Star Wars Roleplay: Chaos

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Zephyr Carrick

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|| THE BASICS ||
  • Full name: Zephyr Michael Carrick
  • Preferred Name: Zephyr Carrick, Ventus
  • Alias: Ventus, Buurenaar Cabur - Storm Guardian,
  • Titles: Harbinger of the Abyss, Warrior of Manda'lor, Reclaimer of Mygeeto
  • Species: Near Human
  • Race: Human(25%), Arkanian-offshoot(25%), Zeltron(50%)
  • Homeworld: Voss, Arkania,
  • Faction(s): The Silver Jedi, Mandalorian Crusade,
  • Rank(s): Grey Knight/Dark Jedi Knight
  • Class: Guardian, Shadow, Bloodied
  • Master(s): [member="Xander Carrick"], [member="Maya Carrick"], [member="Jericho"], [member="Isley Verd"](Manda'lor)
  • Padawan(s): N/A
  • Force Sensitive: Yes, Highly
  • Force Alignment: Chaotic Good/Lawful Good Mix.
|| PHYSICAL DESCRIPTION ||
  • Gender: Male
  • Age: 23 Galactic Standard Years
  • Height: 6 foot even
  • Weight: 195 pounds
  • Complexion: ​Caucasian
  • Eye Color: Electric Blue, Sometime dull blue
  • Hair Color: Circassian Sea Blue with Flecks of Gold due to Dark Side corruption, Lights up to a vibrant Electric Blue when using the force.
  • Distinguishing Marks: An unnatural blue hair color for most humans, he gets it from his mother as a Zeltron. He also has a symbol imprinted in his right eye, as well as a tattoo of it on his right shoulder. He has various scars along his body, including one on his midsection from a Zakkeg.
  • Voice Sample: Noctis Lucis Caelum, Final Fantasy XV - Sample - He speaks with a slight Mando'a Accent as he has learned from birth to speak the three languages of his heritage. Mando'a, Basic, and Arkanian.
  • Appearance description: Zephyr is as wild with his hair, as the winds he is name after. Taking much like his Father in having a rather muscular build due to being a swordsman. However having a more lean look rather than a very overly huge build that is his father Xander. Zephyr also takes the colorful traits of his mother with hair, and a brighter skin tone than his father. Having a more lean face after his mother, Zephyr is almost quite literally the perfect mix of traits from both sides of the family. He has a Scar on his right cheek from a sword cutting him in the Dominion of Mygeeto, and a slight scar on the left side of his neck just under his jaw line from a Spar with his friend Celiana. A very nasty scar is along Zephyr's midsection due to a confrontation against a Zakkeg.
|| Orientations ||
  • Marital Status: Single,
  • Sexual Conduct: Hetrosexual, Sexually Active.
  • Languages: Galactic Basic, Mando'a Arkanian, Understands many more.
  • Occupation: Guardian of Dantooine, Swordsman, Mandalorian bloodied, Part time Employee of Carrison Tech and Fashion. Subsidiary of Arakyd Industries, CEO & Founder of Monster Hunters Inc.
  • Residence: Voss Bachelor Pad, Various apartments on Echol'ya.
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|| Strengths ||
  • Sword/Bladed Combat: Zephyr is a very talented young man with the sword. He has been training in various forms of bladed combat. From rudimentary swinging of the sword, to more complex forms such as the Echani usage of a one bladed weapon. Taking unto his father much faster than he did, Xander keeps telling everyone, "Someday he will surpass my strength with a blade."
  • Lightsaber Combat: Zeph has an affinity for Shi-Cho (Form I) and Soresu (Form III). The conjunction of both of these forms allows Zeph to retain a very defencive fighting form, as well as a wider sweeping, more powerful arcing form of the Shi-Cho lightsaber fighting style. This allows him to be very adept at lightsaber combat for his age. Even for a rather "simple" lightsaber form, combining the two, with his ranging powerbase, and abilities, Zephyr is quite the combatant over all.
  • Military Training: Zeph isn't the best shot, nor is he the worst. Having various training with the Silver Sanctum Coalition's Military, as well as Mandalorian training, Zephyr is a good combatant combined with his already expanding arsenal, as well as learning various weapons such as Slugthrowers, Blasters, and more weaponry for those who are not adept of the force.
  • Observant: Zephyr has learned from his father much about keeping an eye about your surroundings and how they can react towards you. As such, He is very observant. Retaining knowledge rather easily and keeping it there, He is borderline Hyperthymesia.
  • Fast Learner: Taking up on force abilities, forms of combat, and even general tactics, Zephyr is a very fast learner. Teach him, or show him something, and it usually only takes a few tries for him to get it down. However on other things, he may be a bit slow. Zeph has come to learn a lot faster than he used to with other fields of work and play. Including lingo and other Galactic Standards. This also allows him to catch onto fighting forms just from watching others. Much like he is observant, Zeph can catch on very quickly to how people react, and act towards him, and others. Letting him learn abilities, fighting styles, and other forms of combat much quicker than most.
  • Stamina: Having a very high stamina allows Zeph to fight a rather long time. Either by the force, or in bladed combat. After training his body to become closer and closer to its peak physical condition, He can use a sword just as effectively as his lightsaber. Being able to stand toe to toe with Lightsaber users with a heavier weapon. This is increased further with Force Rage. Allowing him prolonged use of this ability. However, the longer he uses it, the more tired, and fatigued he can become after he leaves the "rage."
|| Attributes ||
  • The Jedi Way: Zephyr has shown time and time again that he is very much a Jedi. And chooses to side with the Silver Jedi much like his father is. Fighting for those who cannot protect themselves, and taking the Jedi Code to heart in almost every way of life, He wants to become the best Jedi possible.
  • Honor Bound: Zeph has come to be known as a rather honorable person. While he may be cruel in his actions, even attacking people out of rage, or hate, he understands that people are just doing what they think is right. Each person has their reasons, and he gives them the benefit of the doubt. He doesn't like to face women in battle, and rumoured to go easier on them. As well, his word means a lot to him. If he gives a person a promise, he intends to keep it. Only when he would cross this line, is when others have done something to him, or those he cares deeply for.
