With the way things are going in the galaxy, more and more factions are up-arming constantly. It's almost like an epidemic. Wars do mean profit, however, though I think it's time to branch out into a new area of production that Tenloss hasn't touched before.
This project I'm doing myself. I have labs and research teams that can do it, but... I could use a personal project for once. I've got a lab set up and plenty of resources. Top that off with all the time I could want and there's a good mix somewhere in there.
Powered armor. Rare in the galaxy, but many companies make it. It's less an issue of usefulness and more an issue of production. Many places, though, don't make them... right. At least, not practically. They're more focused on appearance and making sure that the aesthetics are top notch over function. Or they focus too little on both. If I had a credit for every top grade suit of powered armor, I might be able to buy a pack of chewing gum if it was on sale.
So, we start from scratch. We start with the bare bones of the armor itself. We forget the electronics and subsystems and roles and everything. We focus on the most important thing to start with and then build outwards. We start with the skeleton frame of the suit itself.
I rummaged through countless metals and stress tested a few, but the only one I could really find useful as the suit's bones and frame would be Quadanium steel. Mainly used in starship and starfighter production, the metal is very strong and highly durable. I remember stories of great space stations and mighty ships being made of the stuff when I was barely a Huttling and, if the test data I'm receiving is accurate, it'll work very nicely.
I'll build the frame from Quadanium steel and then test and retest. I'll stop at each stage and make sure everything functions and is durable. If I can make something tough enough to survive what's thrown at it, then I can start fiddling with the functions, but only then.
What I will do now, though, is reinforce the skeleton. I'll also make it adjustable within a certain range. Something simple and easy to do, but I can't make it something that can be quickly done in the field. They'll need special tools to adjust it, but that just means they'll need to take time to tailor it to the individual assigned to the thing.
Actually... forget that. I'll make it to be adjusted anywhere, but adjustments in the shop before use and with specialized tools make it easier and faster. It'll be able to be adjusted in the field and with basic and advanced tools, but I figure precision will be lost to an extent. That, plus time. Lots of time. Maybe less to adjust it to the assigned personnel and more to 'quickly' get another soldier in the field after combat losses. That should do it.