Huxy
[ Message Received ]
Yon'yu Wanderers
Creatures of Myth, harbingers of the Void
OUT OF CHARACTER INFORMATION
[*]Canon: N/A
[*]Links: N/A
GENERAL INFORMATION
[*]Designation: Sentient
[*]Homeworld: Presumed to be Deep Space or another Galaxy; unknown planet located within the unknown regions
[*]Language: Galactic Standard Basic, Uonui'yor
[*]Average Lifespan: Seven-hundred and Fifty Years
[*]Estimated Population: Rare, In the Hundreds
[*]Description:
PHYSICAL INFORMATION
[*]Hair color: N/A
[*]Distinctions: No difference between male and female, save for gentilia
[*]Races: N/A
[*]Strengths:
[*]Weaknesses:
CULTURE
[*]Communication:
[*]Technology level: Above Galactic Standard
[*]Religion/Beliefs:
[*]General behavior:
HISTORICAL INFORMATION
Creatures of Myth, harbingers of the Void




- Intent: To create a mysterious race of creatures that are Lovecraft-themed in nature with an air of mystery and cosmic horror surrounding them and to create an interesting albeit unorthodox PC race.
- Image Credit:
[X]( All Top images by @TentaclesandTeeth on Deviantart) - [X](Religion Image
[*]Canon: N/A
[*]Links: N/A
GENERAL INFORMATION
- Name:
Native Tongue - Uon'yu - Galactic Basic - Yon'yu or Wanderers
[*]Designation: Sentient
[*]Homeworld: Presumed to be Deep Space or another Galaxy; unknown planet located within the unknown regions
[*]Language: Galactic Standard Basic, Uonui'yor
[*]Average Lifespan: Seven-hundred and Fifty Years
[*]Estimated Population: Rare, In the Hundreds
[*]Description:
- Yon'yu look like humans, what with their bipedal form, two legs, two arms, and normal rounded head and chiseled chin and face. They're far from human, not even close at all save being bipedal. Their fingernails are sharp claws, made for defense and for cutting through flesh with relative ease, though other than self-defense and attack, they don't have much of a use. Wanderer's have sometimes grey, white or black shades of skin, with an often lean and muscular looking appearance or just lean appearance. Pulsating black and purple veins ride over their skin and below their skin, sometimes glowing through their grey or white colored skin but not black as it drowns out the purple and black colored veins. Sickly wrinkles spiderweb across the Wanderer's skin in conjunction with their veins. Wanderer's stand taller than a fully grown man at seven feet, although not that much taller than a fully grown man, they're tall enough to strike fear into all who see them and dread with their ghastly and other-worldly appearance.
PHYSICAL INFORMATION
- Breathes: Type I, Type II, Type III
- Average height of adults: 2.4 meters
- Average length of adults: N/A
- Skin color:
Shades of grey, white, and black
[*]Hair color: N/A
[*]Distinctions: No difference between male and female, save for gentilia
[*]Races: N/A
[*]Strengths:
- [+]Nigh Immortality - From the only two specimens experts have been able to get a hold of, the two specimens of these 'Wanderers,' they have deduced that they don't age, or that it appears that they do not age whatsoever. Large and strange pulsating light purple veins and fleshly wrinkles wrap around the Wanderer's bodies, but this dose't seem to deduce any age whatsoever. Estimates range anywhere from three-hundred years to seven-hundred and fifty years, though those are rough estimates. (About 600 - 800 years on average)
- [+]Closed Mind - Any attempts to manipulate a Wanderer through the use of mind-altering techniques such as a mind trick, are proven ineffective. Minds tricks and other force-related mind-altering techniques and powers are ineffective and useless against any Wanderers. However, if someone seeks to telepathically communicate with a Wanderer, they might just be able to.
- [+]Tentacles - A conglomerate of tentacles come from a Wanderer's back. These tentacles can appear at will when a Wanderer needs them to, and then subsequently flatten into a Wanderer's back, making them appear as though they had never been there in the first place. The number of tentacles can be random and sometimes numerous, though an average estimate would be that the average Wanderer could have somewhere between eight and twelve tentacles. Now, these tentacles start off at a short reach but can double and sometimes even triple their length when a Wanderer needs them to do so. The defect with this attribute is that the longer the tentacle, the more tentacles that will be used to form the long tentacle as the tentacles flesh will temporarily 'fuse' together with one another to lengthen a singular segment. So if a Wanderer has let's say eight tentacles, they can have at most either three or four tentacles that are doubled the length, and half of that if it's tripled. The tentacles, once lengthened and fused, have more physical strength than the Wanderer's physical bodies, though not enough to turn a full grown man upside down. Think more that the fused tentacles can stop a fully grown man in his tracks temporarily and be able to catch smaller creatures and sentient beings that are lightweight, and that's just saying if they don't struggle a lot.