  • What Way?: After many lessons in the force, and various encounters with Dark Jedi, Neutral Force users, and even Sith Lords, Zephyr questions what is right, and what is wrong within the force. Yes, it can be dark and consuming, but shouldn't everything be taken in moderation? Zephyr believes the force is a tool, yet is a living entity that grants power to those who are chosen to wield it's abilities. As such, Zephyr has no real place to call himself a Jedi, a Sith, or even anything.
  • Heritage: Born from a Mixed father, and a Zeltron mother, Zephyr has a little bit of both running through his blood. He has very good looks, and attributes most of that from his mother, his ears aren't as pointy as his fathers, nor are they as round as his mother's. He does not have the ability to release pheromones.
  • Sides of the Force: While Zeph identifies as someone who uses the Dark side of the force, he is not someone who is consumed by it. Using his abilities more like tools, or pure skills that are best left in moderation. Zeph can be seen using rather darker influenced abilities within the force, as well as lighter sided, or neutral abilities. Zephyr has no real side that he relies solely upon. He uses a mix of both, and as such, finds no place among the Darkes of Sith, nor the Purest of Jedi.
  • Teenager: He is still very much a child. Disobeying his parents, and even more so being a rebel and going against teachers rules. He does follow rules, just more so when people who he thinks he can do better than, he will not follow instructions from.
  • Rebel - As he was once a teenager, Zeph still rebels against most forms of authority. As such, he is considered a wild card due to charging into battle against orders because he will feel that he needs to charge into battle, while a superior may be telling him to fall back. This has been shown multiple times with him charging into battle when his Manda'lor, Leader of the Mandalorians, told them to fall back, or even when he went against his father's judgement and used the dark side of the force to aid him in battle.
  • ​Conservative Rebel: In the past, there are many instances of Zeph running headlong into battle against orders, or even going against authority figures such as his father, his Master Isley, Isley's sister, and even lost an arm and part of his honor among the Mandalorian clans for doing so. As with him learning from his mistakes, he is still a rebel. One to fight against authority, but only if when necessary. Even then, Zeph can now be seen leading people, and carries himself a little more so with skill of various consequences that have happened in the past.
  • Emotional Fighter: Using emotions is sometimes good, and can really help when in a pinch. However, Zeph can sometimes take it a little too far. Instead of using "happy" thoughts or emotions of good things, he also uses anger, hate, and rage. Which can lead to him seeming him a little darker than he should be. Taking this further, Time and time again is mentioned of Zeph using his emotions to allow him to fight further in combat.
|| Weaknesses ||
  • Women: His father has taught him to hold women to a higher standard than himself. And as such, will do so. Being a gentlemen towards most women, about the only person he doesn't act this way towards to is his Twin sister. He prefers to not fight women, and will even in some cases, not kill the opposite sex simply because he has been taught to hold them to a rather high regard.
  • Headstrong: Charging into battle, and not really forming a game plan before making an attack, Zephyr followed very much after his father when he was a child. Worrying about the consequences of his actions later, rather than when he makes the decision.
  • Tactical Analysis: As Zeph tries to now learn how to be more thoughtful of his fighting, and his stance upon the battlefield, He can sometimes over think things that he will not need to worry about. As such, he finds that over time, he will put himself into bad situations because he predicts too many things all at once. Making him nervous, or overcompensate at the worst time possible.
  • Slow with the Lingo: Zephyr may be smart, and learn fast, but he is slow on the uptake on social interactions. Charging up to whomever his target may be, he will invade your space, and not think anything of it. He just doesn't quite understand that some people have boundaries that need to be kept.
  • Battle Happy: Zephyr is overly happy and wants so badly to be in a battle. He has heard stories of his father being a leader for the Silver Jedi, and other fights where Jedi would use amazing force power. He want's in on the action so badly.
  • Fight till the end: With being an emotional fighter, as well as one to keeps very closely to his word, he will give it his all in a fight. Never backing down. No, he won't challenge everyone, he is smart enough when to not fight, but if he is going to die, then he will go out kicking and screaming and covered in somebody's blood. He doesn't seem to know the term "Give up."
  • Self-Doubt: Having doubt within himself, He had refused to kill a man in battle. However, once he had seen what battle was, he was no longer happy about fighting. He didn't want to fight. And soon after, went into a rage during the battle of Mygeeto. This caused him to doubt himself in his abilities, as well as his lack of skills. He also doubts in the lightside of the force. believing that there is not a Light, or Dark. There is only existence.
  • Its Time to Work: No matter what relation you have with Zeph, he takes his work seriously. Including battle. So any time that he will be in battle, he won't refer to you as the nicknames he may call you by, or by other non formal terms. He takes battle, and "work" in general very serious.
  • Right arm: Due to his actions on Echoly'a, Zephyr had his right arm removed due to shrapnel damaging his arm. Removed to save his life, it was later replaced with a prosthetic limb. While this can be good, it's also bad. He doesn't really trust his arm as much as he should. While he still uses it, he isn't so much right handed anymore. Learning to become ambidextrous to compensate.
  • That one button: There is one thing you never touch about with Zeph. And that is his dear friends, or his family. Many of those include his biological family of the Carrick Tree, as well as his adoptive family of the Verd Clan, and some others. Say anything against him? he won't care, and will likely walk away. Say something about his friends, or those he loves, and he won't back down.
  • Bottled up: He can't share his feelings with others very well. Sure he has some small romances in the past, notably with Celiana, but otherwise, he doesn't really show you who he really is. He tries to hide himself. This can clearly be seen how he likes to work alone, and tends to use stealth abilities when doing so.

