Technological Terror
OUT OF CHARACTER INFORMATION
- Intent: To create an update holoshielding system for the Dzara
- Image Source: N/A
- Canon Link: N/A
- Permissions: N/A
- Primary Source: N/A
- Manufacturer: Helix Privateers
- Affiliation: Helix Privateers / The Dzara
- Market Status: Closed-Market
- Model: ZSR-136 Phantasm
- Modularity: Yes
- Production: Minor
- Material:
- Partly-obscures its vessel's position
- Provides moderate multi-purpose protection
- Phantom Armor: The Phantasm provides modest, broad-spectrum protection to its parent vessel, while obscuring its position somewhat behind a haze of illusory noise.
- Whack-A-Mole: The Phantasm converts incoming missed fire into energy for its own shielding.
- Thin-Skinned: The Phantasm provides only moderate actual defense, and hits that do land present a serious danger.
DESCRIPTION
A refinement of the increasingly-obsolete HB2, the Phantasm is intended to be placed on all Dzara vessels going forward.
Despite the disastrous internal frictions that split the Tsis'kaar into the Order of Wonosa and the Dzara, the latter inherited many of the same doctrinal preferences.
Solid-state hologram technology has long been a field of expertise amonst the Helix Privateers, used to create weapons, soldiers, and shielding out of nothing more than light. When the Privateers became founding Dzara signatories, they took these arcane technologies with them.
The Phantasm is a second-generation holoshielding suite, designed to update and refine the original models while maintaining a similar level of production.
Like its forbear, the Phantasm covers its parent vessel in a sheen of high-density photons, shunting away energy and projectile fire alike. Despite its versatility, this protection is relatively inferior to conventional deflector shielding, and cannot hold up to sustained or particularly-heavy fire.
However, the Phantasm (like the HB2) projects a dizzying, obscuring haze of false signals and semi-solid phantom vessels into the space immediately around it. The vessel's actual position, while not impossible to ascertain, is typically very different from its apparent position.
The Phantasm possesses one unpleasant innovation over its forbear. Should the "ghost" vessels be struck by enemy fire (an eventuality which typically destroys them), the Phantasm absorbs the resultant incoming energy, converting it into more power for its parent vessel's direct shielding. This feature was taken, albeit in a tweaked form, from the more common Primacy grids found on Helix vessels.
In effect, the system punishes enemy starships for "guessing wrong", and each incorrect shot only renders the real vessel more durable, albeit for a brief period.
The resultant vessels can be infuriatingly difficult to get a bead on during short engagements, but can tend to fall short in protracted battles. Sheer volume of fire is typically the system's weakness; as it is not a true stealth system, knowing the vessel's approximate location can allow opponents to damage it through saturation.
Out Of Character Info
Intent:
See main submission
Permissions:
N/A
Technical Information
Affiliation:
See main submission
Modular:
Yes
Material:
See main submission
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