- [+]Regeneration - The Wanderer's have an accelerated healing factor where their cells will work at triple the pace to heal injuries if a Wanderer is wounded. The injury that is healed however, is all decided by the body in the order of what is most life threatening. For example, if a lung is collapsed or punctured by a foreign object, the Wanderer's body will direct a good number of bodily resources to fixing that problem. The same goes for tentacles, and in some cases, arms. Though to fully regenerate an arm, it will take at the last three to four months if not longer whereas a tentacle will take at least a month to fully regenerate. All of this depends on the complexity of the object in question that is being regenerated.
- [+]Eternal Breaths - The Wanderers are creatures that are assumed to be from space, or from another galaxy entirely. Which brings into question how exactly that their lungs can take in three of the four different breath types and their subsequent atmospheric conditions into their lungs. The Wanderers can breath easily in Type I, Type II, and Type III atmospheres without any hamper on their abilities. The evolutionary rationale about why this is, is largely unknown. Some believe that the creatures came from the deepest crevices and reaches of this galaxy and space, or that the creatures in fact came from another galaxy. A few experts who actually know of these creatures, believe that they must've developed on some god-forsaken world, though any answer is up for grabs.
[*]Weaknesses:
- [-]Low Muscle Density & Mass - Wanderer's do not have a large amount of muscle density. This thus makes their bodies be more like that of long-distance runners and track runners. Though, this makes them weaker in close-quarters combat in general making them thus rely more on careful and precise strikes and attacks to compensate for their weak muscle density. That isn't to say they have no muscle density or that they cannot beat somebody in a fist fight, it is just more difficult for them to do certain tasks than it would be otherwise with a 'normal' muscle density and mass. Wanderer's cannot take as heavy as a punishment from attacks and they cannot fight in prolonged engagements indefinitely, thus either making them avoid combat, attack from the shadows, or use the force to greatly aid their abilities...although once a Ysalamiri is around, they're far easier to defeat without the use of the force.
- [-]Poisonous Medicine - Any normal medical treatments or medicine that is widely used by the galaxy along with any illegal drugs or just drugs in general, are incredibly toxic to a Wanderer. Even small doses can be fatal due to the Wanderer's almost alien physiology and biological systems. Their body cannot take in the same medicine that normal citizens of the Galaxy use due to inherently unknown reasons. In most cases, a Wanderer will experience allergic to extreme allergic reactions if they ingest or use any medicine or illegal drugs, and can even prove fatal in some cases depending on both the dose and what they are using.
- [-]Alien Biology - Wanderer's have an extreme alien biology. A few organs are similar to humans and the rest of the galaxies species, though for the most part, their organs and their placement are unknown and extremely alien. This makes medical practices and surgeries often times hazardous if not operated with the upmost care and with an expert on the biology of Wanderer's, which their are few of.
- [-]Inherent Insanity - "Old age should burn at rave at close of Day" - Dylan Thomas. Wanderer's live a long time, an thus their minds can and will eventually, break and fall to insanity, if it's not already done so earlier in their life. Wanderer's have incredible minds that is filled with millions of neural connections and firing neurons, documenting new events and proceedings in their lives and spider-webbing ideas and thoughts of life. Their mind it's self is very complex and thus, it can suffer from 'insanity.' It can range from anything from periodic paranoia, to rambling thoughts and endless words, to increased hostility, and to memory loss or just in a sense, inherent thoughts of insanity and ideas which are insane in nature.
- [-]No Vision - Wanderer's simply have no eyes, whatsoever. This makes them, basically blind to the world and everything of it, literally. They cannot see anything and thus have to rely exclusively on their abilities or others to see properly around their environments.
- [-]Inherently Blind Without the Force - Wanderer's use the force in large part, to see through force sight. However, this can be detrimental to their well-being if they're going up against someone who is using a Ysalamiri . If something like this happens, they will be extremely easy to beat and defeat due to the loss of their ability to use force-sight to see, making them easily killable. They do not, however, have great vision with the force. It is more impressions or hints at longer distances, while at shorter distances they can only see reliably with the force up to eighteen meters. Anything beyond that is more impressions and hints given to them by the force. In rare cases, however, one out of a million Wanderer's will be born without any connection to the force.
- [-]Small in Number - Wanderer's cannot field high numbers of warriors in battle, nor would they. Their low numbers makes their defensive ability small and oftentimes weak as they pose little threat. This also makes them easy to wipe out, if one could find them that is.
- [-]Energy Usage - During a regeneration process, a Wanderer will use a large excess of it's energy reserves, almost if not fully emptying them. This requires a Wanderer to seek out constant nourishment and energy during it's regeneration phase, sometimes making them more volatile in nature as they seek out sources of energy to fuel their bodies greatly expanded needs. If the body doesn't have enough energy in it's reserves, a Wanderer can temporarily force it's regenerative system to cease functions for a limited amount of time until it can build up it's energy reserves as to not kill the Wanderer.