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|| BIOGRAPHY: ||
Pre-Roleplay
Growing up without a father for most of your life is hard. Considering the last known memory of him was when I was a kid trying to pick up his hammer, and him chuckling in the background. I was born on the planet Voss to my mother Maya, and father Xander. Both of whom are Jedi Masters within the Silver Jedi Order. My Father a well know Lightsaber duelist, and Telekinesis user, and my mother a Jedi Healer, and Leader of the Sage Caste within the Jedi Sanctum. I grew up with a younger twin sister. Freyia. While she was always the more adventurous one, I was the one at home studying, and training. Becoming the best I could so that one day I could fight beside my father on the fields of glory.

I dreamed of being able to fight the Sith to protect my family. I felt as though with him gone, I had to make up for it. And as such, I would train day in and day out. While my sister may be going off to visit friends and having parties, I was in the training yards with my sword and my father's old lightsaber. Training to become a better bladesman.

It was only recently that my father had emerged from a cave upon Voss, that he had come back to us. I have tried to grow closer to him as a Son, and as a Jedi apprentice to him, and my Mother. However, they can get on my nerves. I am close to becoming an adult, and I want to be treated as such. They need to let me into battle at some point. I will fight eventually. It's only a matter of time.

Preparing myself for life is what I am trying to do, but my mother doesn't see that. She doesn't understand me. Dad was out in the Galaxy at my age, Why can't I be?

Roleplay
After working with my father and his return from his cave, I had grown closer to him. I wanted to spend as much time as I could with the man who had allowed my mother to give birth to me. I don't quite forgive him of what he did, because mom was so distraught with sadness, and it killed me to see her that way. However, after seeing him, and getting to know him, I understood why my mom loved him. And I grew to like him.

After training with him and a few of his apprentices, and even some more training from my mom, I wanted to start growing up and getting out on my own. I wanted to become a man. And that is why I joined up with the Mandalorian Empire. Sure I still have the Silver Jedi with me, but I think the Mandalorians who are rising in the face of not having a Manda'lor is where I am meant to be. A new place, for a new kid. I am even receiving training from a mysterious man named Jericho. Though he may turn out to be better, I had noticed that he beat my father in a tournament.

I have participated in my first official battle. I got a few scars and bruises over it. Even as I am writing this information down, my mother is fretting over my cuts. Honestly, I like the scar on my cheek. Maybe it makes me look cooler or whatever, but honestly, I want to keep it to remind myself that battle can be harsh, and tough. As for what happened? I don't want to talk about it at the moment. Just like my wounds, my memories are still fresh.

I just hope I can get over this, and still be able to train and perform at my best.

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It has been a few months now. After the battle, I moved in with the Mandalorians. Becoming one of the many Mando'ade who had joined with Isley in his new claim of the Mandalorian Empire. On the battle, I had used the dark side of the force to influence me. I just couldn't be with my family anymore. I left them from their home, and moved to my own place on Voss, and having various apartments on Echol'ya, the capitol of the Mandalorian Empire. While in one of my training sessions alone, I had come across Celiana. A woman who hailed from Eshan, and moved around herself. Having a spar with her, we decided to have a date. It was quite a good time. However, I still had training to do.

