weakness that would be present in a PvP situation please :)
 
Added two new weaknesses, disobedient is more circumstantial so I also added one about how they are specialised for fighting in trench warfare or other similar circumstances so they will come up short in any other scenario.


Jack Anderson said:
Disobedient, if you aren't the one cutting them a pay cheque most members of the 22nd are hesitant to follow orders, abandoning positions or retreating when given orders they disagree with.


Jack Anderson said:
Due to the siege nature of their training the 22nd have issues operating as part of a fast moving force, as well as fighting in natural terrain they can't dig into, such as a dense forest for example.

I also added this strength to show what types of terrain they favour to help make the related weakness easier to understand



Jack Anderson said:
Siege training, the 22nd excel in the tight spaces of a trench or bunker, as well as a wide open no man's land

[member="Scherezade deWinter"]

(PS. keeping collateral damage for the flavour of it)
 
[member="Scherezade deWinter"] | [member="Jack Anderson"]

Don't see anything wrong with this except the dimension of the image. The maximum size is 1000x750. Please shrink down the image to those dimensions or put it under spoilers, I can stamp it after that.
 
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