CULTURE
- Diet:
Meats - Nuts
- Vegetables
- Fruits
[*]Communication:
- Telepathy
- Speaking
- Writing
[*]Technology level: Above Galactic Standard
[*]Religion/Beliefs:
- The Wanderer's praise their cosmic god who is called Sythul. Sythul is one in a large mass conglomerate of cosmic god's who have followers among the inhabitants of the galaxy. This mass pantheon of glorious cosmic beings goes by the name of 'The Elders.' All of these cults of these cosmic beings are all somehow interconnected with one another through their cosmic religion along with the Wanderer's. Whether this is pure coincidence or something else, remains to be seen.
- Little information exists about Sythul, save hieroglyphics of the Wanderer's and a few ancient civilizations. They say that it was a bipedal cosmic entity which held the face of a mass of tentacles and piercing eyes of soulless marbles hidden within it's fog of tentacles, all mounted atop the shoulders and form of a 'man' save roughness of wrinkles and pulsating veins of sorrows past. Some descriptions of Sythul differ from one another, however all say the same thing no matter where the hieroglyphics were found. "A mass of tentacles upon shoulders of sorrows and madness past." It is said that Sythul existed before the galaxy it's self and created the abnormalities slated as the 'celestials,' or the 'Star-children' as it says in the hieroglyphics. As for the disappearance of the Star-children? The glyph's make no mention of it, save one word...'Atonement.'
- The Wanderer's believe that Sythul did exist before everything it's self, that it was the offspring of a mass of tentacles and eyes created in the blackness and consuming nature called 'the Void,' or the period before everything that we know has ever existed. The glyph's call this mass of eyes 'Whinyuitp,' who gave birth to the galaxy and who's children at The Elders. The Wanderer's believe that Sythul will awaken one day. He fell into deep slumber on an unknown and forsaken world, a place stuck between life and the netherworld, in short, Sythul had fallen into sleep in limbo, the world between life and death. It is said that he will awaken one day, and his followers are preparing the way for him...
[*]General behavior:
- Wanderer's breed very rarely in their lifetime, if ever. In most cases, Wanderer's will go through a process called 'cocooning' where the replication of organisms called fission occurs. This process takes up to six months and will result in either one or two offspring that are very similar to the original, though with a few genetic variation of course.
- Wanderer's do no 'hang out' with others of their race. They merely function as a 'unit' to accomplish their task to help bring about Sythul. Their is no such thing called 'families' among the Wanderer's, as they prefer to not get attached to one another emotionally as it can compromise their religious mission to bring about Sythul from his deep slumber. Other than that, the behavior of a Wanderer is quite...well weird and alien in nature. Their is no sense of social hierarchy, save for the priests, and seer's of Sythul. They hold sway over the Wanderer's though that is primarily due to their divine connection to Sythul and their divine authority granted to them by the great and deadly Sythul. Compared to other species, Wanderer's do not care for other species...so long as they do not hinder their authority or goal to bring about Sythul.
HISTORICAL INFORMATION
- The Wanderer's are believed to have come from the deepest crevices and corners of the known Galaxy and space. Some even believe that they originated from another Galaxy, much like how the Yuuzhan-vong came from another galaxy. Whatever the origin, the Wanderer's first emerged in the early year's following the invasion and subsequent defeat of the Yuuzhan-vong. Their was also a few sightings of these Wanderer's during the Yuuzhan-vong crisis and invasion. Some reports said that these beings came on organic ships very similar to those of the Vong, while other reports said the Wanderer's came on large objects comprised of metal and what appeared to be tentacles with dozens upon dozens of eyes of eyes on them.
- Their were few reports of the Wanderer's within the centuries following the Yuuzhan-vong invasion, save for early on attacks on frontier colonies and frontier outposts, in some cases killing everyone their. The few survivors of these events spoke of unspeakable horrors that they could barely describe or fathom...later these survivors went missing, never to be seen again. Since the few early attacks, their was only one encounter between two Wanderer 'Cathedral' vessel and it's escorts along against a republic fleet. One Cathedral vessel was severely damaged in the subsequent attack, while the other was destroyed, and many escorts were destroyed, leading to the Wanderer's retreat into deep space to lick their wounds. It is estimated that thousands upon thousands of Wanderer's died in this battle, leading to their fledgling numbers to the present. It is believed by the few experts who know of these Wanderers, that this was merely a scouting force or pre-invasion force of some type to prepare for the next grand galactic invasion. Though, however true this theory is, none know. Save for a few cryptic messages found on the remains of the destroyed Cathedral vessel...