Having more lessons from Jericho, and Manda'lor himself, I learned of the weapon dubbed, the Darksaber. As such, using the various items that I had gathered up, I forged my own lightsaber to be used by myself. Aimed to aid me in my useage of Shi-cho, and Soresu lightsaber forms. I have become smarter over time, and have become even more powerful than what my father was at my age. Even as an apprentice, I have already lead a battle, Fought a Leviathan, and fought against Sith in Invasions.

Helping with the formation of the group known as the "Crimson Brotherhood" I made my way into their ranks and hope to become a Dark Jedi myself. Learning of the Dark side of the Force to protect my family. And later reveal myself to my family. Protecting them from the sidelines while my father did the same in the light of day. I will be the watchful Shadow. The villain they need to keep pushing themselves, and myself.

Hopefully I will be up to this task.

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Taking lessons from my mentor, and surrogate father, Isley Verd, I began to grow within the force considerably faster than most. I have learned much more about the force, and its capabilities such as destruction, manipulation, and even able to use it to induce rage within myself. Going on missions to deny the stealing of Mandalorian Iron, I was hasty, rushing forward into battle. Losing my arm, and honor with the Crusaders. I went against orders. After such, I was tasked to hunt and kill a Zakkeg. I was successful, and I earned back my honor as a Mandalorian.

After such, I was stuck training to learn how to use my right arm again. The new prosthetic was made for my body type, and I need to regain function with my arm. Even only after two weeks without its usage, I needed to be back up to fighting standards to be even considered for operations or missions. I stayed in relative contact with my father during this time. Updating him that I had my arm removed and to let him know I was fine. After this, I discovered I had a ghost following me. Gale is her name, and neither of us have a clue why only we two can interact with one another.

During this, I found the Holocron of Darth Marr. A Sith lord who perished just before the Eternal Empire came into power. His holocron lending me strength in the area of Force teachings, Soresu lightsaber form, and even force rage. Helping me to learn how to contain the rage within my emotions. Working with various others for a sudden threat against the Mandalorians, even participating in a summit of the Mandalorian Crusaders to come to terms with the planets under our influence, and to become Guardians of those we chose to be. It was here, directly after, that I was Knighted within the force, and took up the title of Buurenaar Cabur, or Mando'a for Storm Guardian.

After this, I have still much to do. Hunting down a Dar'Manda, aiding the Mandalorian Clans, and even getting new gear to increase my arsenal of weapons and tech. I also made a friend along the way, Brother of Nikias, Akhilleus. King of the Hellyni people.

Now on the road to Mastery, I need to work harder than ever before. With friends, allies, and my company, hopefully I will get somewhere.

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The Force
Sensory Force powers:
Force Sense - Proficient - A general ability of being able to sense the force around himself. Zeph has a slight attunement to the sensory, and the Alter sects of the force tree. As such, Sensing items of the force, and the force itself comes easy to him. However, as a new child to the force, he is a little tipsy, and tends to draw upon darker emotions to power himself within the force. Compared to his father, his heart is dark. Using abilities such as Life Detection to a degree, and Life Sense, and of course the ability to Sense the Force.
Force Empathy - Proficient - Much like sensing life, the force, and detection of life, Zephyr can also sense the emotions of others. He can pick up on negative emotions much more effectively than positive emotions. This ability is great in conjunction with Consume Essence which allows him to feed off of the emotions of others. Expanding his possible abilities, and uses of his skills within the force. However should someone of the same rank, or higher than him try and hide their emotions, or a species be immune to mental powers of the force, he won't be able to sense them.
Precognition - Proficient - Danger Sense is the ability to feel within the force possible danger that can be inflicted upon oneself. With Xander having a high affinity for this force ability, Zeph takes that from his father. Finding he too can relatively predict an opponent's reactions.
Force Cloak - Adept - The ability to cloak himself visibly with the force, Zeph can render himself invisible. This is very useful as he may need to leave a situation, or even sneak into a compound should it be necessary.
Shatterpoint - Initiate - Zephyr's Father, Xander Carrick, has the innate ability to sense weaknesses in items, and in the force and expose them using Shatterpoint. To some degree, Zeph can also feel these fault lines. Able to find weak points within the force. However, He can't expose them, or break them much like the useage of the force power says it can.
Comprehend Speech - Initiate - Having the ability to hear in on many people's conversations is very vital in the Jedi line of work. As such, Zeph can understand a wide range of languages from Huttese, Rodian, Mando'a, and very little of the Sith spoken language.
Force Vision - Initiate - The ability to see into the future, or just to see events in dreams or during meditations. When searching for Darth Marr's holocron, Zeph was knocked unconscious and had a vision projected onto him by the Sith Lord. While He has no control over this ability, it has not happened since, but is possible due to Zeph's high affinity for the force.

