Well-Known Member
Intent: To create an adequate anti-fighter flak system for the CIS and Salem’s personal command ship the Hand of Fate.
Development Thread: If requested. Mentioned in http://starwarsrp.ne...-of-war-closed/
Manufacturer: Baktoid Industrial Systems (Baktoid Fleet Ordnance)
Model: XR-27
Affiliation: CIS
Modularity: None
Production: Minor Production
Material: Durasteel, Circuits
Description:
Before the events of Druckenwell and the woeful display of the current CIS ships, the CIS military in conjunction with Baktoid Fleet Ordnance, began redesigning their outdated systems. One of the first of those systems was anti-fighter defensive measures. Lacking any form of flak weaponry they began devising the Razorwind Flak Defense Turret, the first of which was to be installed upon Norongachi’s ship “The Hand of Fate”. Post Druckenwell, the then experimental Razorwind Flak Defense Turret was put into full production.
The Razorwind Flak Defense Turret relies on the principle of being much more conservative with firing spreads, in exchange for using magnetic launcher technology to fire much larger shells with a greater effective radius and corresponding power for a given distance from the blast.
This is effected by utilising much more advanced automated firing controls. Rather than relying on individual gunners, who follow instructions to create a firing zone that effectively cuts off an attack vector from approaching ships, the set of guns is centrally controlled and work in concert to track and attack approaching fighters.
This method is put to greatest use on the "hand of fate" where the AI is able to make these defences 50% more damaging that a set of rapid fire turrets under individual control. However, Baktoid have managed to work the design into standard ships of the line, but the algorithms here limit the effectiveness. Here tests have shown them Razorwind to be 20% more effective, but at a 50% cost increase. It is therefore unlikely that the CIS will retrofit the whole fleet, but will choose to use them on a number of key vessels.
OOC: Each turret costs 1 point defences. On the "Hand of Fate" each is as effective as 1.5 turrets. On other ships as effective as 1.2
Development Thread: If requested. Mentioned in http://starwarsrp.ne...-of-war-closed/
Manufacturer: Baktoid Industrial Systems (Baktoid Fleet Ordnance)
Model: XR-27
Affiliation: CIS
Modularity: None
Production: Minor Production
Material: Durasteel, Circuits
Description:
Before the events of Druckenwell and the woeful display of the current CIS ships, the CIS military in conjunction with Baktoid Fleet Ordnance, began redesigning their outdated systems. One of the first of those systems was anti-fighter defensive measures. Lacking any form of flak weaponry they began devising the Razorwind Flak Defense Turret, the first of which was to be installed upon Norongachi’s ship “The Hand of Fate”. Post Druckenwell, the then experimental Razorwind Flak Defense Turret was put into full production.
The Razorwind Flak Defense Turret relies on the principle of being much more conservative with firing spreads, in exchange for using magnetic launcher technology to fire much larger shells with a greater effective radius and corresponding power for a given distance from the blast.
This is effected by utilising much more advanced automated firing controls. Rather than relying on individual gunners, who follow instructions to create a firing zone that effectively cuts off an attack vector from approaching ships, the set of guns is centrally controlled and work in concert to track and attack approaching fighters.
This method is put to greatest use on the "hand of fate" where the AI is able to make these defences 50% more damaging that a set of rapid fire turrets under individual control. However, Baktoid have managed to work the design into standard ships of the line, but the algorithms here limit the effectiveness. Here tests have shown them Razorwind to be 20% more effective, but at a 50% cost increase. It is therefore unlikely that the CIS will retrofit the whole fleet, but will choose to use them on a number of key vessels.
OOC: Each turret costs 1 point defences. On the "Hand of Fate" each is as effective as 1.5 turrets. On other ships as effective as 1.2