Alter Force powers:
Telekinesis - Proficient - Being able to use the force manifesting as force pushes, and burst, Zeph is rather adept at using Telekinesis. Much like his father is, Zeph finds that right now, he uses this ability most often simply due to not having other items to use in battle. Either way, Should you come into contact with Zef, its best to keep a distance from him. Using abilities such as Force push, Force Jump, and more.
Alter Environment - Proficient - Able to use the environment around him, and alter it to his will, Zeph generally uses this in forms of a static charge to his punches, or attached to his sword to leave a rather shocking attack. There are times when he uses rocks or other items within the environment to aid in his fighting style.
Accelerate Healing - Adept - The ability to heal himself, or accelerate his natural healing rate. it is helpful when in a pinch and prevents him from taking too much damage. However, he can't use it in combat because it still requires him to use a lot of focus to use.
Force Heal - Novice - being taught how to heal himself from his mother, Zeph can act much like a Battle Medic. Able to heal simplistic wounds until the person, or himself can receive professional treatment. He plans to learn more healing skills later on should he need to use them.
Force Destruction - Initiate - Only able to summon very small spheres of this energy, and only a few at a time before his reserve of force energy is gone, Zeph can use this ability to some degree. However, this is not a go-to power for him. Using it only when needed.
Force Alchemy(Metallurgy) - Initiate - Able to alter items through the force of Force alchemy, Zeph was required to make a glove out of various materials he had to become a Knight rank. Thus, with the aid of his master, He used Force alchemy to alter the glove in its creation process.
Imbue Item - Initiate - After learning this process from his father. Zeph is able to perform this task to a degree, but cant completely alter an item through this process.

Control Force Powers
Force Rage - Proficient - Aided by the force, Zeph is able to enrage himself through the Dark side. This can be triggered by Pain, Fear, Hatred, and Anger. However, he can do the same with emotions such as Love, Lust, and even Concern, but they will be less powerful than those of negative emotions.
Revitalize - Adept - Able to give himself a little boost in the force, Zeph can regain his energy rather quickly. However, he needs a lot of focus, and cannot use this in battle. he needs to be able to concentrate upon himself completely in order to perform this task. Best used outside of battle, or after a nice run.
Consume Essence - Initiate - A small token of having higher abilities to sense others, and their emotions, this gives way for Zephyr to feed off of others negative emotions, as well as positive emotions when channeling the Light side of the force.
Crucitorn - Initiate - Having the ability to reduce the amount of pain he receives, or someone else may feel, can be very useful. Should Zeph break a bone of feel immense amounts of pain, He can focus upon himself and lessen the pain. While he is not so great at the power, it is minimal in how much pain it takes away. He generally doesn't use it on cuts and bruises, and tends to only use it in emergencies.
Thought Shield - Initiate - The ability to hide his thoughts from others, and even protect himself from mental attacks is useful. Due to an encounter with a man who tried to influence him through the force, Zeph went to learn this ability to prevent it in the future. Only really being able to reduce the effect and not really stop it, however he needs a lot of focus upon the force to do this.

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The Lightsaber
Defensive forms:
Soresu - Proficient - Able to protect himself rather well with a lightsaber, Zeph is a natural at using the lightsaber and sword. He can transition the two forms of weapons with his lightsaber form. Being very adept with a lightsaber causes him to be a very good duelist overall.
Trakata - Adept - Really the only way he knows how to use this form of lightsaber combat, is so he can shut off his lightsabers to use his force abilities and powers. Not having to focus upon a lightsaber, makes it that much easier for him to use the force. Thus, he knows very little of this lightsaber form.

Aggressive forms:
Shi-cho - Proficient - Training in Form One to simply use the lightsaber, He uses it most often with his gold lightsaber. Generally he doesn't use any sort of highly aggressive form of combat. Anyone can be aggressive with any form of lightsaber or bladed combat. Learning this is what takes Jedi masters years to do. While he has done this as an apprentice.
Jar'Kai - Adept - The ability to wield two lightsabers at once, either in a Standard/Shoto or Standard/Standard versions, Zeph is able to use two lightsabers. However, he loses his concentration upon the force, and therefore makes it harder to use his other force abilities.

The Sword
Straight Sword
Shi-Cho - Proficient - Able to protect himself rather well with a lightsaber, Zeph is a natural at using the lightsaber and sword. He can transition the two forms of weapons with his lightsaber form. Being very adept with a lightsaber causes him to be a very good duelist overall.
Soresu - Proficient - Training in Form One to simply use the lightsaber, He uses it most often with his gold lightsaber. Generally he doesn't use any sort of highly aggressive form of combat. Anyone can be aggressive with any form of lightsaber or bladed combat. Learning this is what takes Jedi masters years to do. While he has done this as an apprentice.
Jar'Kai - Adept - The ability to wield two lightsabers at once, either in a Standard/Shoto or Standard/Standard versions, Zeph is able to use two lightsabers. However, he loses his concentration upon the force, and therefore makes it harder to use his other force abilities.
Echani Swordsmanship - Novice - Knows very little bit of the Echani Marital arts, or the use of their bladed weapons due to a spar with Celi. As such, he retains knowledge of this encounter and will likely expand upon it at a later date to learn more of their fighting forms.
 
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Weapons
Melee weapons:
Bloodblade Lightsaber - Kept attached to his right thigh. or back via holster - A Lightsaber that was taken from a Fallen Dar'manda in the battle of Mygeeto, the lightsaber was reforged using pieces of Mandalorian Steel to create a more reliable weapon for the young man. It is his primary weapon.
Gold Lightsaber - Kept attached to his belt right at his right kidney - A lightsaber once used by his Father Xander Carrick, the lightsaber holds great value to him. The gold lightsaber blade is very useful to him as a lightsaber duelist, a bladesman, as well as a Force user.
Sword - Worn in a sheath on his left hip/thigh - A sword that was crafted from Durasteel. Used as his primary weapon, it is one that he keeps close to him at all times. He is rarely seen without it, and even states that he feels naked without having the coveted weapon with him.

Ranged Weapons:
Wing of Storms - Worn on right thigh in holster - A blaster pistol that could be more correctly named a hand cannon, built for taking down larger opponents with blast that could rival rifles. Used in hunting, or in battle. Good for a nice ol pistol whipping too!
MT-14 Pistol - Worn on right thigh in holster, rarely used after being replaced - A blaster pistol provided to him by his father Xander. Due to the family being very much a supporter of protecting ones self through the means of weapons, Even from a small age Zeph was taught to use a blaster. As such, he carries one just in case.
Rocksteady Long Rifle - Used in major battles. Carried - A rifle that was purchased from the Reclaimer arms company for the purpose of use against Force users, as well as a general rifle against many of the lightly to medium armored troops that he may encounter.
Ray Shield/Particle Shield Grenades - Used in Major battles and combat - Two types of grenades that are carried by Zeph. Able to lay down a shield upon himself without needing a very bulky shield generator, as well as using it for conventional protection, or even use it for different purposes that simple soldiers wouldn't think of.

Armor
Light Armor
Battle Helm - Worn on head - Given to him from his Father, the battle helm is clearly beaten up, and has seen its fair share of battle. A light, yet durable collapsible helmet, it is rather useful when in a pinch. Otherwise, it just looks like a really heavy choker on Zeph.
SSC Light-Shield - Worn on Left arm with Either the robes, or Dark Knight Armor - A lightshield used for the specific use of protecting oneself from almost all forms of weaponry. Tempest will likely use this a lot in the future.
Sasori Armored Robes - Worn on official Jedibusiness - A set of robes that he uses when on official Silver Jedi business, or needs to play the part of a generic Force user. Modified slightly to fit his form, as well, with a dull brown and black look rather than the white and red.

Medium Armor
Manda'yaim Prudii - Zeph's Go to armor for any encounter - A set of armor built specifically for the use of stealth, as well as battle, and for any other use a Mandalorian can use. With many additional items added to the armor, and special traits, its a very useful set. (Read submission for more information)
Dark Knight Armor - Kept as a memento of times past. No longer worn. - A set of Duraplast armor used for major battles, duels, or when in a place alone. This armor is rather resilient to blaster and slugthrowers, and can withstand a simple lightsaber strike, but constant damage to the armor will easily tear it to shreds.
InVal Hunter Armor - A set of armor that was purchased from an auction for the use of Zeph for whatever he may find a need for later.

Clothing
Simple clothing - Worn in generic RPs that are not training, diplomatic, or otherwise used in simple RPs
Environment Gear - Generally worn on any kind of Desert or Forest like planet where he has to protect himself from the general environment.

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Transportation
Ships
Templar-Class Freighter - Uses for formal situations - Named "Carrick's sword," the ship was once owned by his father. However now that it has been replaced, he received it as a gift from his father on his 18th birthday. Now his, he plans to rename it, but doesn't quite know what to call it yet.
AY-92 "Aquila" Starfighter - Uses as primary form of transport - Named "Skysword," this ship is used most often for Zeph. A tool given to him by the recent creation of a wing of Mandalorian pilots that he has joined up in. Working part time as a Fighter pilot has its quirks.
Espada-Class Stealth Transport - A Ship that can be used on special occasions - A ship gifted to him for the completion of the Mygetto dominion in which he played a pivotal role in.

Vehicles
CZ-V1 Stratus Speeder Bike - Land Transportation - Used, and was "borrowed" from his father for the use of traversing the land as well as good to get younger girls with. I mean, a young kid with a motorcycle is sure to get the girls right. Right?
Buirk'Alor-Class Airspeeder - General Transportation - A rather old air speeder that had been refitted for the use of a general transport vehicle on various planets.

Misc Equipment
Nighthawk Module - A Module that is used for invisibility purposes. This can be worn independently on armor, or on clothing in general. A gift of the Mygeeto dominion.
Darth Marr's Holocron - A holocron that holds information, training, teachings, and even interpretations of the force, and many other things from the eyes of Darth Marr.
 
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Relations
Family
[member="Xander Carrick"] - Father
[member="Maya Carrick"] - Mother
[member="Vax'ildan"] Carrick - Older Brother
[member="Freyia Whitelight-Carrick"] - Twin Sister
Galiea (Carrick) - Force Ghost Companion

Silver Jedi/SSC - Left behind
[member="Jericho"] - Mentor, Friend, Ally.
[member="Coci Heavenshield"] - Mentor, Family Friend, Ally
[member="Celiana"], - Ally, Rival, Crush

Mandalorian Empire - Allied
[member="Isley Verd"] - Manda'lor the Reclaimer, Ally, "Adopted Uncle"
[member="Keira Ticon"], - Manda'lor's sister, Ally, "Adopted Aunt"
[member="Nyx"] - Manda'lor's Daughter, Ally/Rival,
[member="Kadala Skirata"] - Daughter of Manda'lor, Ally,
[member="Deneve Verd"] - Superior, Daughter of Isley, Ally
[member="Zef Halo"] - Superior, Ally,
[member="Driel Beroya"] - Ally,
@Verd Clan - Adopted Cousins, Extended Family.

Crimson Brotherhood - Deceased Faction
[member="Nikias"] - "Leader", Mentor, Ally (Deceased)
[member="Akhilleus"] - Nikias' brother, Ally
[member="Nick Imura"] - Former Ally,
[member="Aedan Miles"] - Ally
[member="Alkor Centaris"] - Mentor, Ally
[member="Joza Perl"] - Ally, Rival(Jericho's Former Apprentice)

Others
[member="Azula Feanor"] - Ally, Rival,

Trivia/OOC Information
  • Zephyr's name means Cool breeze, or Calm Wind while his alter ego's name is Ventus which means Storm, or Strong Winds.
  • His name is going after the Z sounds like his father and grandfather before him. (Xander, and Zayne)
  • While Zeph has blue hair because of his Zeltron blood within him, he still retains much of his father's appearance otherwise.
  • Zephyr's playbys can be listed as Crom from Fire Emblem Awakening, Spectre from Call of Duty: Black Ops III, and Noctis Lucis Caelum from Final Fantasy series.
  • Galiea's, AKA Gale, nickname is to represent Strong winds. Her Faceclaim is Stella from Final Fantasy XV before her character was changed to Luna in the official game.
Various Tags
Tags are placed here for the use of keeping everything uniform within the signature, as well as keeping track of all the events Zeph partook in.
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Roleplay Listing
The Son - The beginning of Zephyr's Training, and coming of age
  • The Awakening - Complete - Public - Discovers who his Father is after his reemergence from seclusion.
  • From Training to Battle - Complete - Private/Training - After doing some training at Korriban, He gets into a duel with someone who may just be his match with the blade, and the force.
  • Teachings of the Saber and the Force - Canceled - Self Training - Sent by his father to learn more about the Lightsaber as a tool, and a weapon. As well as possibly learning about the Jal Shey.
  • There Lies a Fire that Burns Within Your Soul - Canceled - Private - Zephyr wakes up in a heavily Dark side influenced Temple. Blood over him, and having to deal with the effects, he discovered he must find a way out of this temple, with a Dark sided Lady.
  • I can't really make a pun out of Phaeda - Canceled - Faction - Zephyr and his father lead two strike teams to prevent crime on a planet far away from the silver jedi, as well as look for loot along the way.
  • The Blackwing Contagion - Completed - Faction - Zeph and his mother Maya join a group of crusaders on an abandoned ship to try and figure out what happened to it.
  • Learning from a new perspective - Ongoing - Training - Zeph meets with a mysterious Jericho to begin training.
  • The Great Reclamation - Complete - Dominion - Taking to the front lines, Zeph fights alongside the newly proclaimed Manda'lor against the Dar'manda
  • Push it to the Limit - Completed - Training/Private - Training sparks between Nikias, and Zeph as Xander, his father, decides to pit them against each other in a amped up version of Dodge-the-rock.

The Swordsman - The change in Zephyr's Life, and his emergence upon the Galaxy
  • Call to Arms - Canceled/Completed - Faction - The beginning of the Brotherhood of Dark Jedi that would be a base for Zeph to become stronger, and introducing himself as Tempest.
  • Art of the Sword - Ongoing/Training - Faction - Training in the usage of the sword only, Zeph must best others who have come before him.
  • The Night of Terror - Canceled - Faction - Going to fight the Rakgoul with the rest of the SSC people.
  • Fifty Shades of Crimson - Completed/Canceled - Faction - Becoming part of the Brotherhood of Dark Jedi, "Ventus" now takes his new role to fight for his family.
  • Black Ice - Canceled - Faction - Being invited to the Silver Watch, a group of Padawans and Knights within the Silver Jedi, Zeph is to soon train to become a Knight, and possibly further into a Master of the force.
  • Lessons of the Manda'lor - Ongoing - Private/Training - Training from Isley Verd.
  • Your blade is an extension of yourself - Completed/Training - Zephyr is in the middle of training when he meets another Silver jedi very early in the morning, and thus, begin to spar. Only at the end of their spar, They come up with the mutual decision to go on a date.
  • Consider it a Date - Ongoing - After having a spar with Celiana, Princess, Zeph and Celiana go out on a date that may or may not end in their favor.
  • Iron Tides - Ongoing - Private - Having a semi-duel with a mentor, He learns more about fighting against those who may possess better skills than himself.
  • Atin'yaim, Home of the Crusaders - Ongoing - Spar/Duel - Gets into a confrontation with the Daughter of Manda'lor, his mentor. From where this stems, nobody knows for sure.
  • Operation Weedkiller - Completed - Faction - After discovering a mining post right under the nose of the Mandalorian Empire Homeworld, Zeph and others go against orders to fight those on the ground. In the process, shrapnel hits Zeph in his arm, and loses his arm as a result.

The Shadow of Manda'lor - Becoming a Knight, and the path to Master
  • Famous Last Words - Completed - Private - After the Operation named "Weedkiller" had ended, Zeph was put in front of his Master Isley to be judged for his honor. He was given the task of hunting down a Zakkeg on Dxun to earn his honor, without his right arm. Leaving there, he was sent on his shuttle.
  • Do it like they do on the Discovery Channel - Completed - Solo/Private - The encounter with a fight of the Zakkeg he had to hunt down, as well as fending himself against Night Hunters.
  • The Force is a Tool - Canceled - Faction - After a week or two from the removal of his limb, and recuperating from his hunt, he goes on a training mission under his Master's orders to become stronger, and to integrate him with his arm.
  • Gloves are underrated - Completed - Solo/Private - After a few months of being stuck next to his Master's side, and being told to learn, and grow on his own, he was tasked with doing something to prove his honor yet again. Thus, he begins the creation of a special glove.
  • Frienemies? - Ongoing - Private - After talking to his old mentor Jericho, Zephyr and Joza meet up again and decide to work together to aid him on a rather shady mission.
  • Sword, Beskad, Lightsaber Ugh... Rapier? - Ongoing - Public - Traveling to Eshan, home of the Echani, Zeph hopes to be able to maybe find a class or two about Echani swordsmanship and their form of precognition, and maybe do some other things while on his vacation.
  • A Song of Smoke - Ongoing - Private - Contacted by a Drone from an unknown source, Zeph follows the transmission to figure out about this threat that can take place against the Mandalorian Clans, and the Crusade.
  • Arachnomania - Ongoing - Private - Contacted by a person interested in Zephyr's hunting company, "Ventus" makes contact with one of the subordinates about gathering Energy Spiders.
  • Marauders and Guardians - Completed - Solo/Private - Searching on Odessen for any form of knowledge during the time of the Eternal Empire, Zeph stumbles across a Holocron, and learns of Darth Marr
  • Control, Discipline, and Anger - Ongoing - Solo/Private - After retrieving the holocron of Darth Marr, he learns new ways to invoke Force Rage, and more from the Sith Lord. While also having a come-to-jesus-moment with Gale about his fall to the Dark Side.
  • Hammer and Tongs - Ongoing - Solo/Private - Contacted by his father to help him with a project, Zeph agrees to help, and in turn, asks to be left alone until he feels he can return to the family.
  • Hear. Me. Roar. - Completed - Dominion - Aiding in the overtaking of the Capitol city, Zeph makes a new ally, as well as use his newly learned Force Rage to the test. Becoming a Knight.
  • ​More than Conquers - Ongoing - Faction - After the Dominion over the Hex, Isley holds a meeting with various representatives of each planet under the Crusader's influence to come to terms, and become protectors of the people, instead of conquerors of the oppressed.
  • ​Buurenaar Cabur Atyaor - Ongoing - Private - Zephyr is proclaimed a Knight within the force, and claims the title of Burrenar Cabur, translating from Mando'a to Storm Guardian.
  • Unfinished Business - Ongoing - Dominion - After the faction came together, it's time to put it to the test. Coming to terms with the people, they investigate a missing people from a Dark city. Zeph, taking lead to the Crypts.
  • Let's just say I knew your Brother - Ongoing - Private - After meeting up with a Deceased Nikias' brother, and now King of an entire planet, he discovers a serial killer is loose on Dantooine, and seems to have ties with the Hellyni people.
  • Honored Enemy - Ongoing - Private/Duel - After hunting down a Dar'Manda, Zephyr confronts the man who killed his own family, and intends to bring him into justice.
 
[member="Gherron Vael"], I would expect that. lol

[member="Isley Verd"], coming from a guy who is very detailed about his own bio's, thank you.

[member="Kei Garnik"], I have 1, a lot of time. 2, really good tasted in art, and 3, a lot of imagination.
 
Updated gear and playby. A little bit about the age, and general information.

FYI, I noticed that of all the likes I have on this page, one of them is a guy.

Either I am good with the ladies, or i'm that one gay friend....
 
[member="Zephyr Carrick"]

My friend, I think you know which one it is. Additionally you know I love your bios, but I'll say it anyways.

I love your bios.

So much detail. I think I have met real people with less information on themselves than this fake person has.
 

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